| OLD | NEW |
| (Empty) |
| 1 /* | |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "sky/engine/config.h" | |
| 32 #include "sky/engine/core/animation/CompositorPendingAnimations.h" | |
| 33 | |
| 34 #include "sky/engine/core/animation/Animation.h" | |
| 35 #include "sky/engine/core/animation/AnimationTimeline.h" | |
| 36 #include "sky/engine/core/frame/FrameView.h" | |
| 37 #include "sky/engine/core/page/Page.h" | |
| 38 #include "sky/engine/core/rendering/RenderLayer.h" | |
| 39 | |
| 40 namespace blink { | |
| 41 | |
| 42 void CompositorPendingAnimations::add(AnimationPlayer* player) | |
| 43 { | |
| 44 ASSERT(player); | |
| 45 ASSERT(m_pending.find(player) == kNotFound); | |
| 46 m_pending.append(player); | |
| 47 | |
| 48 Document* document = player->timeline()->document(); | |
| 49 if (document->view()) | |
| 50 document->view()->scheduleAnimation(); | |
| 51 | |
| 52 bool visible = document->page() && document->page()->visibilityState() == Pa
geVisibilityStateVisible; | |
| 53 if (!visible && !m_timer.isActive()) { | |
| 54 m_timer.startOneShot(0, FROM_HERE); | |
| 55 } | |
| 56 } | |
| 57 | |
| 58 bool CompositorPendingAnimations::update(bool startOnCompositor) | |
| 59 { | |
| 60 Vector<AnimationPlayer*> waitingForStartTime; | |
| 61 bool startedSynchronizedOnCompositor = false; | |
| 62 | |
| 63 Vector<RefPtr<AnimationPlayer> > players; | |
| 64 players.swap(m_pending); | |
| 65 | |
| 66 for (size_t i = 0; i < players.size(); ++i) { | |
| 67 AnimationPlayer& player = *players[i].get(); | |
| 68 bool hadCompositorAnimation = player.hasActiveAnimationsOnCompositor(); | |
| 69 player.preCommit(startOnCompositor); | |
| 70 if (player.hasActiveAnimationsOnCompositor() && !hadCompositorAnimation)
{ | |
| 71 startedSynchronizedOnCompositor = true; | |
| 72 } | |
| 73 | |
| 74 if (player.playing() && !player.hasStartTime()) { | |
| 75 waitingForStartTime.append(&player); | |
| 76 } | |
| 77 } | |
| 78 | |
| 79 // If any synchronized animations were started on the compositor, all | |
| 80 // remaning synchronized animations need to wait for the synchronized | |
| 81 // start time. Otherwise they may start immediately. | |
| 82 if (startedSynchronizedOnCompositor) { | |
| 83 for (size_t i = 0; i < waitingForStartTime.size(); ++i) { | |
| 84 if (!waitingForStartTime[i]->hasStartTime()) { | |
| 85 m_waitingForCompositorAnimationStart.append(waitingForStartTime[
i]); | |
| 86 } | |
| 87 } | |
| 88 } else { | |
| 89 for (size_t i = 0; i < waitingForStartTime.size(); ++i) { | |
| 90 if (!waitingForStartTime[i]->hasStartTime()) { | |
| 91 waitingForStartTime[i]->notifyCompositorStartTime(waitingForStar
tTime[i]->timeline()->currentTimeInternal()); | |
| 92 } | |
| 93 } | |
| 94 } | |
| 95 | |
| 96 // FIXME: The postCommit should happen *after* the commit, not before. | |
| 97 for (size_t i = 0; i < players.size(); ++i) { | |
| 98 AnimationPlayer& player = *players[i].get(); | |
| 99 player.postCommit(player.timeline()->currentTimeInternal()); | |
| 100 } | |
| 101 | |
| 102 ASSERT(m_pending.isEmpty()); | |
| 103 | |
| 104 if (startedSynchronizedOnCompositor) | |
| 105 return true; | |
| 106 | |
| 107 if (m_waitingForCompositorAnimationStart.isEmpty()) | |
| 108 return false; | |
| 109 | |
| 110 // Check if we're still waiting for any compositor animations to start. | |
| 111 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { | |
| 112 if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOn
Compositor()) | |
| 113 return true; | |
| 114 } | |
| 115 | |
| 116 // If not, go ahead and start any animations that were waiting. | |
| 117 notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); | |
| 118 | |
| 119 ASSERT(m_pending.isEmpty()); | |
| 120 return false; | |
| 121 } | |
| 122 | |
| 123 void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monoto
nicAnimationStartTime) | |
| 124 { | |
| 125 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { | |
| 126 AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get(); | |
| 127 if (player->hasStartTime()) | |
| 128 continue; | |
| 129 player->notifyCompositorStartTime(monotonicAnimationStartTime - player->
timeline()->zeroTime()); | |
| 130 } | |
| 131 | |
| 132 m_waitingForCompositorAnimationStart.clear(); | |
| 133 } | |
| 134 | |
| 135 } // namespace | |
| OLD | NEW |