Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
index 5ed566fa334f5e99b0ff99ce79d5a8e16cea94f7..9ce3bb22a62163bec6ec1c3b127bc6c4adbc3de5 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
@@ -103,7 +103,7 @@ GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt |
void GrGLProgramBuilder::addVarying(const char* name, |
GrGLVarying* varying, |
- GrGLShaderVar::Precision fsPrecision) { |
+ GrSLPrecision fsPrecision) { |
SkASSERT(varying); |
if (varying->vsVarying()) { |
fVS.addVarying(name, varying); |
@@ -172,7 +172,7 @@ GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray(uint32 |
// to use the default FS precision. |
if ((kVertex_Visibility | kFragment_Visibility) == visibility) { |
// the fragment and vertex precisions must match |
- uni.fVariable.setPrecision(GrShaderVar::kDefault_Precision); |
+ uni.fVariable.setPrecision(kDefault_GrSLPrecision); |
} |
if (outName) { |