Index: src/core/SkLocalMatrixShader.h |
diff --git a/src/core/SkLocalMatrixShader.h b/src/core/SkLocalMatrixShader.h |
index b8e4714615eacd830ca0efd31aba7ed082caae01..aad5668033543278d2cea4bbc6516669da2d0d0e 100644 |
--- a/src/core/SkLocalMatrixShader.h |
+++ b/src/core/SkLocalMatrixShader.h |
@@ -33,7 +33,7 @@ public: |
} |
#if SK_SUPPORT_GPU |
- |
+ |
virtual bool asFragmentProcessor(GrContext* context, const SkPaint& paint, |
const SkMatrix* localMatrix, GrColor* grColor, |
GrFragmentProcessor** fp) const SK_OVERRIDE { |
@@ -43,17 +43,17 @@ public: |
} |
return fProxyShader->asFragmentProcessor(context, paint, &tmp, grColor, fp); |
} |
- |
-#else |
- |
+ |
+#else |
+ |
virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, |
GrFragmentProcessor**) const SK_OVERRIDE { |
SkDEBUGFAIL("Should not call in GPU-less build"); |
return false; |
} |
- |
+ |
#endif |
- |
+ |
virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const SK_OVERRIDE { |
if (localMatrix) { |
*localMatrix = this->getLocalMatrix(); |
@@ -65,9 +65,6 @@ public: |
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) |
protected: |
-#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
- SkLocalMatrixShader(SkReadBuffer&); |
-#endif |
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; |