Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
index b7458b3e8fb8b850f728fc6530e5053d901cbcd3..7288b94af06261d84ba343777ac8b004c43926de 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
@@ -134,7 +134,7 @@ public: |
*/ |
virtual void addVarying(const char* name, |
GrGLVarying*, |
- GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision) = 0; |
+ GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
/* |
* This call can be used by GP to pass an attribute through all shaders directly to 'output' in |
@@ -218,7 +218,7 @@ public: |
virtual void addVarying( |
const char* name, |
GrGLVarying*, |
- GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision) SK_OVERRIDE; |
+ GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE; |
virtual void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*, |
const char* output) SK_OVERRIDE; |