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Unified Diff: bench/ImageFilterCollapse.cpp

Issue 776673002: Collapse consecutive SkTableColorFilters (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Implement the benchmark. Created 6 years ago
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Index: bench/ImageFilterCollapse.cpp
diff --git a/bench/ImageFilterCollapse.cpp b/bench/ImageFilterCollapse.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..b49bf54ef8bfd5d3d6d006175bbbab0c4d16acf0
--- /dev/null
+++ b/bench/ImageFilterCollapse.cpp
@@ -0,0 +1,154 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkBitmap.h"
+#include "SkCanvas.h"
+#include "SkColorFilterImageFilter.h"
+#include "SkColorMatrixFilter.h"
+#include "SkGradientShader.h"
+#include "SkImageFilter.h"
+#include "SkTableColorFilter.h"
+
+// Chains several matrix color filter imager filter or several
+// table filter image filters and draws a bitmap.
+// This bench shows an improvement in performance and memory
+// when collapsing matrices or tables is implemented since all
+// the passes are collapsed in one.
+
+class BaseImageFilterCollapseBench : public Benchmark {
+public:
+ BaseImageFilterCollapseBench() {}
+
+protected:
+ void doDraw(int loops, SkCanvas* canvas, SkColorFilter* colorFilters[], int nFilters) {
+ makeBitmap();
+
+ SkImageFilter* imageFilter = NULL;
+ for(int i = nFilters; i --> 0;) {
Justin Novosad 2014/12/19 23:54:37 Add comment to explain you are creating a chain of
cwallez 2015/01/19 19:56:12 Done.
+ SkImageFilter* filter = SkColorFilterImageFilter::Create(colorFilters[i],
+ imageFilter, NULL, 0);
+
+ if (imageFilter) {
+ imageFilter->unref();
+ }
+ imageFilter = filter;
+ }
+
+ for(int i = 0; i < loops; i++) {
+ SkPaint paint;
+ paint.setImageFilter(imageFilter);
+ canvas->drawBitmap(bm, 0, 0, &paint);
+ }
+
+ imageFilter->unref();
+ }
+
+private:
+ SkBitmap bm;
+
+ void makeBitmap() {
+ int W = 400;
+ int H = 400;
+ bm.allocN32Pixels(W, H);
+ bm.eraseColor(SK_ColorTRANSPARENT);
+
+ SkCanvas canvas(bm);
+ SkPaint paint;
+ SkPoint pts[] = { {0, 0}, {SkIntToScalar(W), SkIntToScalar(H)} };
+ SkColor colors[] = {
+ SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
+ SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE
+ };
+ SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
+ SkShader::kClamp_TileMode);
+ paint.setShader(s)->unref();
+ canvas.drawPaint(paint);
+ }
+};
+
+class TableCollapseBench: public BaseImageFilterCollapseBench {
+public:
+ virtual ~TableCollapseBench() {}
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return "image_filter_collapse_table";
+ }
+
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ uint8_t table1[256], table2[256], table3[256];
Justin Novosad 2014/12/19 23:54:37 Only the things you really want to measure should
cwallez 2015/01/19 19:56:12 Done.
+
+ for (int i = 0; i < 256; ++i) {
+ int n = i >> 5;
+ table1[i] = (n << 5) | (n << 2) | (n >> 1);
+
+ table2[i] = i * i / 255;
+
+ float fi = i / 255.0f;
+ table3[i] = static_cast<uint8_t>(sqrtf(fi) * 255);
+ }
+
+ SkColorFilter* colorFilters[] = {
+ SkTableColorFilter::Create(table1),
+ SkTableColorFilter::Create(table2),
+ SkTableColorFilter::Create(table3),
+ };
+
+ doDraw(loops, canvas, colorFilters, SK_ARRAY_COUNT(colorFilters));
+
+ for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
+ colorFilters[i]->unref();
+ }
+ }
+};
+
+static SkColorFilter* make_brightness(float amount) {
+ SkScalar amount255 = SkScalarMul(amount, SkIntToScalar(255));
+ SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
+ 0, 1, 0, 0, amount255,
+ 0, 0, 1, 0, amount255,
+ 0, 0, 0, 1, 0 };
+ return SkColorMatrixFilter::Create(matrix);
+}
+
+static SkColorFilter* make_grayscale() {
+ SkScalar matrix[20];
+ memset(matrix, 0, 20 * sizeof(SkScalar));
+ matrix[0] = matrix[5] = matrix[10] = 0.2126f;
+ matrix[1] = matrix[6] = matrix[11] = 0.7152f;
+ matrix[2] = matrix[7] = matrix[12] = 0.0722f;
+ matrix[18] = 1.0f;
+ return SkColorMatrixFilter::Create(matrix);
+}
+
+class MatrixCollapseBench: public BaseImageFilterCollapseBench {
+public:
+ virtual ~MatrixCollapseBench() {}
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return "matrix_filter_collapse_table";
+ }
+
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ SkColorFilter* colorFilters[] = {
Justin Novosad 2014/12/19 23:54:37 Same thing here: this initialization should not be
cwallez 2015/01/19 19:56:13 Done.
+ make_brightness(0.1f),
+ make_grayscale(),
+ make_brightness(-0.1f),
+ };
+
+ doDraw(loops, canvas, colorFilters, SK_ARRAY_COUNT(colorFilters));
+
+ for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
+ colorFilters[i]->unref();
+ }
+ }
+};
+
+DEF_BENCH(return new TableCollapseBench;)
+DEF_BENCH(return new MatrixCollapseBench;)
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