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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ | |
| 6 #define MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ | |
| 7 | |
| 8 #include <string> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 #include "base/macros.h" | |
| 12 #include "base/memory/scoped_ptr.h" | |
| 13 #include "mojo/shell/domain_socket/completion_callback.h" | |
| 14 #include "mojo/shell/domain_socket/socket_descriptor.h" | |
| 15 | |
| 16 namespace mojo { | |
| 17 namespace shell { | |
| 18 | |
| 19 class SocketLibevent; | |
| 20 struct SockaddrStorage; | |
| 21 | |
| 22 // A client socket that uses unix domain socket as the transport layer. | |
| 23 class UnixDomainClientSocket { | |
| 24 public: | |
| 25 // Builds a client socket with |socket_path|. The caller should call Connect() | |
| 26 // to connect to a server socket. | |
| 27 UnixDomainClientSocket(const std::string& socket_path, | |
| 28 bool use_abstract_namespace); | |
| 29 // Builds a client socket with socket libevent which is already connected. | |
| 30 // UnixDomainServerSocket uses this after it accepts a connection. | |
| 31 explicit UnixDomainClientSocket(scoped_ptr<SocketLibevent> socket); | |
| 32 | |
| 33 ~UnixDomainClientSocket(); | |
| 34 | |
| 35 // Fills |address| with |socket_path| and its length. For Android or Linux | |
| 36 // platform, this supports abstract namespaces. | |
| 37 static bool FillAddress(const std::string& socket_path, | |
| 38 bool use_abstract_namespace, | |
| 39 SockaddrStorage* address); | |
| 40 | |
| 41 int Connect(const CompletionCallback& callback); | |
| 42 void Disconnect(); | |
| 43 bool IsConnected() const; | |
| 44 bool IsConnectedAndIdle() const; | |
| 45 | |
| 46 // Releases ownership of underlying SocketDescriptor to caller. | |
| 47 // Internal state is reset so that this object can be used again. | |
| 48 // Socket must be connected in order to release it. | |
| 49 SocketDescriptor ReleaseConnectedSocket(); | |
| 50 | |
| 51 private: | |
| 52 const std::string socket_path_; | |
| 53 const bool use_abstract_namespace_; | |
| 54 scoped_ptr<SocketLibevent> socket_; | |
| 55 | |
| 56 DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket); | |
| 57 }; | |
| 58 | |
| 59 } // namespace shell | |
| 60 } // namespace mojo | |
| 61 | |
| 62 #endif // MOJO_SHELL_DOMAIN_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ | |
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