| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| index 6aeba7a9eed2a1e769b0026152edc3ce36cf4671..56bc4965329d41ec34876f3ee996a5dcdd88b0ca 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| @@ -13,8 +13,6 @@
|
| #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
|
| #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
|
|
|
| -// ES2 FS only guarantees mediump and lowp support
|
| -static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
|
| const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor";
|
| static const char* declared_color_output_name() { return "fsColorOut"; }
|
| static const char* dual_source_output_name() { return "dualSourceOut"; }
|
| @@ -33,8 +31,6 @@ static void append_default_precision_qualifier(GrGLShaderVar::Precision p,
|
| case GrGLShaderVar::kLow_Precision:
|
| str->append("precision lowp float;\n");
|
| break;
|
| - case GrGLShaderVar::kDefault_Precision:
|
| - SkFAIL("Default precision now allowed.");
|
| default:
|
| SkFAIL("Unknown precision value.");
|
| }
|
| @@ -310,7 +306,7 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
|
| GrGpuGL* gpu = fProgramBuilder->gpu();
|
| SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo()));
|
| fragShaderSrc.append(fExtensions);
|
| - append_default_precision_qualifier(kDefaultFragmentPrecision,
|
| + append_default_precision_qualifier(GrShaderVar::kDefault_Precision,
|
| gpu->glStandard(),
|
| &fragShaderSrc);
|
| fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, &fragShaderSrc);
|
|
|