OLD | NEW |
| (Empty) |
1 /* | |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "sky/engine/config.h" | |
32 #include "sky/engine/core/animation/CompositorPendingAnimations.h" | |
33 | |
34 #include "sky/engine/core/animation/Animation.h" | |
35 #include "sky/engine/core/animation/AnimationTimeline.h" | |
36 #include "sky/engine/core/frame/FrameView.h" | |
37 #include "sky/engine/core/page/Page.h" | |
38 #include "sky/engine/core/rendering/RenderLayer.h" | |
39 | |
40 namespace blink { | |
41 | |
42 void CompositorPendingAnimations::add(AnimationPlayer* player) | |
43 { | |
44 ASSERT(player); | |
45 ASSERT(m_pending.find(player) == kNotFound); | |
46 m_pending.append(player); | |
47 | |
48 Document* document = player->timeline()->document(); | |
49 if (document->view()) | |
50 document->view()->scheduleAnimation(); | |
51 | |
52 bool visible = document->page() && document->page()->visibilityState() == Pa
geVisibilityStateVisible; | |
53 if (!visible && !m_timer.isActive()) { | |
54 m_timer.startOneShot(0, FROM_HERE); | |
55 } | |
56 } | |
57 | |
58 bool CompositorPendingAnimations::update(bool startOnCompositor) | |
59 { | |
60 Vector<AnimationPlayer*> waitingForStartTime; | |
61 bool startedSynchronizedOnCompositor = false; | |
62 | |
63 Vector<RefPtr<AnimationPlayer> > players; | |
64 players.swap(m_pending); | |
65 | |
66 for (size_t i = 0; i < players.size(); ++i) { | |
67 AnimationPlayer& player = *players[i].get(); | |
68 bool hadCompositorAnimation = player.hasActiveAnimationsOnCompositor(); | |
69 player.preCommit(startOnCompositor); | |
70 if (player.hasActiveAnimationsOnCompositor() && !hadCompositorAnimation)
{ | |
71 startedSynchronizedOnCompositor = true; | |
72 } | |
73 | |
74 if (player.playing() && !player.hasStartTime()) { | |
75 waitingForStartTime.append(&player); | |
76 } | |
77 } | |
78 | |
79 // If any synchronized animations were started on the compositor, all | |
80 // remaning synchronized animations need to wait for the synchronized | |
81 // start time. Otherwise they may start immediately. | |
82 if (startedSynchronizedOnCompositor) { | |
83 for (size_t i = 0; i < waitingForStartTime.size(); ++i) { | |
84 if (!waitingForStartTime[i]->hasStartTime()) { | |
85 m_waitingForCompositorAnimationStart.append(waitingForStartTime[
i]); | |
86 } | |
87 } | |
88 } else { | |
89 for (size_t i = 0; i < waitingForStartTime.size(); ++i) { | |
90 if (!waitingForStartTime[i]->hasStartTime()) { | |
91 waitingForStartTime[i]->notifyCompositorStartTime(waitingForStar
tTime[i]->timeline()->currentTimeInternal()); | |
92 } | |
93 } | |
94 } | |
95 | |
96 // FIXME: The postCommit should happen *after* the commit, not before. | |
97 for (size_t i = 0; i < players.size(); ++i) { | |
98 AnimationPlayer& player = *players[i].get(); | |
99 player.postCommit(player.timeline()->currentTimeInternal()); | |
100 } | |
101 | |
102 ASSERT(m_pending.isEmpty()); | |
103 | |
104 if (startedSynchronizedOnCompositor) | |
105 return true; | |
106 | |
107 if (m_waitingForCompositorAnimationStart.isEmpty()) | |
108 return false; | |
109 | |
110 // Check if we're still waiting for any compositor animations to start. | |
111 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { | |
112 if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOn
Compositor()) | |
113 return true; | |
114 } | |
115 | |
116 // If not, go ahead and start any animations that were waiting. | |
117 notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); | |
118 | |
119 ASSERT(m_pending.isEmpty()); | |
120 return false; | |
121 } | |
122 | |
123 void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monoto
nicAnimationStartTime) | |
124 { | |
125 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { | |
126 AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get(); | |
127 if (player->hasStartTime()) | |
128 continue; | |
129 player->notifyCompositorStartTime(monotonicAnimationStartTime - player->
timeline()->zeroTime()); | |
130 } | |
131 | |
132 m_waitingForCompositorAnimationStart.clear(); | |
133 } | |
134 | |
135 } // namespace | |
OLD | NEW |