| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index b7458b3e8fb8b850f728fc6530e5053d901cbcd3..7288b94af06261d84ba343777ac8b004c43926de 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -134,7 +134,7 @@ public:
|
| */
|
| virtual void addVarying(const char* name,
|
| GrGLVarying*,
|
| - GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision) = 0;
|
| + GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0;
|
|
|
| /*
|
| * This call can be used by GP to pass an attribute through all shaders directly to 'output' in
|
| @@ -218,7 +218,7 @@ public:
|
| virtual void addVarying(
|
| const char* name,
|
| GrGLVarying*,
|
| - GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision) SK_OVERRIDE;
|
| + GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE;
|
|
|
| virtual void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*,
|
| const char* output) SK_OVERRIDE;
|
|
|