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Side by Side Diff: bench/ImageFilterCollapse.cpp

Issue 776673002: Collapse consecutive SkTableColorFilters (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Implement the benchmark. Created 6 years ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "Benchmark.h"
9 #include "SkBitmap.h"
10 #include "SkCanvas.h"
11 #include "SkColorFilterImageFilter.h"
12 #include "SkColorMatrixFilter.h"
13 #include "SkGradientShader.h"
14 #include "SkImageFilter.h"
15 #include "SkTableColorFilter.h"
16
17 // Chains several matrix color filter imager filter or several
18 // table filter image filters and draws a bitmap.
19 // This bench shows an improvement in performance and memory
20 // when collapsing matrices or tables is implemented since all
21 // the passes are collapsed in one.
22
23 class BaseImageFilterCollapseBench : public Benchmark {
24 public:
25 BaseImageFilterCollapseBench() {}
26
27 protected:
28 void doDraw(int loops, SkCanvas* canvas, SkColorFilter* colorFilters[], int nFilters) {
29 makeBitmap();
30
31 SkImageFilter* imageFilter = NULL;
32 for(int i = nFilters; i --> 0;) {
Justin Novosad 2014/12/19 23:54:37 Add comment to explain you are creating a chain of
cwallez 2015/01/19 19:56:12 Done.
33 SkImageFilter* filter = SkColorFilterImageFilter::Create(colorFilter s[i],
34 imageFilter , NULL, 0);
35
36 if (imageFilter) {
37 imageFilter->unref();
38 }
39 imageFilter = filter;
40 }
41
42 for(int i = 0; i < loops; i++) {
43 SkPaint paint;
44 paint.setImageFilter(imageFilter);
45 canvas->drawBitmap(bm, 0, 0, &paint);
46 }
47
48 imageFilter->unref();
49 }
50
51 private:
52 SkBitmap bm;
53
54 void makeBitmap() {
55 int W = 400;
56 int H = 400;
57 bm.allocN32Pixels(W, H);
58 bm.eraseColor(SK_ColorTRANSPARENT);
59
60 SkCanvas canvas(bm);
61 SkPaint paint;
62 SkPoint pts[] = { {0, 0}, {SkIntToScalar(W), SkIntToScalar(H)} };
63 SkColor colors[] = {
64 SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
65 SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE
66 };
67 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY _COUNT(colors),
68 SkShader::kClamp_TileMode);
69 paint.setShader(s)->unref();
70 canvas.drawPaint(paint);
71 }
72 };
73
74 class TableCollapseBench: public BaseImageFilterCollapseBench {
75 public:
76 virtual ~TableCollapseBench() {}
77
78 protected:
79 virtual const char* onGetName() SK_OVERRIDE {
80 return "image_filter_collapse_table";
81 }
82
83 virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
84 uint8_t table1[256], table2[256], table3[256];
Justin Novosad 2014/12/19 23:54:37 Only the things you really want to measure should
cwallez 2015/01/19 19:56:12 Done.
85
86 for (int i = 0; i < 256; ++i) {
87 int n = i >> 5;
88 table1[i] = (n << 5) | (n << 2) | (n >> 1);
89
90 table2[i] = i * i / 255;
91
92 float fi = i / 255.0f;
93 table3[i] = static_cast<uint8_t>(sqrtf(fi) * 255);
94 }
95
96 SkColorFilter* colorFilters[] = {
97 SkTableColorFilter::Create(table1),
98 SkTableColorFilter::Create(table2),
99 SkTableColorFilter::Create(table3),
100 };
101
102 doDraw(loops, canvas, colorFilters, SK_ARRAY_COUNT(colorFilters));
103
104 for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
105 colorFilters[i]->unref();
106 }
107 }
108 };
109
110 static SkColorFilter* make_brightness(float amount) {
111 SkScalar amount255 = SkScalarMul(amount, SkIntToScalar(255));
112 SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
113 0, 1, 0, 0, amount255,
114 0, 0, 1, 0, amount255,
115 0, 0, 0, 1, 0 };
116 return SkColorMatrixFilter::Create(matrix);
117 }
118
119 static SkColorFilter* make_grayscale() {
120 SkScalar matrix[20];
121 memset(matrix, 0, 20 * sizeof(SkScalar));
122 matrix[0] = matrix[5] = matrix[10] = 0.2126f;
123 matrix[1] = matrix[6] = matrix[11] = 0.7152f;
124 matrix[2] = matrix[7] = matrix[12] = 0.0722f;
125 matrix[18] = 1.0f;
126 return SkColorMatrixFilter::Create(matrix);
127 }
128
129 class MatrixCollapseBench: public BaseImageFilterCollapseBench {
130 public:
131 virtual ~MatrixCollapseBench() {}
132
133 protected:
134 virtual const char* onGetName() SK_OVERRIDE {
135 return "matrix_filter_collapse_table";
136 }
137
138 virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
139 SkColorFilter* colorFilters[] = {
Justin Novosad 2014/12/19 23:54:37 Same thing here: this initialization should not be
cwallez 2015/01/19 19:56:13 Done.
140 make_brightness(0.1f),
141 make_grayscale(),
142 make_brightness(-0.1f),
143 };
144
145 doDraw(loops, canvas, colorFilters, SK_ARRAY_COUNT(colorFilters));
146
147 for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
148 colorFilters[i]->unref();
149 }
150 }
151 };
152
153 DEF_BENCH(return new TableCollapseBench;)
154 DEF_BENCH(return new MatrixCollapseBench;)
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