| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
| 9 #include "GrGLShaderStringBuilder.h" | 9 #include "GrGLShaderStringBuilder.h" |
| 10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
| 11 #include "../GrGpuGL.h" | 11 #include "../GrGpuGL.h" |
| 12 | 12 |
| 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
| 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
| 15 | 15 |
| 16 // ES2 FS only guarantees mediump and lowp support | |
| 17 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar:
:kMedium_Precision; | |
| 18 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; | 16 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; |
| 19 static const char* declared_color_output_name() { return "fsColorOut"; } | 17 static const char* declared_color_output_name() { return "fsColorOut"; } |
| 20 static const char* dual_source_output_name() { return "dualSourceOut"; } | 18 static const char* dual_source_output_name() { return "dualSourceOut"; } |
| 21 static void append_default_precision_qualifier(GrGLShaderVar::Precision p, | 19 static void append_default_precision_qualifier(GrGLShaderVar::Precision p, |
| 22 GrGLStandard standard, | 20 GrGLStandard standard, |
| 23 SkString* str) { | 21 SkString* str) { |
| 24 // Desktop GLSL has added precision qualifiers but they don't do anything. | 22 // Desktop GLSL has added precision qualifiers but they don't do anything. |
| 25 if (kGLES_GrGLStandard == standard) { | 23 if (kGLES_GrGLStandard == standard) { |
| 26 switch (p) { | 24 switch (p) { |
| 27 case GrGLShaderVar::kHigh_Precision: | 25 case GrGLShaderVar::kHigh_Precision: |
| 28 str->append("precision highp float;\n"); | 26 str->append("precision highp float;\n"); |
| 29 break; | 27 break; |
| 30 case GrGLShaderVar::kMedium_Precision: | 28 case GrGLShaderVar::kMedium_Precision: |
| 31 str->append("precision mediump float;\n"); | 29 str->append("precision mediump float;\n"); |
| 32 break; | 30 break; |
| 33 case GrGLShaderVar::kLow_Precision: | 31 case GrGLShaderVar::kLow_Precision: |
| 34 str->append("precision lowp float;\n"); | 32 str->append("precision lowp float;\n"); |
| 35 break; | 33 break; |
| 36 case GrGLShaderVar::kDefault_Precision: | |
| 37 SkFAIL("Default precision now allowed."); | |
| 38 default: | 34 default: |
| 39 SkFAIL("Unknown precision value."); | 35 SkFAIL("Unknown precision value."); |
| 40 } | 36 } |
| 41 } | 37 } |
| 42 } | 38 } |
| 43 | 39 |
| 44 GrGLFragmentShaderBuilder::DstReadKey | 40 GrGLFragmentShaderBuilder::DstReadKey |
| 45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { | 41 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { |
| 46 uint32_t key = kYesDstRead_DstReadKeyBit; | 42 uint32_t key = kYesDstRead_DstReadKeyBit; |
| 47 if (caps.fbFetchSupport()) { | 43 if (caps.fbFetchSupport()) { |
| (...skipping 255 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 303 } | 299 } |
| 304 | 300 |
| 305 this->codeAppendf("\t%s = %s;\n", this->getPrimaryColorOutputName(), fragCol
or.c_str()); | 301 this->codeAppendf("\t%s = %s;\n", this->getPrimaryColorOutputName(), fragCol
or.c_str()); |
| 306 } | 302 } |
| 307 | 303 |
| 308 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, | 304 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
| 309 SkTDArray<GrGLuint>* sha
derIds) const { | 305 SkTDArray<GrGLuint>* sha
derIds) const { |
| 310 GrGpuGL* gpu = fProgramBuilder->gpu(); | 306 GrGpuGL* gpu = fProgramBuilder->gpu(); |
| 311 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); | 307 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); |
| 312 fragShaderSrc.append(fExtensions); | 308 fragShaderSrc.append(fExtensions); |
| 313 append_default_precision_qualifier(kDefaultFragmentPrecision, | 309 append_default_precision_qualifier(GrShaderVar::kDefault_Precision, |
| 314 gpu->glStandard(), | 310 gpu->glStandard(), |
| 315 &fragShaderSrc); | 311 &fragShaderSrc); |
| 316 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, &fragShaderSrc); | 312 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, &fragShaderSrc); |
| 317 this->appendDecls(fInputs, &fragShaderSrc); | 313 this->appendDecls(fInputs, &fragShaderSrc); |
| 318 // We shouldn't have declared outputs on 1.10 | 314 // We shouldn't have declared outputs on 1.10 |
| 319 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; | 315 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; |
| 320 this->appendDecls(fOutputs, &fragShaderSrc); | 316 this->appendDecls(fOutputs, &fragShaderSrc); |
| 321 fragShaderSrc.append(fFunctions); | 317 fragShaderSrc.append(fFunctions); |
| 322 fragShaderSrc.append("void main() {\n"); | 318 fragShaderSrc.append("void main() {\n"); |
| 323 fragShaderSrc.append(fCode); | 319 fragShaderSrc.append(fCode); |
| (...skipping 22 matching lines...) Expand all Loading... |
| 346 } | 342 } |
| 347 } | 343 } |
| 348 | 344 |
| 349 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrGLShaderVar::Precis
ion fsPrec) { | 345 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrGLShaderVar::Precis
ion fsPrec) { |
| 350 v->fFsIn = v->fVsOut; | 346 v->fFsIn = v->fVsOut; |
| 351 if (v->fGsOut) { | 347 if (v->fGsOut) { |
| 352 v->fFsIn = v->fGsOut; | 348 v->fFsIn = v->fGsOut; |
| 353 } | 349 } |
| 354 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 350 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
| 355 } | 351 } |
| OLD | NEW |