| Index: src/gpu/GrOptDrawState.h
|
| diff --git a/src/gpu/GrOptDrawState.h b/src/gpu/GrOptDrawState.h
|
| index ac7ec16402fdd3d00c7253511664fe78d79c24f0..25a3a49995525e36b138bf88e7be96e660ee1bc8 100644
|
| --- a/src/gpu/GrOptDrawState.h
|
| +++ b/src/gpu/GrOptDrawState.h
|
| @@ -30,7 +30,7 @@ public:
|
|
|
| typedef GrClipMaskManager::ScissorState ScissorState;
|
|
|
| - GrOptDrawState(const GrDrawState& drawState, GrGpu*, const ScissorState&,
|
| + GrOptDrawState(const GrDrawState& drawState, const GrDrawTargetCaps&, const ScissorState&,
|
| const GrDeviceCoordTexture* dstCopy, GrGpu::DrawType);
|
|
|
| bool operator== (const GrOptDrawState& that) const;
|
| @@ -180,33 +180,20 @@ public:
|
|
|
| ///////////////////////////////////////////////////////////////////////////
|
|
|
| - const GrDeviceCoordTexture* getDstCopy() const { return fDstCopy.texture() ? &fDstCopy : NULL; }
|
| + GrGpu::DrawType drawType() const { return fDrawType; }
|
|
|
| - const GrProgramDesc& programDesc() const { return fDesc; }
|
| + const GrDeviceCoordTexture* getDstCopy() const { return fDstCopy.texture() ? &fDstCopy : NULL; }
|
|
|
| -private:
|
| - /**
|
| - * Loops through all the color stage effects to check if the stage will ignore color input or
|
| - * always output a constant color. In the ignore color input case we can ignore all previous
|
| - * stages. In the constant color case, we can ignore all previous stages and
|
| - * the current one and set the state color to the constant color.
|
| - */
|
| - void computeEffectiveColorStages(const GrDrawState& ds, GrProgramDesc::DescInfo*,
|
| - int* firstColorStageIdx, uint8_t* fixFunctionVAToRemove);
|
| + // Finalize *MUST* be called before programDesc()
|
| + void finalize(GrGpu*);
|
|
|
| - /**
|
| - * Loops through all the coverage stage effects to check if the stage will ignore color input.
|
| - * If a coverage stage will ignore input, then we can ignore all coverage stages before it. We
|
| - * loop to determine the first effective coverage stage.
|
| - */
|
| - void computeEffectiveCoverageStages(const GrDrawState& ds, GrProgramDesc::DescInfo* descInfo,
|
| - int* firstCoverageStageIdx);
|
| + const GrProgramDesc& programDesc() const { SkASSERT(fFinalized); return fDesc; }
|
|
|
| +private:
|
| /**
|
| * Alter the program desc and inputs (attribs and processors) based on the blend optimization.
|
| */
|
| void adjustProgramForBlendOpt(const GrDrawState& ds, GrDrawState::BlendOpt,
|
| - GrProgramDesc::DescInfo*,
|
| int* firstColorStageIdx, int* firstCoverageStageIdx);
|
|
|
| /**
|
| @@ -214,15 +201,14 @@ private:
|
| * shaders they require.
|
| */
|
| void getStageStats(const GrDrawState& ds, int firstColorStageIdx, int firstCoverageStageIdx,
|
| - bool hasLocalCoords, GrProgramDesc::DescInfo*);
|
| + bool hasLocalCoords);
|
|
|
| /**
|
| * Calculates the primary and secondary output types of the shader. For certain output types
|
| * the function may adjust the blend coefficients. After this function is called the src and dst
|
| * blend coeffs will represent those used by backend API.
|
| */
|
| - void setOutputStateInfo(const GrDrawState& ds, GrDrawState::BlendOpt, const GrDrawTargetCaps&,
|
| - GrProgramDesc::DescInfo*);
|
| + void setOutputStateInfo(const GrDrawState& ds, GrDrawState::BlendOpt, const GrDrawTargetCaps&);
|
|
|
| enum Flags {
|
| kDither_Flag = 0x1,
|
| @@ -249,6 +235,9 @@ private:
|
| ProgramGeometryProcessor fGeometryProcessor;
|
| ProgramXferProcessor fXferProcessor;
|
| FragmentStageArray fFragmentStages;
|
| + GrGpu::DrawType fDrawType;
|
| + GrProgramDesc::DescInfo fDescInfo;
|
| + bool fFinalized;
|
|
|
| // This function is equivalent to the offset into fFragmentStages where coverage stages begin.
|
| int fNumColorStages;
|
|
|