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Side by Side Diff: include/gpu/GrBackendProcessorFactory.h

Issue 778453002: Remove backend factories (Closed) Base URL: https://skia.googlesource.com/skia.git@unichoice
Patch Set: more clang warnings Created 6 years ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrBackendProcessorFactory_DEFINED
9 #define GrBackendProcessorFactory_DEFINED
10
11 #include "GrTypes.h"
12 #include "SkTemplates.h"
13 #include "SkThread.h"
14 #include "SkTypes.h"
15 #include "SkTArray.h"
16
17 class GrGLProcessor;
18 class GrGLCaps;
19 class GrProcessor;
20
21 /**
22 * Used by processors to build their keys. It incorporates each per-processor ke y into a larger shader
23 * key.
24 */
25 class GrProcessorKeyBuilder {
26 public:
27 GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fC ount(0) {
28 SkASSERT(0 == fData->count() % sizeof(uint32_t));
29 }
30
31 void add32(uint32_t v) {
32 ++fCount;
33 fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
34 }
35
36 /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
37 add*() call. */
38 uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
39 SkASSERT(count > 0);
40 fCount += count;
41 return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
42 }
43
44 size_t size() const { return sizeof(uint32_t) * fCount; }
45
46 private:
47 SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
48 int fCount; // number of uint32_ts added to fData by the processor.
49 };
50
51 /**
52 * Given a GrProcessor of a particular type, creates the corresponding graphics- backend-specific
53 * processor object. It also tracks equivalence of shaders generated via a key. The factory for an
54 * processor is accessed via GrProcessor::getFactory(). Each factory instance is assigned an ID at
55 * construction. The ID of GrProcessor::getFactory() is used as a type identifie r. Thus, a
56 * GrProcessor subclass must always return the same object from getFactory() and that factory object
57 * must be unique to the GrProcessor subclass (and unique from any further deriv ed subclasses).
58 *
59 * Rather than subclassing this class themselves, it is recommended that GrProce ssor authors use
60 * the templated subclass GrTBackendProcessorFactory by writing their getFactory () method as:
61 *
62 * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
63 * return GrTBackendProcessorFactory<MyProcessor>::getInstance();
64 * }
65 *
66 * Using GrTBackendProcessorFactory places a few constraints on the processor. S ee that class's
67 * comments.
68 */
69 class GrBackendProcessorFactory : SkNoncopyable {
70 public:
71 /**
72 * Produces a human-reable name for the v.
73 */
74 virtual const char* name() const = 0;
75
76 /**
77 * A unique value for every instance of this factory. It is automatically in corporated into the
78 * processor's key. This allows keys generated by getGLProcessorKey() to onl y be unique within a
79 * GrProcessor subclass and not necessarily across subclasses.
80 */
81 uint32_t classID() const { return fProcessorClassID; }
82
83 protected:
84 GrBackendProcessorFactory() : fProcessorClassID(GenClassID()) {}
85 virtual ~GrBackendProcessorFactory() {}
86
87 private:
88 enum {
89 kIllegalProcessorClassID = 0,
90 };
91
92 static uint32_t GenClassID() {
93 // fCurrProcessorClassID has been initialized to kIllegalProcessorClassI D. The
94 // atomic inc returns the old value not the incremented value. So we add
95 // 1 to the returned value.
96 uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrProcessorClassID )) + 1;
97 if (!id) {
98 SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
99 "subclass.");
100 }
101 return id;
102 }
103
104 const uint32_t fProcessorClassID;
105 static int32_t fCurrProcessorClassID;
106 };
107
108 class GrFragmentProcessor;
109 class GrGeometryProcessor;
110 class GrXferProcessor;
111 class GrGLFragmentProcessor;
112 class GrGLGeometryProcessor;
113 class GrGLXferProcessor;
114
115 /**
116 * Backend processor factory cannot actually create anything, it is up to subcla sses to implement
117 * a create binding which matches Gr to GL in a type safe way
118 */
119
120 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory {
121 public:
122 /**
123 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
124 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
125 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
126 */
127 virtual void getGLProcessorKey(const GrFragmentProcessor&,
128 const GrGLCaps&,
129 GrProcessorKeyBuilder*) const = 0;
130
131 /**
132 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
133 * GLSL program and to manage updating uniforms for the program when it is u sed.
134 */
135 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0;
136 };
137
138 class GrBackendXferProcessorFactory : public GrBackendProcessorFactory {
139 public:
140 /**
141 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
142 * GLSL program and to manage updating uniforms for the program when it is u sed.
143 */
144 virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const = 0;
145 };
146
147 class GrBatchTracker;
148
149 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory {
150 public:
151 /**
152 * Generates an processor's key. The key is based on the aspects of the GrPr ocessor object's
153 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
154 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
155 */
156 virtual void getGLProcessorKey(const GrGeometryProcessor&,
157 const GrBatchTracker&,
158 const GrGLCaps&,
159 GrProcessorKeyBuilder*) const = 0;
160
161 /**
162 * Creates a GrGLProcessor instance that is used both to generate code for t he GrProcessor in a
163 * GLSL program and to manage updating uniforms for the program when it is u sed.
164 */
165 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&,
166 const GrBatchTracker&) const = 0;
167 };
168
169 #endif
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