| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index 5ed566fa334f5e99b0ff99ce79d5a8e16cea94f7..9ce3bb22a62163bec6ec1c3b127bc6c4adbc3de5 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -103,7 +103,7 @@ GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt
|
|
|
| void GrGLProgramBuilder::addVarying(const char* name,
|
| GrGLVarying* varying,
|
| - GrGLShaderVar::Precision fsPrecision) {
|
| + GrSLPrecision fsPrecision) {
|
| SkASSERT(varying);
|
| if (varying->vsVarying()) {
|
| fVS.addVarying(name, varying);
|
| @@ -172,7 +172,7 @@ GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray(uint32
|
| // to use the default FS precision.
|
| if ((kVertex_Visibility | kFragment_Visibility) == visibility) {
|
| // the fragment and vertex precisions must match
|
| - uni.fVariable.setPrecision(GrShaderVar::kDefault_Precision);
|
| + uni.fVariable.setPrecision(kDefault_GrSLPrecision);
|
| }
|
|
|
| if (outName) {
|
|
|