| Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| index f35c9ba910533100baa6cee57df432daf23c51d5..ef8d1a2a358f3777815e8094365c8bd49958143a 100644
|
| --- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| @@ -48,9 +48,7 @@ bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId,
|
| geomShaderSrc.append("void main() {\n");
|
| geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n"
|
| "\t\tgl_Position = gl_in[i].gl_Position;\n");
|
| - if (fProgramBuilder->desc().header().fEmitsPointSize) {
|
| - geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n");
|
| - }
|
| + geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n");
|
| SkASSERT(fInputs.count() == fOutputs.count());
|
| for (int i = 0; i < fInputs.count(); ++i) {
|
| geomShaderSrc.appendf("\t\t%s = %s[i];\n",
|
|
|