Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
index 03f0e7f7a673d5e3f85be2123e0c0b17dfe2057a..456ec4f27cddb7eec0253444bf97bcc33f78a30b 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
@@ -100,8 +100,6 @@ private: |
void enableSecondaryOutput(); |
const char* getPrimaryColorOutputName() const; |
const char* getSecondaryColorOutputName() const; |
- void enableSecondaryOutput(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage); |
- void combineColorAndCoverage(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage); |
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const; |
void bindFragmentShaderLocations(GrGLuint programID); |