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Unified Diff: mojo/shell/domain_socket/unix_domain_client_socket_posix.h

Issue 775343004: Move //mojo/shell to //shell (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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Index: mojo/shell/domain_socket/unix_domain_client_socket_posix.h
diff --git a/mojo/shell/domain_socket/unix_domain_client_socket_posix.h b/mojo/shell/domain_socket/unix_domain_client_socket_posix.h
deleted file mode 100644
index cbe5fa426c211a92ff82b70bedb7fe1b9dd8b1aa..0000000000000000000000000000000000000000
--- a/mojo/shell/domain_socket/unix_domain_client_socket_posix.h
+++ /dev/null
@@ -1,62 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
-#define MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
-
-#include <string>
-
-#include "base/basictypes.h"
-#include "base/macros.h"
-#include "base/memory/scoped_ptr.h"
-#include "mojo/shell/domain_socket/completion_callback.h"
-#include "mojo/shell/domain_socket/socket_descriptor.h"
-
-namespace mojo {
-namespace shell {
-
-class SocketLibevent;
-struct SockaddrStorage;
-
-// A client socket that uses unix domain socket as the transport layer.
-class UnixDomainClientSocket {
- public:
- // Builds a client socket with |socket_path|. The caller should call Connect()
- // to connect to a server socket.
- UnixDomainClientSocket(const std::string& socket_path,
- bool use_abstract_namespace);
- // Builds a client socket with socket libevent which is already connected.
- // UnixDomainServerSocket uses this after it accepts a connection.
- explicit UnixDomainClientSocket(scoped_ptr<SocketLibevent> socket);
-
- ~UnixDomainClientSocket();
-
- // Fills |address| with |socket_path| and its length. For Android or Linux
- // platform, this supports abstract namespaces.
- static bool FillAddress(const std::string& socket_path,
- bool use_abstract_namespace,
- SockaddrStorage* address);
-
- int Connect(const CompletionCallback& callback);
- void Disconnect();
- bool IsConnected() const;
- bool IsConnectedAndIdle() const;
-
- // Releases ownership of underlying SocketDescriptor to caller.
- // Internal state is reset so that this object can be used again.
- // Socket must be connected in order to release it.
- SocketDescriptor ReleaseConnectedSocket();
-
- private:
- const std::string socket_path_;
- const bool use_abstract_namespace_;
- scoped_ptr<SocketLibevent> socket_;
-
- DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket);
-};
-
-} // namespace shell
-} // namespace mojo
-
-#endif // MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
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