| Index: Source/core/rendering/style/RenderStyle.cpp
|
| diff --git a/Source/core/rendering/style/RenderStyle.cpp b/Source/core/rendering/style/RenderStyle.cpp
|
| index 4aaf56bfab85abfe8fb4d4b841e8a9566d5dd275..54a825fd566b10807b62ba441c5b202ff970afda 100644
|
| --- a/Source/core/rendering/style/RenderStyle.cpp
|
| +++ b/Source/core/rendering/style/RenderStyle.cpp
|
| @@ -1286,28 +1286,6 @@ void RenderStyle::getShadowExtent(const ShadowList* shadowList, LayoutUnit &top,
|
| }
|
| }
|
|
|
| -LayoutBoxExtent RenderStyle::getShadowInsetExtent(const ShadowList* shadowList) const
|
| -{
|
| - LayoutUnit top = 0;
|
| - LayoutUnit right = 0;
|
| - LayoutUnit bottom = 0;
|
| - LayoutUnit left = 0;
|
| -
|
| - size_t shadowCount = shadowList ? shadowList->shadows().size() : 0;
|
| - for (size_t i = 0; i < shadowCount; ++i) {
|
| - const ShadowData& shadow = shadowList->shadows()[i];
|
| - if (shadow.style() == Normal)
|
| - continue;
|
| - float blurAndSpread = shadow.blur() + shadow.spread();
|
| - top = std::max<LayoutUnit>(top, shadow.y() + blurAndSpread);
|
| - right = std::min<LayoutUnit>(right, shadow.x() - blurAndSpread);
|
| - bottom = std::min<LayoutUnit>(bottom, shadow.y() - blurAndSpread);
|
| - left = std::max<LayoutUnit>(left, shadow.x() + blurAndSpread);
|
| - }
|
| -
|
| - return LayoutBoxExtent(top, right, bottom, left);
|
| -}
|
| -
|
| void RenderStyle::getShadowHorizontalExtent(const ShadowList* shadowList, LayoutUnit &left, LayoutUnit &right) const
|
| {
|
| left = 0;
|
|
|