Index: sky/engine/core/animation/CompositorPendingAnimations.cpp |
diff --git a/sky/engine/core/animation/CompositorPendingAnimations.cpp b/sky/engine/core/animation/CompositorPendingAnimations.cpp |
deleted file mode 100644 |
index 8f3d3a6223fcb436e0c8d679e1f9bdf7143d155a..0000000000000000000000000000000000000000 |
--- a/sky/engine/core/animation/CompositorPendingAnimations.cpp |
+++ /dev/null |
@@ -1,135 +0,0 @@ |
-/* |
- * Copyright (C) 2013 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "sky/engine/config.h" |
-#include "sky/engine/core/animation/CompositorPendingAnimations.h" |
- |
-#include "sky/engine/core/animation/Animation.h" |
-#include "sky/engine/core/animation/AnimationTimeline.h" |
-#include "sky/engine/core/frame/FrameView.h" |
-#include "sky/engine/core/page/Page.h" |
-#include "sky/engine/core/rendering/RenderLayer.h" |
- |
-namespace blink { |
- |
-void CompositorPendingAnimations::add(AnimationPlayer* player) |
-{ |
- ASSERT(player); |
- ASSERT(m_pending.find(player) == kNotFound); |
- m_pending.append(player); |
- |
- Document* document = player->timeline()->document(); |
- if (document->view()) |
- document->view()->scheduleAnimation(); |
- |
- bool visible = document->page() && document->page()->visibilityState() == PageVisibilityStateVisible; |
- if (!visible && !m_timer.isActive()) { |
- m_timer.startOneShot(0, FROM_HERE); |
- } |
-} |
- |
-bool CompositorPendingAnimations::update(bool startOnCompositor) |
-{ |
- Vector<AnimationPlayer*> waitingForStartTime; |
- bool startedSynchronizedOnCompositor = false; |
- |
- Vector<RefPtr<AnimationPlayer> > players; |
- players.swap(m_pending); |
- |
- for (size_t i = 0; i < players.size(); ++i) { |
- AnimationPlayer& player = *players[i].get(); |
- bool hadCompositorAnimation = player.hasActiveAnimationsOnCompositor(); |
- player.preCommit(startOnCompositor); |
- if (player.hasActiveAnimationsOnCompositor() && !hadCompositorAnimation) { |
- startedSynchronizedOnCompositor = true; |
- } |
- |
- if (player.playing() && !player.hasStartTime()) { |
- waitingForStartTime.append(&player); |
- } |
- } |
- |
- // If any synchronized animations were started on the compositor, all |
- // remaning synchronized animations need to wait for the synchronized |
- // start time. Otherwise they may start immediately. |
- if (startedSynchronizedOnCompositor) { |
- for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
- if (!waitingForStartTime[i]->hasStartTime()) { |
- m_waitingForCompositorAnimationStart.append(waitingForStartTime[i]); |
- } |
- } |
- } else { |
- for (size_t i = 0; i < waitingForStartTime.size(); ++i) { |
- if (!waitingForStartTime[i]->hasStartTime()) { |
- waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal()); |
- } |
- } |
- } |
- |
- // FIXME: The postCommit should happen *after* the commit, not before. |
- for (size_t i = 0; i < players.size(); ++i) { |
- AnimationPlayer& player = *players[i].get(); |
- player.postCommit(player.timeline()->currentTimeInternal()); |
- } |
- |
- ASSERT(m_pending.isEmpty()); |
- |
- if (startedSynchronizedOnCompositor) |
- return true; |
- |
- if (m_waitingForCompositorAnimationStart.isEmpty()) |
- return false; |
- |
- // Check if we're still waiting for any compositor animations to start. |
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { |
- if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor()) |
- return true; |
- } |
- |
- // If not, go ahead and start any animations that were waiting. |
- notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); |
- |
- ASSERT(m_pending.isEmpty()); |
- return false; |
-} |
- |
-void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime) |
-{ |
- for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { |
- AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get(); |
- if (player->hasStartTime()) |
- continue; |
- player->notifyCompositorStartTime(monotonicAnimationStartTime - player->timeline()->zeroTime()); |
- } |
- |
- m_waitingForCompositorAnimationStart.clear(); |
-} |
- |
-} // namespace |