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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkLocalMatrixShader_DEFINED | 8 #ifndef SkLocalMatrixShader_DEFINED |
9 #define SkLocalMatrixShader_DEFINED | 9 #define SkLocalMatrixShader_DEFINED |
10 | 10 |
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26 virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, | 26 virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, |
27 TileMode* mode) const SK_OVERRIDE { | 27 TileMode* mode) const SK_OVERRIDE { |
28 return fProxyShader->asABitmap(bitmap, matrix, mode); | 28 return fProxyShader->asABitmap(bitmap, matrix, mode); |
29 } | 29 } |
30 | 30 |
31 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE { | 31 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE { |
32 return fProxyShader->asAGradient(info); | 32 return fProxyShader->asAGradient(info); |
33 } | 33 } |
34 | 34 |
35 #if SK_SUPPORT_GPU | 35 #if SK_SUPPORT_GPU |
36 | 36 |
37 virtual bool asFragmentProcessor(GrContext* context, const SkPaint& paint, | 37 virtual bool asFragmentProcessor(GrContext* context, const SkPaint& paint, |
38 const SkMatrix* localMatrix, GrColor* grCol
or, | 38 const SkMatrix* localMatrix, GrColor* grCol
or, |
39 GrFragmentProcessor** fp) const SK_OVERRIDE
{ | 39 GrFragmentProcessor** fp) const SK_OVERRIDE
{ |
40 SkMatrix tmp = this->getLocalMatrix(); | 40 SkMatrix tmp = this->getLocalMatrix(); |
41 if (localMatrix) { | 41 if (localMatrix) { |
42 tmp.preConcat(*localMatrix); | 42 tmp.preConcat(*localMatrix); |
43 } | 43 } |
44 return fProxyShader->asFragmentProcessor(context, paint, &tmp, grColor,
fp); | 44 return fProxyShader->asFragmentProcessor(context, paint, &tmp, grColor,
fp); |
45 } | 45 } |
46 | 46 |
47 #else | 47 #else |
48 | 48 |
49 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*
, GrColor*, | 49 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*
, GrColor*, |
50 GrFragmentProcessor**) const SK_OVERRIDE { | 50 GrFragmentProcessor**) const SK_OVERRIDE { |
51 SkDEBUGFAIL("Should not call in GPU-less build"); | 51 SkDEBUGFAIL("Should not call in GPU-less build"); |
52 return false; | 52 return false; |
53 } | 53 } |
54 | 54 |
55 #endif | 55 #endif |
56 | 56 |
57 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const SK_OV
ERRIDE { | 57 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const SK_OV
ERRIDE { |
58 if (localMatrix) { | 58 if (localMatrix) { |
59 *localMatrix = this->getLocalMatrix(); | 59 *localMatrix = this->getLocalMatrix(); |
60 } | 60 } |
61 return SkRef(fProxyShader.get()); | 61 return SkRef(fProxyShader.get()); |
62 } | 62 } |
63 | 63 |
64 SK_TO_STRING_OVERRIDE() | 64 SK_TO_STRING_OVERRIDE() |
65 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) | 65 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) |
66 | 66 |
67 protected: | 67 protected: |
68 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING | |
69 SkLocalMatrixShader(SkReadBuffer&); | |
70 #endif | |
71 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 68 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
72 virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE
; | 69 virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE
; |
73 | 70 |
74 private: | 71 private: |
75 SkAutoTUnref<SkShader> fProxyShader; | 72 SkAutoTUnref<SkShader> fProxyShader; |
76 | 73 |
77 typedef SkShader INHERITED; | 74 typedef SkShader INHERITED; |
78 }; | 75 }; |
79 | 76 |
80 #endif | 77 #endif |
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