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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 767083005: cc: Rename TileManager::ManageTiles to PrepareTiles. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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90 ForcedRedrawOnTimeoutState state); 90 ForcedRedrawOnTimeoutState state);
91 91
92 bool CommitPending() const { 92 bool CommitPending() const {
93 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || 93 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
94 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED || 94 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED ||
95 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; 95 commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
96 } 96 }
97 CommitState commit_state() const { return commit_state_; } 97 CommitState commit_state() const { return commit_state_; }
98 98
99 bool RedrawPending() const { return needs_redraw_; } 99 bool RedrawPending() const { return needs_redraw_; }
100 bool ManageTilesPending() const { return needs_manage_tiles_; } 100 bool PrepareTilesPending() const { return needs_prepare_tiles_; }
101 101
102 enum Action { 102 enum Action {
103 ACTION_NONE, 103 ACTION_NONE,
104 ACTION_ANIMATE, 104 ACTION_ANIMATE,
105 ACTION_SEND_BEGIN_MAIN_FRAME, 105 ACTION_SEND_BEGIN_MAIN_FRAME,
106 ACTION_COMMIT, 106 ACTION_COMMIT,
107 ACTION_ACTIVATE_SYNC_TREE, 107 ACTION_ACTIVATE_SYNC_TREE,
108 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, 108 ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
109 ACTION_DRAW_AND_SWAP_FORCED, 109 ACTION_DRAW_AND_SWAP_FORCED,
110 ACTION_DRAW_AND_SWAP_ABORT, 110 ACTION_DRAW_AND_SWAP_ABORT,
111 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, 111 ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
112 ACTION_MANAGE_TILES, 112 ACTION_PREPARE_TILES,
113 }; 113 };
114 static const char* ActionToString(Action action); 114 static const char* ActionToString(Action action);
115 115
116 scoped_refptr<base::debug::ConvertableToTraceFormat> AsValue() const; 116 scoped_refptr<base::debug::ConvertableToTraceFormat> AsValue() const;
117 void AsValueInto(base::debug::TracedValue* dict, base::TimeTicks now) const; 117 void AsValueInto(base::debug::TracedValue* dict, base::TimeTicks now) const;
118 118
119 Action NextAction() const; 119 Action NextAction() const;
120 void UpdateState(Action action); 120 void UpdateState(Action action);
121 121
122 // Indicates whether the impl thread needs a BeginImplFrame callback in order 122 // Indicates whether the impl thread needs a BeginImplFrame callback in order
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158 void SetVisible(bool visible); 158 void SetVisible(bool visible);
159 159
160 // Indicates that a redraw is required, either due to the impl tree changing 160 // Indicates that a redraw is required, either due to the impl tree changing
161 // or the screen being damaged and simply needing redisplay. 161 // or the screen being damaged and simply needing redisplay.
162 void SetNeedsRedraw(); 162 void SetNeedsRedraw();
163 bool needs_redraw() const { return needs_redraw_; } 163 bool needs_redraw() const { return needs_redraw_; }
164 164
165 void SetNeedsAnimate(); 165 void SetNeedsAnimate();
166 bool needs_animate() const { return needs_animate_; } 166 bool needs_animate() const { return needs_animate_; }
167 167
168 // Indicates that manage-tiles is required. This guarantees another 168 // Indicates that manage-tiles is required. This guarantees another
brianderson 2014/12/09 03:30:07 Fix comment
vmiura 2014/12/09 18:08:46 Done.
169 // ManageTiles will occur shortly (even if no redraw is required). 169 // PrepareTiles will occur shortly (even if no redraw is required).
170 void SetNeedsManageTiles(); 170 void SetNeedsPrepareTiles();
171 171
172 // Sets how many swaps can be pending to the OutputSurface. 172 // Sets how many swaps can be pending to the OutputSurface.
173 void SetMaxSwapsPending(int max); 173 void SetMaxSwapsPending(int max);
174 174
175 // If the scheduler attempted to draw and swap, this provides feedback 175 // If the scheduler attempted to draw and swap, this provides feedback
176 // regarding whether or not the swap actually occured. We might skip the 176 // regarding whether or not the swap actually occured. We might skip the
177 // swap when there is not damage, for example. 177 // swap when there is not damage, for example.
178 void DidSwapBuffers(); 178 void DidSwapBuffers();
179 179
180 // Indicates whether a redraw is required because we are currently rendering 180 // Indicates whether a redraw is required because we are currently rendering
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
223 void NotifyBeginMainFrameStarted(); 223 void NotifyBeginMainFrameStarted();
224 224
225 // Indicates that the pending tree is ready for activation. 225 // Indicates that the pending tree is ready for activation.
226 void NotifyReadyToActivate(); 226 void NotifyReadyToActivate();
227 227
228 bool has_pending_tree() const { return has_pending_tree_; } 228 bool has_pending_tree() const { return has_pending_tree_; }
229 bool active_tree_needs_first_draw() const { 229 bool active_tree_needs_first_draw() const {
230 return active_tree_needs_first_draw_; 230 return active_tree_needs_first_draw_;
231 } 231 }
232 232
233 void DidManageTiles(); 233 void DidPrepareTiles();
234 void DidLoseOutputSurface(); 234 void DidLoseOutputSurface();
235 void DidCreateAndInitializeOutputSurface(); 235 void DidCreateAndInitializeOutputSurface();
236 bool HasInitializedOutputSurface() const; 236 bool HasInitializedOutputSurface() const;
237 237
238 // True if we need to abort draws to make forward progress. 238 // True if we need to abort draws to make forward progress.
239 bool PendingDrawsShouldBeAborted() const; 239 bool PendingDrawsShouldBeAborted() const;
240 240
241 bool SupportsProactiveBeginFrame() const; 241 bool SupportsProactiveBeginFrame() const;
242 242
243 void SetContinuousPainting(bool continuous_painting) { 243 void SetContinuousPainting(bool continuous_painting) {
(...skipping 27 matching lines...) Expand all
271 // True if we need to force activations to make forward progress. 271 // True if we need to force activations to make forward progress.
272 bool PendingActivationsShouldBeForced() const; 272 bool PendingActivationsShouldBeForced() const;
273 273
274 bool ShouldAnimate() const; 274 bool ShouldAnimate() const;
275 bool ShouldBeginOutputSurfaceCreation() const; 275 bool ShouldBeginOutputSurfaceCreation() const;
276 bool ShouldDrawForced() const; 276 bool ShouldDrawForced() const;
277 bool ShouldDraw() const; 277 bool ShouldDraw() const;
278 bool ShouldActivatePendingTree() const; 278 bool ShouldActivatePendingTree() const;
279 bool ShouldSendBeginMainFrame() const; 279 bool ShouldSendBeginMainFrame() const;
280 bool ShouldCommit() const; 280 bool ShouldCommit() const;
281 bool ShouldManageTiles() const; 281 bool ShouldPrepareTiles() const;
282 282
283 void AdvanceCurrentFrameNumber(); 283 void AdvanceCurrentFrameNumber();
284 bool HasAnimatedThisFrame() const; 284 bool HasAnimatedThisFrame() const;
285 bool HasSentBeginMainFrameThisFrame() const; 285 bool HasSentBeginMainFrameThisFrame() const;
286 bool HasRequestedSwapThisFrame() const; 286 bool HasRequestedSwapThisFrame() const;
287 bool HasSwappedThisFrame() const; 287 bool HasSwappedThisFrame() const;
288 288
289 void UpdateStateOnCommit(bool commit_was_aborted); 289 void UpdateStateOnCommit(bool commit_was_aborted);
290 void UpdateStateOnActivation(); 290 void UpdateStateOnActivation();
291 void UpdateStateOnDraw(bool did_request_swap); 291 void UpdateStateOnDraw(bool did_request_swap);
292 void UpdateStateOnManageTiles(); 292 void UpdateStateOnPrepareTiles();
293 293
294 const SchedulerSettings settings_; 294 const SchedulerSettings settings_;
295 295
296 OutputSurfaceState output_surface_state_; 296 OutputSurfaceState output_surface_state_;
297 BeginImplFrameState begin_impl_frame_state_; 297 BeginImplFrameState begin_impl_frame_state_;
298 CommitState commit_state_; 298 CommitState commit_state_;
299 ForcedRedrawOnTimeoutState forced_redraw_state_; 299 ForcedRedrawOnTimeoutState forced_redraw_state_;
300 300
301 BeginFrameArgs begin_impl_frame_args_; 301 BeginFrameArgs begin_impl_frame_args_;
302 302
303 int commit_count_; 303 int commit_count_;
304 int current_frame_number_; 304 int current_frame_number_;
305 int last_frame_number_animate_performed_; 305 int last_frame_number_animate_performed_;
306 int last_frame_number_swap_performed_; 306 int last_frame_number_swap_performed_;
307 int last_frame_number_swap_requested_; 307 int last_frame_number_swap_requested_;
308 int last_frame_number_begin_main_frame_sent_; 308 int last_frame_number_begin_main_frame_sent_;
309 309
310 // manage_tiles_funnel_ is "filled" each time ManageTiles is called 310 // prepare_tiles_funnel_ is "filled" each time PrepareTiles is called
311 // and "drained" on each BeginImplFrame. If the funnel gets too full, 311 // and "drained" on each BeginImplFrame. If the funnel gets too full,
312 // we start throttling ACTION_MANAGE_TILES such that we average one 312 // we start throttling ACTION_PREPARE_TILES such that we average one
313 // ManageTile per BeginImplFrame. 313 // ManageTile per BeginImplFrame.
brianderson 2014/12/09 03:30:07 ManageTile per BeginImplFrame -> PrepareTile per..
vmiura 2014/12/09 18:08:46 Done.
314 int manage_tiles_funnel_; 314 int prepare_tiles_funnel_;
315 int consecutive_checkerboard_animations_; 315 int consecutive_checkerboard_animations_;
316 int max_pending_swaps_; 316 int max_pending_swaps_;
317 int pending_swaps_; 317 int pending_swaps_;
318 bool needs_redraw_; 318 bool needs_redraw_;
319 bool needs_animate_; 319 bool needs_animate_;
320 bool needs_manage_tiles_; 320 bool needs_prepare_tiles_;
321 bool needs_commit_; 321 bool needs_commit_;
322 bool inside_poll_for_anticipated_draw_triggers_; 322 bool inside_poll_for_anticipated_draw_triggers_;
323 bool visible_; 323 bool visible_;
324 bool can_start_; 324 bool can_start_;
325 bool can_draw_; 325 bool can_draw_;
326 bool has_pending_tree_; 326 bool has_pending_tree_;
327 bool pending_tree_is_ready_for_activation_; 327 bool pending_tree_is_ready_for_activation_;
328 bool active_tree_needs_first_draw_; 328 bool active_tree_needs_first_draw_;
329 bool did_commit_after_animating_; 329 bool did_commit_after_animating_;
330 bool did_create_and_initialize_first_output_surface_; 330 bool did_create_and_initialize_first_output_surface_;
331 bool impl_latency_takes_priority_; 331 bool impl_latency_takes_priority_;
332 bool skip_next_begin_main_frame_to_reduce_latency_; 332 bool skip_next_begin_main_frame_to_reduce_latency_;
333 bool skip_begin_main_frame_to_reduce_latency_; 333 bool skip_begin_main_frame_to_reduce_latency_;
334 bool continuous_painting_; 334 bool continuous_painting_;
335 bool impl_latency_takes_priority_on_battery_; 335 bool impl_latency_takes_priority_on_battery_;
336 bool children_need_begin_frames_; 336 bool children_need_begin_frames_;
337 337
338 private: 338 private:
339 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 339 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
340 }; 340 };
341 341
342 } // namespace cc 342 } // namespace cc
343 343
344 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 344 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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