| Index: source/libvpx/vp8/decoder/error_concealment.c
|
| ===================================================================
|
| --- source/libvpx/vp8/decoder/error_concealment.c (revision 0)
|
| +++ source/libvpx/vp8/decoder/error_concealment.c (revision 0)
|
| @@ -0,0 +1,618 @@
|
| +/*
|
| + * Copyright (c) 2011 The WebM project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#include "error_concealment.h"
|
| +#include "onyxd_int.h"
|
| +#include "decodemv.h"
|
| +#include "vpx_mem/vpx_mem.h"
|
| +#include "vp8/common/recon.h"
|
| +#include "vp8/common/findnearmv.h"
|
| +
|
| +#include <assert.h>
|
| +
|
| +#define MIN(x,y) (((x)<(y))?(x):(y))
|
| +#define MAX(x,y) (((x)>(y))?(x):(y))
|
| +
|
| +#define FLOOR(x,q) ((x) & -(1 << (q)))
|
| +
|
| +#define NUM_NEIGHBORS 20
|
| +
|
| +typedef struct ec_position
|
| +{
|
| + int row;
|
| + int col;
|
| +} EC_POS;
|
| +
|
| +/*
|
| + * Regenerate the table in Matlab with:
|
| + * x = meshgrid((1:4), (1:4));
|
| + * y = meshgrid((1:4), (1:4))';
|
| + * W = round((1./(sqrt(x.^2 + y.^2))*2^7));
|
| + * W(1,1) = 0;
|
| + */
|
| +static const int weights_q7[5][5] = {
|
| + { 0, 128, 64, 43, 32 },
|
| + {128, 91, 57, 40, 31 },
|
| + { 64, 57, 45, 36, 29 },
|
| + { 43, 40, 36, 30, 26 },
|
| + { 32, 31, 29, 26, 23 }
|
| +};
|
| +
|
| +int vp8_alloc_overlap_lists(VP8D_COMP *pbi)
|
| +{
|
| + if (pbi->overlaps != NULL)
|
| + {
|
| + vpx_free(pbi->overlaps);
|
| + pbi->overlaps = NULL;
|
| + }
|
| + pbi->overlaps = vpx_calloc(pbi->common.mb_rows * pbi->common.mb_cols,
|
| + sizeof(MB_OVERLAP));
|
| + if (pbi->overlaps == NULL)
|
| + return -1;
|
| + vpx_memset(pbi->overlaps, 0,
|
| + sizeof(MB_OVERLAP) * pbi->common.mb_rows * pbi->common.mb_cols);
|
| + return 0;
|
| +}
|
| +
|
| +void vp8_de_alloc_overlap_lists(VP8D_COMP *pbi)
|
| +{
|
| + vpx_free(pbi->overlaps);
|
| + pbi->overlaps = NULL;
|
| +}
|
| +
|
| +/* Inserts a new overlap area value to the list of overlaps of a block */
|
| +static void assign_overlap(OVERLAP_NODE* overlaps,
|
| + union b_mode_info *bmi,
|
| + int overlap)
|
| +{
|
| + int i;
|
| + if (overlap <= 0)
|
| + return;
|
| + /* Find and assign to the next empty overlap node in the list of overlaps.
|
| + * Empty is defined as bmi == NULL */
|
| + for (i = 0; i < MAX_OVERLAPS; i++)
|
| + {
|
| + if (overlaps[i].bmi == NULL)
|
| + {
|
| + overlaps[i].bmi = bmi;
|
| + overlaps[i].overlap = overlap;
|
| + break;
|
| + }
|
| + }
|
| +}
|
| +
|
| +/* Calculates the overlap area between two 4x4 squares, where the first
|
| + * square has its upper-left corner at (b1_row, b1_col) and the second
|
| + * square has its upper-left corner at (b2_row, b2_col). Doesn't
|
| + * properly handle squares which do not overlap.
|
| + */
|
| +static int block_overlap(int b1_row, int b1_col, int b2_row, int b2_col)
|
| +{
|
| + const int int_top = MAX(b1_row, b2_row); // top
|
| + const int int_left = MAX(b1_col, b2_col); // left
|
| + /* Since each block is 4x4 pixels, adding 4 (Q3) to the left/top edge
|
| + * gives us the right/bottom edge.
|
| + */
|
| + const int int_right = MIN(b1_col + (4<<3), b2_col + (4<<3)); // right
|
| + const int int_bottom = MIN(b1_row + (4<<3), b2_row + (4<<3)); // bottom
|
| + return (int_bottom - int_top) * (int_right - int_left);
|
| +}
|
| +
|
| +/* Calculates the overlap area for all blocks in a macroblock at position
|
| + * (mb_row, mb_col) in macroblocks, which are being overlapped by a given
|
| + * overlapping block at position (new_row, new_col) (in pixels, Q3). The
|
| + * first block being overlapped in the macroblock has position (first_blk_row,
|
| + * first_blk_col) in blocks relative the upper-left corner of the image.
|
| + */
|
| +static void calculate_overlaps_mb(B_OVERLAP *b_overlaps, union b_mode_info *bmi,
|
| + int new_row, int new_col,
|
| + int mb_row, int mb_col,
|
| + int first_blk_row, int first_blk_col)
|
| +{
|
| + /* Find the blocks within this MB (defined by mb_row, mb_col) which are
|
| + * overlapped by bmi and calculate and assign overlap for each of those
|
| + * blocks. */
|
| +
|
| + /* Block coordinates relative the upper-left block */
|
| + const int rel_ol_blk_row = first_blk_row - mb_row * 4;
|
| + const int rel_ol_blk_col = first_blk_col - mb_col * 4;
|
| + /* If the block partly overlaps any previous MB, these coordinates
|
| + * can be < 0. We don't want to access blocks in previous MBs.
|
| + */
|
| + const int blk_idx = MAX(rel_ol_blk_row,0) * 4 + MAX(rel_ol_blk_col,0);
|
| + /* Upper left overlapping block */
|
| + B_OVERLAP *b_ol_ul = &(b_overlaps[blk_idx]);
|
| +
|
| + /* Calculate and assign overlaps for all blocks in this MB
|
| + * which the motion compensated block overlaps
|
| + */
|
| + /* Avoid calculating overlaps for blocks in later MBs */
|
| + int end_row = MIN(4 + mb_row * 4 - first_blk_row, 2);
|
| + int end_col = MIN(4 + mb_col * 4 - first_blk_col, 2);
|
| + int row, col;
|
| +
|
| + /* Check if new_row and new_col are evenly divisible by 4 (Q3),
|
| + * and if so we shouldn't check neighboring blocks
|
| + */
|
| + if (new_row >= 0 && (new_row & 0x1F) == 0)
|
| + end_row = 1;
|
| + if (new_col >= 0 && (new_col & 0x1F) == 0)
|
| + end_col = 1;
|
| +
|
| + /* Check if the overlapping block partly overlaps a previous MB
|
| + * and if so, we're overlapping fewer blocks in this MB.
|
| + */
|
| + if (new_row < (mb_row*16)<<3)
|
| + end_row = 1;
|
| + if (new_col < (mb_col*16)<<3)
|
| + end_col = 1;
|
| +
|
| + for (row = 0; row < end_row; ++row)
|
| + {
|
| + for (col = 0; col < end_col; ++col)
|
| + {
|
| + /* input in Q3, result in Q6 */
|
| + const int overlap = block_overlap(new_row, new_col,
|
| + (((first_blk_row + row) *
|
| + 4) << 3),
|
| + (((first_blk_col + col) *
|
| + 4) << 3));
|
| + assign_overlap(b_ol_ul[row * 4 + col].overlaps, bmi, overlap);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void vp8_calculate_overlaps(MB_OVERLAP *overlap_ul,
|
| + int mb_rows, int mb_cols,
|
| + union b_mode_info *bmi,
|
| + int b_row, int b_col)
|
| +{
|
| + MB_OVERLAP *mb_overlap;
|
| + int row, col, rel_row, rel_col;
|
| + int new_row, new_col;
|
| + int end_row, end_col;
|
| + int overlap_b_row, overlap_b_col;
|
| + int overlap_mb_row, overlap_mb_col;
|
| +
|
| + /* mb subpixel position */
|
| + row = (4 * b_row) << 3; /* Q3 */
|
| + col = (4 * b_col) << 3; /* Q3 */
|
| +
|
| + /* reverse compensate for motion */
|
| + new_row = row - bmi->mv.as_mv.row;
|
| + new_col = col - bmi->mv.as_mv.col;
|
| +
|
| + if (new_row >= ((16*mb_rows) << 3) || new_col >= ((16*mb_cols) << 3))
|
| + {
|
| + /* the new block ended up outside the frame */
|
| + return;
|
| + }
|
| +
|
| + if (new_row <= (-4 << 3) || new_col <= (-4 << 3))
|
| + {
|
| + /* outside the frame */
|
| + return;
|
| + }
|
| + /* overlapping block's position in blocks */
|
| + overlap_b_row = FLOOR(new_row / 4, 3) >> 3;
|
| + overlap_b_col = FLOOR(new_col / 4, 3) >> 3;
|
| +
|
| + /* overlapping block's MB position in MBs
|
| + * operations are done in Q3
|
| + */
|
| + overlap_mb_row = FLOOR((overlap_b_row << 3) / 4, 3) >> 3;
|
| + overlap_mb_col = FLOOR((overlap_b_col << 3) / 4, 3) >> 3;
|
| +
|
| + end_row = MIN(mb_rows - overlap_mb_row, 2);
|
| + end_col = MIN(mb_cols - overlap_mb_col, 2);
|
| +
|
| + /* Don't calculate overlap for MBs we don't overlap */
|
| + /* Check if the new block row starts at the last block row of the MB */
|
| + if (abs(new_row - ((16*overlap_mb_row) << 3)) < ((3*4) << 3))
|
| + end_row = 1;
|
| + /* Check if the new block col starts at the last block col of the MB */
|
| + if (abs(new_col - ((16*overlap_mb_col) << 3)) < ((3*4) << 3))
|
| + end_col = 1;
|
| +
|
| + /* find the MB(s) this block is overlapping */
|
| + for (rel_row = 0; rel_row < end_row; ++rel_row)
|
| + {
|
| + for (rel_col = 0; rel_col < end_col; ++rel_col)
|
| + {
|
| + if (overlap_mb_row + rel_row < 0 ||
|
| + overlap_mb_col + rel_col < 0)
|
| + continue;
|
| + mb_overlap = overlap_ul + (overlap_mb_row + rel_row) * mb_cols +
|
| + overlap_mb_col + rel_col;
|
| +
|
| + calculate_overlaps_mb(mb_overlap->overlaps, bmi,
|
| + new_row, new_col,
|
| + overlap_mb_row + rel_row,
|
| + overlap_mb_col + rel_col,
|
| + overlap_b_row + rel_row,
|
| + overlap_b_col + rel_col);
|
| + }
|
| + }
|
| +}
|
| +
|
| +/* Estimates a motion vector given the overlapping blocks' motion vectors.
|
| + * Filters out all overlapping blocks which do not refer to the correct
|
| + * reference frame type.
|
| + */
|
| +static void estimate_mv(const OVERLAP_NODE *overlaps, union b_mode_info *bmi)
|
| +{
|
| + int i;
|
| + int overlap_sum = 0;
|
| + int row_acc = 0;
|
| + int col_acc = 0;
|
| +
|
| + bmi->mv.as_int = 0;
|
| + for (i=0; i < MAX_OVERLAPS; ++i)
|
| + {
|
| + if (overlaps[i].bmi == NULL)
|
| + break;
|
| + col_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.col;
|
| + row_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.row;
|
| + overlap_sum += overlaps[i].overlap;
|
| + }
|
| + if (overlap_sum > 0)
|
| + {
|
| + /* Q9 / Q6 = Q3 */
|
| + bmi->mv.as_mv.col = col_acc / overlap_sum;
|
| + bmi->mv.as_mv.row = row_acc / overlap_sum;
|
| + }
|
| + else
|
| + {
|
| + bmi->mv.as_mv.col = 0;
|
| + bmi->mv.as_mv.row = 0;
|
| + }
|
| +}
|
| +
|
| +/* Estimates all motion vectors for a macroblock given the lists of
|
| + * overlaps for each block. Decides whether or not the MVs must be clamped.
|
| + */
|
| +static void estimate_mb_mvs(const B_OVERLAP *block_overlaps,
|
| + MODE_INFO *mi,
|
| + int mb_to_left_edge,
|
| + int mb_to_right_edge,
|
| + int mb_to_top_edge,
|
| + int mb_to_bottom_edge)
|
| +{
|
| + int i;
|
| + int non_zero_count = 0;
|
| + MV * const filtered_mv = &(mi->mbmi.mv.as_mv);
|
| + union b_mode_info * const bmi = mi->bmi;
|
| + filtered_mv->col = 0;
|
| + filtered_mv->row = 0;
|
| + for (i = 0; i < 16; ++i)
|
| + {
|
| + /* Estimate vectors for all blocks which are overlapped by this type */
|
| + /* Interpolate/extrapolate the rest of the block's MVs */
|
| + estimate_mv(block_overlaps[i].overlaps, &(bmi[i]));
|
| + mi->mbmi.need_to_clamp_mvs = vp8_check_mv_bounds(&bmi[i].mv,
|
| + mb_to_left_edge,
|
| + mb_to_right_edge,
|
| + mb_to_top_edge,
|
| + mb_to_bottom_edge);
|
| + if (bmi[i].mv.as_int != 0)
|
| + {
|
| + ++non_zero_count;
|
| + filtered_mv->col += bmi[i].mv.as_mv.col;
|
| + filtered_mv->row += bmi[i].mv.as_mv.row;
|
| + }
|
| + }
|
| + if (non_zero_count > 0)
|
| + {
|
| + filtered_mv->col /= non_zero_count;
|
| + filtered_mv->row /= non_zero_count;
|
| + }
|
| +}
|
| +
|
| +static void calc_prev_mb_overlaps(MB_OVERLAP *overlaps, MODE_INFO *prev_mi,
|
| + int mb_row, int mb_col,
|
| + int mb_rows, int mb_cols)
|
| +{
|
| + int sub_row;
|
| + int sub_col;
|
| + for (sub_row = 0; sub_row < 4; ++sub_row)
|
| + {
|
| + for (sub_col = 0; sub_col < 4; ++sub_col)
|
| + {
|
| + vp8_calculate_overlaps(
|
| + overlaps, mb_rows, mb_cols,
|
| + &(prev_mi->bmi[sub_row * 4 + sub_col]),
|
| + 4 * mb_row + sub_row,
|
| + 4 * mb_col + sub_col);
|
| + }
|
| + }
|
| +}
|
| +
|
| +/* Estimate all missing motion vectors. This function does the same as the one
|
| + * above, but has different input arguments. */
|
| +static void estimate_missing_mvs(MB_OVERLAP *overlaps,
|
| + MODE_INFO *mi, MODE_INFO *prev_mi,
|
| + int mb_rows, int mb_cols,
|
| + unsigned int first_corrupt)
|
| +{
|
| + int mb_row, mb_col;
|
| + vpx_memset(overlaps, 0, sizeof(MB_OVERLAP) * mb_rows * mb_cols);
|
| + /* First calculate the overlaps for all blocks */
|
| + for (mb_row = 0; mb_row < mb_rows; ++mb_row)
|
| + {
|
| + for (mb_col = 0; mb_col < mb_cols; ++mb_col)
|
| + {
|
| + /* We're only able to use blocks referring to the last frame
|
| + * when extrapolating new vectors.
|
| + */
|
| + if (prev_mi->mbmi.ref_frame == LAST_FRAME)
|
| + {
|
| + calc_prev_mb_overlaps(overlaps, prev_mi,
|
| + mb_row, mb_col,
|
| + mb_rows, mb_cols);
|
| + }
|
| + ++prev_mi;
|
| + }
|
| + ++prev_mi;
|
| + }
|
| +
|
| + mb_row = first_corrupt / mb_cols;
|
| + mb_col = first_corrupt - mb_row * mb_cols;
|
| + mi += mb_row*(mb_cols + 1) + mb_col;
|
| + /* Go through all macroblocks in the current image with missing MVs
|
| + * and calculate new MVs using the overlaps.
|
| + */
|
| + for (; mb_row < mb_rows; ++mb_row)
|
| + {
|
| + int mb_to_top_edge = -((mb_row * 16)) << 3;
|
| + int mb_to_bottom_edge = ((mb_rows - 1 - mb_row) * 16) << 3;
|
| + for (; mb_col < mb_cols; ++mb_col)
|
| + {
|
| + int mb_to_left_edge = -((mb_col * 16) << 3);
|
| + int mb_to_right_edge = ((mb_cols - 1 - mb_col) * 16) << 3;
|
| + const B_OVERLAP *block_overlaps =
|
| + overlaps[mb_row*mb_cols + mb_col].overlaps;
|
| + mi->mbmi.ref_frame = LAST_FRAME;
|
| + mi->mbmi.mode = SPLITMV;
|
| + mi->mbmi.uv_mode = DC_PRED;
|
| + mi->mbmi.partitioning = 3;
|
| + mi->mbmi.segment_id = 0;
|
| + estimate_mb_mvs(block_overlaps,
|
| + mi,
|
| + mb_to_left_edge,
|
| + mb_to_right_edge,
|
| + mb_to_top_edge,
|
| + mb_to_bottom_edge);
|
| + ++mi;
|
| + }
|
| + mb_col = 0;
|
| + ++mi;
|
| + }
|
| +}
|
| +
|
| +void vp8_estimate_missing_mvs(VP8D_COMP *pbi)
|
| +{
|
| + VP8_COMMON * const pc = &pbi->common;
|
| + estimate_missing_mvs(pbi->overlaps,
|
| + pc->mi, pc->prev_mi,
|
| + pc->mb_rows, pc->mb_cols,
|
| + pbi->mvs_corrupt_from_mb);
|
| +}
|
| +
|
| +static void assign_neighbor(EC_BLOCK *neighbor, MODE_INFO *mi, int block_idx)
|
| +{
|
| + assert(mi->mbmi.ref_frame < MAX_REF_FRAMES);
|
| + neighbor->ref_frame = mi->mbmi.ref_frame;
|
| + neighbor->mv = mi->bmi[block_idx].mv.as_mv;
|
| +}
|
| +
|
| +/* Finds the neighboring blocks of a macroblocks. In the general case
|
| + * 20 blocks are found. If a fewer number of blocks are found due to
|
| + * image boundaries, those positions in the EC_BLOCK array are left "empty".
|
| + * The neighbors are enumerated with the upper-left neighbor as the first
|
| + * element, the second element refers to the neighbor to right of the previous
|
| + * neighbor, and so on. The last element refers to the neighbor below the first
|
| + * neighbor.
|
| + */
|
| +static void find_neighboring_blocks(MODE_INFO *mi,
|
| + EC_BLOCK *neighbors,
|
| + int mb_row, int mb_col,
|
| + int mb_rows, int mb_cols,
|
| + int mi_stride)
|
| +{
|
| + int i = 0;
|
| + int j;
|
| + if (mb_row > 0)
|
| + {
|
| + /* upper left */
|
| + if (mb_col > 0)
|
| + assign_neighbor(&neighbors[i], mi - mi_stride - 1, 15);
|
| + ++i;
|
| + /* above */
|
| + for (j = 12; j < 16; ++j, ++i)
|
| + assign_neighbor(&neighbors[i], mi - mi_stride, j);
|
| + }
|
| + else
|
| + i += 5;
|
| + if (mb_col < mb_cols - 1)
|
| + {
|
| + /* upper right */
|
| + if (mb_row > 0)
|
| + assign_neighbor(&neighbors[i], mi - mi_stride + 1, 12);
|
| + ++i;
|
| + /* right */
|
| + for (j = 0; j <= 12; j += 4, ++i)
|
| + assign_neighbor(&neighbors[i], mi + 1, j);
|
| + }
|
| + else
|
| + i += 5;
|
| + if (mb_row < mb_rows - 1)
|
| + {
|
| + /* lower right */
|
| + if (mb_col < mb_cols - 1)
|
| + assign_neighbor(&neighbors[i], mi + mi_stride + 1, 0);
|
| + ++i;
|
| + /* below */
|
| + for (j = 0; j < 4; ++j, ++i)
|
| + assign_neighbor(&neighbors[i], mi + mi_stride, j);
|
| + }
|
| + else
|
| + i += 5;
|
| + if (mb_col > 0)
|
| + {
|
| + /* lower left */
|
| + if (mb_row < mb_rows - 1)
|
| + assign_neighbor(&neighbors[i], mi + mi_stride - 1, 4);
|
| + ++i;
|
| + /* left */
|
| + for (j = 3; j < 16; j += 4, ++i)
|
| + {
|
| + assign_neighbor(&neighbors[i], mi - 1, j);
|
| + }
|
| + }
|
| + else
|
| + i += 5;
|
| + assert(i == 20);
|
| +}
|
| +
|
| +/* Calculates which reference frame type is dominating among the neighbors */
|
| +static MV_REFERENCE_FRAME dominant_ref_frame(EC_BLOCK *neighbors)
|
| +{
|
| + /* Default to referring to "skip" */
|
| + MV_REFERENCE_FRAME dom_ref_frame = LAST_FRAME;
|
| + int max_ref_frame_cnt = 0;
|
| + int ref_frame_cnt[MAX_REF_FRAMES] = {0};
|
| + int i;
|
| + /* Count neighboring reference frames */
|
| + for (i = 0; i < NUM_NEIGHBORS; ++i)
|
| + {
|
| + if (neighbors[i].ref_frame < MAX_REF_FRAMES &&
|
| + neighbors[i].ref_frame != INTRA_FRAME)
|
| + ++ref_frame_cnt[neighbors[i].ref_frame];
|
| + }
|
| + /* Find maximum */
|
| + for (i = 0; i < MAX_REF_FRAMES; ++i)
|
| + {
|
| + if (ref_frame_cnt[i] > max_ref_frame_cnt)
|
| + {
|
| + dom_ref_frame = i;
|
| + max_ref_frame_cnt = ref_frame_cnt[i];
|
| + }
|
| + }
|
| + return dom_ref_frame;
|
| +}
|
| +
|
| +/* Interpolates all motion vectors for a macroblock from the neighboring blocks'
|
| + * motion vectors.
|
| + */
|
| +static void interpolate_mvs(MACROBLOCKD *mb,
|
| + EC_BLOCK *neighbors,
|
| + MV_REFERENCE_FRAME dom_ref_frame)
|
| +{
|
| + int row, col, i;
|
| + MODE_INFO * const mi = mb->mode_info_context;
|
| + /* Table with the position of the neighboring blocks relative the position
|
| + * of the upper left block of the current MB. Starting with the upper left
|
| + * neighbor and going to the right.
|
| + */
|
| + const EC_POS neigh_pos[NUM_NEIGHBORS] = {
|
| + {-1,-1}, {-1,0}, {-1,1}, {-1,2}, {-1,3},
|
| + {-1,4}, {0,4}, {1,4}, {2,4}, {3,4},
|
| + {4,4}, {4,3}, {4,2}, {4,1}, {4,0},
|
| + {4,-1}, {3,-1}, {2,-1}, {1,-1}, {0,-1}
|
| + };
|
| + for (row = 0; row < 4; ++row)
|
| + {
|
| + for (col = 0; col < 4; ++col)
|
| + {
|
| + int w_sum = 0;
|
| + int mv_row_sum = 0;
|
| + int mv_col_sum = 0;
|
| + int_mv * const mv = &(mi->bmi[row*4 + col].mv);
|
| + for (i = 0; i < NUM_NEIGHBORS; ++i)
|
| + {
|
| + /* Calculate the weighted sum of neighboring MVs referring
|
| + * to the dominant frame type.
|
| + */
|
| + const int w = weights_q7[abs(row - neigh_pos[i].row)]
|
| + [abs(col - neigh_pos[i].col)];
|
| + if (neighbors[i].ref_frame != dom_ref_frame)
|
| + continue;
|
| + w_sum += w;
|
| + /* Q7 * Q3 = Q10 */
|
| + mv_row_sum += w*neighbors[i].mv.row;
|
| + mv_col_sum += w*neighbors[i].mv.col;
|
| + }
|
| + if (w_sum > 0)
|
| + {
|
| + /* Avoid division by zero.
|
| + * Normalize with the sum of the coefficients
|
| + * Q3 = Q10 / Q7
|
| + */
|
| + mv->as_mv.row = mv_row_sum / w_sum;
|
| + mv->as_mv.col = mv_col_sum / w_sum;
|
| +
|
| + mi->mbmi.need_to_clamp_mvs = vp8_check_mv_bounds(mv,
|
| + mb->mb_to_left_edge,
|
| + mb->mb_to_right_edge,
|
| + mb->mb_to_top_edge,
|
| + mb->mb_to_bottom_edge);
|
| + }
|
| + else
|
| + {
|
| + mv->as_int = 0;
|
| + mi->mbmi.need_to_clamp_mvs = 0;
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +void vp8_interpolate_motion(MACROBLOCKD *mb,
|
| + int mb_row, int mb_col,
|
| + int mb_rows, int mb_cols,
|
| + int mi_stride)
|
| +{
|
| + /* Find relevant neighboring blocks */
|
| + EC_BLOCK neighbors[NUM_NEIGHBORS];
|
| + MV_REFERENCE_FRAME dom_ref_frame;
|
| + int i;
|
| + /* Initialize the array. MAX_REF_FRAMES is interpreted as "doesn't exist" */
|
| + for (i = 0; i < NUM_NEIGHBORS; ++i)
|
| + {
|
| + neighbors[i].ref_frame = MAX_REF_FRAMES;
|
| + neighbors[i].mv.row = neighbors[i].mv.col = 0;
|
| + }
|
| + find_neighboring_blocks(mb->mode_info_context,
|
| + neighbors,
|
| + mb_row, mb_col,
|
| + mb_rows, mb_cols,
|
| + mb->mode_info_stride);
|
| + /* Determine the dominant block type */
|
| + dom_ref_frame = dominant_ref_frame(neighbors);
|
| + /* Interpolate MVs for the missing blocks
|
| + * from the dominating MVs */
|
| + interpolate_mvs(mb, neighbors, dom_ref_frame);
|
| +
|
| + mb->mode_info_context->mbmi.ref_frame = dom_ref_frame;
|
| + mb->mode_info_context->mbmi.mode = SPLITMV;
|
| + mb->mode_info_context->mbmi.uv_mode = DC_PRED;
|
| + mb->mode_info_context->mbmi.partitioning = 3;
|
| + mb->mode_info_context->mbmi.segment_id = 0;
|
| +}
|
| +
|
| +void vp8_conceal_corrupt_mb(MACROBLOCKD *xd)
|
| +{
|
| + /* This macroblock has corrupt residual, use the motion compensated
|
| + image (predictor) for concealment */
|
| + vp8_recon_copy16x16(xd->predictor, 16, xd->dst.y_buffer, xd->dst.y_stride);
|
| + vp8_recon_copy8x8(xd->predictor + 256, 8,
|
| + xd->dst.u_buffer, xd->dst.uv_stride);
|
| + vp8_recon_copy8x8(xd->predictor + 320, 8,
|
| + xd->dst.v_buffer, xd->dst.uv_stride);
|
| +}
|
|
|