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Side by Side Diff: Source/WebCore/platform/graphics/chromium/WebGLLayerChromium.h

Issue 7664004: Merge 92908 - Readback composited webgl results for printing (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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45 // A Layer containing a WebGL canvas 45 // A Layer containing a WebGL canvas
46 class WebGLLayerChromium : public CanvasLayerChromium { 46 class WebGLLayerChromium : public CanvasLayerChromium {
47 public: 47 public:
48 static PassRefPtr<WebGLLayerChromium> create(GraphicsLayerChromium* owner = 0); 48 static PassRefPtr<WebGLLayerChromium> create(GraphicsLayerChromium* owner = 0);
49 49
50 virtual ~WebGLLayerChromium(); 50 virtual ~WebGLLayerChromium();
51 51
52 virtual bool drawsContent() const; 52 virtual bool drawsContent() const;
53 virtual void updateCompositorResources(); 53 virtual void updateCompositorResources();
54 void setTextureUpdated(); 54 void setTextureUpdated();
55 bool paintRenderedResultsToCanvas(ImageBuffer*);
55 56
56 void setContext(const GraphicsContext3D* context); 57 void setContext(const GraphicsContext3D* context);
57 GraphicsContext3D* context() { return m_context; } 58 GraphicsContext3D* context() { return m_context; }
58 59
59 virtual void setLayerRenderer(LayerRendererChromium*); 60 virtual void setLayerRenderer(LayerRendererChromium*);
60 61
61 protected: 62 protected:
62 virtual const char* layerTypeAsString() const { return "WebGLLayer"; } 63 virtual const char* layerTypeAsString() const { return "WebGLLayer"; }
63 64
64 private: 65 private:
65 explicit WebGLLayerChromium(GraphicsLayerChromium* owner); 66 explicit WebGLLayerChromium(GraphicsLayerChromium* owner);
66 friend class WebGLLayerChromiumRateLimitTask; 67 friend class WebGLLayerChromiumRateLimitTask;
67 68
68 void rateLimitContext(Timer<WebGLLayerChromium>*); 69 void rateLimitContext(Timer<WebGLLayerChromium>*);
69 70
70 // GraphicsContext3D::platformLayer has a side-effect of assigning itself 71 // GraphicsContext3D::platformLayer has a side-effect of assigning itself
71 // to the layer. Because of that GraphicsContext3D's destructor will reset 72 // to the layer. Because of that GraphicsContext3D's destructor will reset
72 // layer's context to 0. 73 // layer's context to 0.
73 GraphicsContext3D* m_context; 74 GraphicsContext3D* m_context;
74 bool m_contextSupportsRateLimitingExtension; 75 bool m_contextSupportsRateLimitingExtension;
75 Timer<WebGLLayerChromium> m_rateLimitingTimer; 76 Timer<WebGLLayerChromium> m_rateLimitingTimer;
76 bool m_textureUpdated; 77 bool m_textureUpdated;
77 }; 78 };
78 79
79 } 80 }
80 #endif // USE(ACCELERATED_COMPOSITING) 81 #endif // USE(ACCELERATED_COMPOSITING)
81 82
82 #endif 83 #endif
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