Index: mojo/shell/domain_socket/unix_domain_client_socket_posix.h |
diff --git a/mojo/shell/domain_socket/unix_domain_client_socket_posix.h b/mojo/shell/domain_socket/unix_domain_client_socket_posix.h |
deleted file mode 100644 |
index cbe5fa426c211a92ff82b70bedb7fe1b9dd8b1aa..0000000000000000000000000000000000000000 |
--- a/mojo/shell/domain_socket/unix_domain_client_socket_posix.h |
+++ /dev/null |
@@ -1,62 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |
-#define MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |
- |
-#include <string> |
- |
-#include "base/basictypes.h" |
-#include "base/macros.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "mojo/shell/domain_socket/completion_callback.h" |
-#include "mojo/shell/domain_socket/socket_descriptor.h" |
- |
-namespace mojo { |
-namespace shell { |
- |
-class SocketLibevent; |
-struct SockaddrStorage; |
- |
-// A client socket that uses unix domain socket as the transport layer. |
-class UnixDomainClientSocket { |
- public: |
- // Builds a client socket with |socket_path|. The caller should call Connect() |
- // to connect to a server socket. |
- UnixDomainClientSocket(const std::string& socket_path, |
- bool use_abstract_namespace); |
- // Builds a client socket with socket libevent which is already connected. |
- // UnixDomainServerSocket uses this after it accepts a connection. |
- explicit UnixDomainClientSocket(scoped_ptr<SocketLibevent> socket); |
- |
- ~UnixDomainClientSocket(); |
- |
- // Fills |address| with |socket_path| and its length. For Android or Linux |
- // platform, this supports abstract namespaces. |
- static bool FillAddress(const std::string& socket_path, |
- bool use_abstract_namespace, |
- SockaddrStorage* address); |
- |
- int Connect(const CompletionCallback& callback); |
- void Disconnect(); |
- bool IsConnected() const; |
- bool IsConnectedAndIdle() const; |
- |
- // Releases ownership of underlying SocketDescriptor to caller. |
- // Internal state is reset so that this object can be used again. |
- // Socket must be connected in order to release it. |
- SocketDescriptor ReleaseConnectedSocket(); |
- |
- private: |
- const std::string socket_path_; |
- const bool use_abstract_namespace_; |
- scoped_ptr<SocketLibevent> socket_; |
- |
- DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket); |
-}; |
- |
-} // namespace shell |
-} // namespace mojo |
- |
-#endif // MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |