Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 49be12d8badf82f2aa910b9fd00f1c449568c1fc..b6daca797865e7055561ebeb11a494a094682176 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -256,55 +256,6 @@ const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
return dual_source_output_name(); |
} |
-void GrGLFragmentShaderBuilder::enableSecondaryOutput(const GrGLSLExpr4& inputColor, |
- const GrGLSLExpr4& inputCoverage) { |
- this->enableSecondaryOutput(); |
- const char* secondaryOutputName = this->getSecondaryColorOutputName(); |
- GrGLSLExpr4 coeff(1); |
- switch (fProgramBuilder->header().fSecondaryOutputType) { |
- case GrProgramDesc::kCoverage_SecondaryOutputType: |
- break; |
- case GrProgramDesc::kCoverageISA_SecondaryOutputType: |
- // Get (1-A) into coeff |
- coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a()); |
- break; |
- case GrProgramDesc::kCoverageISC_SecondaryOutputType: |
- // Get (1-RGBA) into coeff |
- coeff = GrGLSLExpr4(1) - inputColor; |
- break; |
- default: |
- SkFAIL("Unexpected Secondary Output"); |
- } |
- // Get coeff * coverage into modulate and then write that to the dual source output. |
- this->codeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str()); |
-} |
- |
-void GrGLFragmentShaderBuilder::combineColorAndCoverage(const GrGLSLExpr4& inputColor, |
- const GrGLSLExpr4& inputCoverage) { |
- GrGLSLExpr4 fragColor = inputColor * inputCoverage; |
- switch (fProgramBuilder->header().fPrimaryOutputType) { |
- case GrProgramDesc::kModulate_PrimaryOutputType: |
- break; |
- case GrProgramDesc::kCombineWithDst_PrimaryOutputType: |
- { |
- // Tack on "+(1-coverage)dst onto the frag color. |
- GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage; |
- GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(this->dstColor()); |
- fragColor = fragColor + dstContribution; |
- } |
- break; |
- default: |
- SkFAIL("Unknown Primary Output"); |
- } |
- |
- // On any post 1.10 GLSL supporting GPU, we declare custom output |
- if (k110_GrGLSLGeneration != fProgramBuilder->gpu()->glslGeneration()) { |
- this->enableCustomOutput(); |
- } |
- |
- this->codeAppendf("\t%s = %s;\n", this->getPrimaryColorOutputName(), fragColor.c_str()); |
-} |
- |
bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
SkTDArray<GrGLuint>* shaderIds) const { |
GrGpuGL* gpu = fProgramBuilder->gpu(); |