| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| index 03f0e7f7a673d5e3f85be2123e0c0b17dfe2057a..456ec4f27cddb7eec0253444bf97bcc33f78a30b 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| @@ -100,8 +100,6 @@ private:
|
| void enableSecondaryOutput();
|
| const char* getPrimaryColorOutputName() const;
|
| const char* getSecondaryColorOutputName() const;
|
| - void enableSecondaryOutput(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
|
| - void combineColorAndCoverage(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
|
| bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
| void bindFragmentShaderLocations(GrGLuint programID);
|
|
|
|
|