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Unified Diff: webkit/common/gpu/webgraphicscontext3d_impl.cc

Issue 763963003: Revert of Extract WebGraphicsContext3DImpl from webkit/common/gpu. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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Index: webkit/common/gpu/webgraphicscontext3d_impl.cc
diff --git a/webkit/common/gpu/webgraphicscontext3d_impl.cc b/webkit/common/gpu/webgraphicscontext3d_impl.cc
new file mode 100644
index 0000000000000000000000000000000000000000..9e425097426958aa7116a2d5afbb007a6c071e65
--- /dev/null
+++ b/webkit/common/gpu/webgraphicscontext3d_impl.cc
@@ -0,0 +1,1032 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "webkit/common/gpu/webgraphicscontext3d_impl.h"
+
+#include "base/atomicops.h"
+#include "base/lazy_instance.h"
+#include "base/logging.h"
+#include "gpu/GLES2/gl2extchromium.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/client/gles2_lib.h"
+#include "gpu/command_buffer/common/gles2_cmd_utils.h"
+#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
+
+#include "third_party/khronos/GLES2/gl2.h"
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include "third_party/khronos/GLES2/gl2ext.h"
+
+namespace webkit {
+namespace gpu {
+
+namespace {
+
+uint32_t GenFlushID() {
+ static base::subtle::Atomic32 flush_id = 0;
+
+ base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement(
+ &flush_id, 1);
+ return static_cast<uint32_t>(my_id);
+}
+
+} // namespace anonymous
+
+class WebGraphicsContext3DErrorMessageCallback
+ : public ::gpu::gles2::GLES2ImplementationErrorMessageCallback {
+ public:
+ WebGraphicsContext3DErrorMessageCallback(
+ WebGraphicsContext3DImpl* context)
+ : graphics_context_(context) {
+ }
+
+ virtual void OnErrorMessage(const char* msg, int id) override;
+
+ private:
+ WebGraphicsContext3DImpl* graphics_context_;
+
+ DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback);
+};
+
+void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage(
+ const char* msg, int id) {
+ graphics_context_->OnErrorMessage(msg, id);
+}
+
+// Helper macros to reduce the amount of code.
+
+#define DELEGATE_TO_GL(name, glname) \
+void WebGraphicsContext3DImpl::name() { \
+ gl_->glname(); \
+}
+
+#define DELEGATE_TO_GL_R(name, glname, rt) \
+rt WebGraphicsContext3DImpl::name() { \
+ return gl_->glname(); \
+}
+
+#define DELEGATE_TO_GL_1(name, glname, t1) \
+void WebGraphicsContext3DImpl::name(t1 a1) { \
+ gl_->glname(a1); \
+}
+
+#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
+rt WebGraphicsContext3DImpl::name(t1 a1) { \
+ return gl_->glname(a1); \
+}
+
+#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
+rt WebGraphicsContext3DImpl::name(t1 a1) { \
+ return gl_->glname(a1) ? true : false; \
+}
+
+#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
+ gl_->glname(a1, a2); \
+}
+
+#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
+rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
+ return gl_->glname(a1, a2); \
+}
+
+#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
+ gl_->glname(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
+rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
+ return gl_->glname(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
+ gl_->glname(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \
+rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
+ return gl_->glname(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) {\
+ \
+ gl_->glname(a1, a2, a3, a4, a5); \
+}
+
+#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
+ t6 a6) { \
+ gl_->glname(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
+ t6 a6, t7 a7) { \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
+ t6 a6, t7 a7, t8 a8) { \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
+}
+
+#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
+ t6 a6, t7 a7, t8 a8, t9 a9) { \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+#define DELEGATE_TO_GL_9R(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
+ t9, rt) \
+rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
+ t6 a6, t7 a7, t8 a8, t9 a9) { \
+ return gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+WebGraphicsContext3DImpl::WebGraphicsContext3DImpl()
+ : initialized_(false),
+ initialize_failed_(false),
+ context_lost_callback_(0),
+ context_lost_reason_(GL_NO_ERROR),
+ error_message_callback_(0),
+ gl_(NULL),
+ flush_id_(0) {
+}
+
+WebGraphicsContext3DImpl::~WebGraphicsContext3DImpl() {
+
+}
+
+void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) {
+ if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
+ synthetic_errors_.end()) {
+ synthetic_errors_.push_back(error);
+ }
+}
+
+uint32_t WebGraphicsContext3DImpl::lastFlushID() {
+ return flush_id_;
+}
+
+DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned int)
+
+DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float)
+
+DELEGATE_TO_GL_4R(mapBufferSubDataCHROMIUM, MapBufferSubDataCHROMIUM, WGC3Denum,
+ WGC3Dintptr, WGC3Dsizeiptr, WGC3Denum, void*)
+
+DELEGATE_TO_GL_1(unmapBufferSubDataCHROMIUM, UnmapBufferSubDataCHROMIUM,
+ const void*)
+
+DELEGATE_TO_GL_9R(mapTexSubImage2DCHROMIUM, MapTexSubImage2DCHROMIUM, WGC3Denum,
+ WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei,
+ WGC3Denum, WGC3Denum, WGC3Denum, void*)
+
+DELEGATE_TO_GL_1(unmapTexSubImage2DCHROMIUM, UnmapTexSubImage2DCHROMIUM,
+ const void*)
+
+DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum,
+ WGC3Dsizei, const WGC3Denum*)
+
+blink::WebString WebGraphicsContext3DImpl::
+ getRequestableExtensionsCHROMIUM() {
+ return blink::WebString::fromUTF8(
+ gl_->GetRequestableExtensionsCHROMIUM());
+}
+
+DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM,
+ const char*)
+
+void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM(
+ WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
+ WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
+ WGC3Dbitfield mask, WGC3Denum filter) {
+ gl_->BlitFramebufferCHROMIUM(
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
+
+DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM,
+ RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei,
+ WGC3Denum, WGC3Dsizei, WGC3Dsizei)
+
+DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
+
+DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
+
+DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
+ WGC3Duint, const WGC3Dchar*)
+
+DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_4(blendColor, BlendColor,
+ WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
+
+DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
+
+DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
+ WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
+ WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_4(bufferData, BufferData,
+ WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
+
+DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
+ WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
+
+DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
+ WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
+
+DELEGATE_TO_GL_4(clearColor, ClearColor,
+ WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
+
+DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
+
+DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
+
+DELEGATE_TO_GL_4(colorMask, ColorMask,
+ WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
+
+DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
+
+DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
+ WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei, const void*)
+
+DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
+ WGC3Denum, WGC3Dsizei, const void*)
+
+DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
+ WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei, WGC3Dint)
+
+DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei)
+
+DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
+
+DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
+
+DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
+
+DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
+
+DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
+
+DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
+
+DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
+ WGC3Duint)
+
+DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
+
+void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode,
+ WGC3Dsizei count,
+ WGC3Denum type,
+ WGC3Dintptr offset) {
+ gl_->DrawElements(
+ mode, count, type,
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+}
+
+DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
+
+DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
+ WGC3Duint)
+
+void WebGraphicsContext3DImpl::finish() {
+ flush_id_ = GenFlushID();
+ gl_->Finish();
+}
+
+void WebGraphicsContext3DImpl::flush() {
+ flush_id_ = GenFlushID();
+ gl_->Flush();
+}
+
+DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
+ WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
+ WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
+
+DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
+
+DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
+
+bool WebGraphicsContext3DImpl::getActiveAttrib(
+ WebGLId program, WGC3Duint index, ActiveInfo& info) {
+ if (!program) {
+ synthesizeGLError(GL_INVALID_VALUE);
+ return false;
+ }
+ GLint max_name_length = -1;
+ gl_->GetProgramiv(
+ program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
+ if (max_name_length < 0)
+ return false;
+ scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
+ if (!name) {
+ synthesizeGLError(GL_OUT_OF_MEMORY);
+ return false;
+ }
+ GLsizei length = 0;
+ GLint size = -1;
+ GLenum type = 0;
+ gl_->GetActiveAttrib(
+ program, index, max_name_length, &length, &size, &type, name.get());
+ if (size < 0) {
+ return false;
+ }
+ info.name = blink::WebString::fromUTF8(name.get(), length);
+ info.type = type;
+ info.size = size;
+ return true;
+}
+
+bool WebGraphicsContext3DImpl::getActiveUniform(
+ WebGLId program, WGC3Duint index, ActiveInfo& info) {
+ GLint max_name_length = -1;
+ gl_->GetProgramiv(
+ program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
+ if (max_name_length < 0)
+ return false;
+ scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
+ if (!name) {
+ synthesizeGLError(GL_OUT_OF_MEMORY);
+ return false;
+ }
+ GLsizei length = 0;
+ GLint size = -1;
+ GLenum type = 0;
+ gl_->GetActiveUniform(
+ program, index, max_name_length, &length, &size, &type, name.get());
+ if (size < 0) {
+ return false;
+ }
+ info.name = blink::WebString::fromUTF8(name.get(), length);
+ info.type = type;
+ info.size = size;
+ return true;
+}
+
+DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
+ WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
+
+DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
+ WebGLId, const WGC3Dchar*, WGC3Dint)
+
+DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
+
+DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Dint*)
+
+WGC3Denum WebGraphicsContext3DImpl::getError() {
+ if (!synthetic_errors_.empty()) {
+ std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
+ WGC3Denum err = *iter;
+ synthetic_errors_.erase(iter);
+ return err;
+ }
+
+ return gl_->GetError();
+}
+
+DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
+ GetFramebufferAttachmentParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
+
+blink::WebString WebGraphicsContext3DImpl::getProgramInfoLog(
+ WebGLId program) {
+ GLint logLength = 0;
+ gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
+ if (!logLength)
+ return blink::WebString();
+ scoped_ptr<GLchar[]> log(new GLchar[logLength]);
+ if (!log)
+ return blink::WebString();
+ GLsizei returnedLogLength = 0;
+ gl_->GetProgramInfoLog(
+ program, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ blink::WebString res =
+ blink::WebString::fromUTF8(log.get(), returnedLogLength);
+ return res;
+}
+
+DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
+
+blink::WebString WebGraphicsContext3DImpl::getShaderInfoLog(
+ WebGLId shader) {
+ GLint logLength = 0;
+ gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
+ if (!logLength)
+ return blink::WebString();
+ scoped_ptr<GLchar[]> log(new GLchar[logLength]);
+ if (!log)
+ return blink::WebString();
+ GLsizei returnedLogLength = 0;
+ gl_->GetShaderInfoLog(
+ shader, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ blink::WebString res =
+ blink::WebString::fromUTF8(log.get(), returnedLogLength);
+ return res;
+}
+
+DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
+ WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
+
+blink::WebString WebGraphicsContext3DImpl::getShaderSource(
+ WebGLId shader) {
+ GLint logLength = 0;
+ gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
+ if (!logLength)
+ return blink::WebString();
+ scoped_ptr<GLchar[]> log(new GLchar[logLength]);
+ if (!log)
+ return blink::WebString();
+ GLsizei returnedLogLength = 0;
+ gl_->GetShaderSource(
+ shader, logLength, &returnedLogLength, log.get());
+ if (!returnedLogLength)
+ return blink::WebString();
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ blink::WebString res =
+ blink::WebString::fromUTF8(log.get(), returnedLogLength);
+ return res;
+}
+
+blink::WebString WebGraphicsContext3DImpl::
+ getTranslatedShaderSourceANGLE(WebGLId shader) {
+ GLint logLength = 0;
+ gl_->GetShaderiv(
+ shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
+ if (!logLength)
+ return blink::WebString();
+ scoped_ptr<GLchar[]> log(new GLchar[logLength]);
+ if (!log)
+ return blink::WebString();
+ GLsizei returnedLogLength = 0;
+ gl_->GetTranslatedShaderSourceANGLE(
+ shader, logLength, &returnedLogLength, log.get());
+ if (!returnedLogLength)
+ return blink::WebString();
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ blink::WebString res =
+ blink::WebString::fromUTF8(log.get(), returnedLogLength);
+ return res;
+}
+
+blink::WebString WebGraphicsContext3DImpl::getString(
+ WGC3Denum name) {
+ return blink::WebString::fromUTF8(
+ reinterpret_cast<const char*>(gl_->GetString(name)));
+}
+
+DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
+ WGC3Denum, WGC3Denum, WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
+
+DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
+ WebGLId, const WGC3Dchar*, WGC3Dint)
+
+DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
+ WGC3Duint, WGC3Denum, WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
+ WGC3Duint, WGC3Denum, WGC3Dint*)
+
+WGC3Dsizeiptr WebGraphicsContext3DImpl::getVertexAttribOffset(
+ WGC3Duint index, WGC3Denum pname) {
+ GLvoid* value = NULL;
+ // NOTE: If pname is ever a value that returns more then 1 element
+ // this will corrupt memory.
+ gl_->GetVertexAttribPointerv(index, pname, &value);
+ return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
+}
+
+DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
+
+DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
+
+DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
+
+DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_7(readPixels, ReadPixels,
+ WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
+ WGC3Denum, void*)
+
+DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
+ WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
+
+DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
+
+DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
+
+void WebGraphicsContext3DImpl::shaderSource(
+ WebGLId shader, const WGC3Dchar* string) {
+ GLint length = strlen(string);
+ gl_->ShaderSource(shader, 1, &string, &length);
+}
+
+DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
+
+DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
+ WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
+
+DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
+
+DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
+ WGC3Denum, WGC3Duint)
+
+DELEGATE_TO_GL_3(stencilOp, StencilOp,
+ WGC3Denum, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
+ WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_9(texImage2D, TexImage2D,
+ WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
+ WGC3Dint, WGC3Denum, WGC3Denum, const void*)
+
+DELEGATE_TO_GL_3(texParameterf, TexParameterf,
+ WGC3Denum, WGC3Denum, WGC3Dfloat);
+
+static const unsigned int kTextureWrapR = 0x8072;
+
+void WebGraphicsContext3DImpl::texParameteri(
+ WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
+ // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
+ // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
+ // edge of cube maps, and, if it is, push it into the GLES2 service
+ // side code.
+ if (pname == kTextureWrapR) {
+ return;
+ }
+ gl_->TexParameteri(target, pname, param);
+}
+
+DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
+ WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
+
+DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
+ WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
+ WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
+ WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
+ WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
+
+DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
+
+DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
+
+DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+void WebGraphicsContext3DImpl::vertexAttribPointer(
+ WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
+ WGC3Dsizei stride, WGC3Dintptr offset) {
+ gl_->VertexAttribPointer(
+ index, size, type, normalized, stride,
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+}
+
+DELEGATE_TO_GL_4(viewport, Viewport,
+ WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
+
+DELEGATE_TO_GL_2(genBuffers, GenBuffers, WGC3Dsizei, WebGLId*);
+
+DELEGATE_TO_GL_2(genFramebuffers, GenFramebuffers, WGC3Dsizei, WebGLId*);
+
+DELEGATE_TO_GL_2(genRenderbuffers, GenRenderbuffers, WGC3Dsizei, WebGLId*);
+
+DELEGATE_TO_GL_2(genTextures, GenTextures, WGC3Dsizei, WebGLId*);
+
+DELEGATE_TO_GL_2(deleteBuffers, DeleteBuffers, WGC3Dsizei, WebGLId*);
+
+DELEGATE_TO_GL_2(deleteFramebuffers, DeleteFramebuffers, WGC3Dsizei, WebGLId*);
+
+DELEGATE_TO_GL_2(deleteRenderbuffers, DeleteRenderbuffers, WGC3Dsizei,
+ WebGLId*);
+
+DELEGATE_TO_GL_2(deleteTextures, DeleteTextures, WGC3Dsizei, WebGLId*);
+
+WebGLId WebGraphicsContext3DImpl::createBuffer() {
+ GLuint o;
+ gl_->GenBuffers(1, &o);
+ return o;
+}
+
+WebGLId WebGraphicsContext3DImpl::createFramebuffer() {
+ GLuint o = 0;
+ gl_->GenFramebuffers(1, &o);
+ return o;
+}
+
+WebGLId WebGraphicsContext3DImpl::createRenderbuffer() {
+ GLuint o;
+ gl_->GenRenderbuffers(1, &o);
+ return o;
+}
+
+WebGLId WebGraphicsContext3DImpl::createTexture() {
+ GLuint o;
+ gl_->GenTextures(1, &o);
+ return o;
+}
+
+void WebGraphicsContext3DImpl::deleteBuffer(WebGLId buffer) {
+ gl_->DeleteBuffers(1, &buffer);
+}
+
+void WebGraphicsContext3DImpl::deleteFramebuffer(
+ WebGLId framebuffer) {
+ gl_->DeleteFramebuffers(1, &framebuffer);
+}
+
+void WebGraphicsContext3DImpl::deleteRenderbuffer(
+ WebGLId renderbuffer) {
+ gl_->DeleteRenderbuffers(1, &renderbuffer);
+}
+
+void WebGraphicsContext3DImpl::deleteTexture(WebGLId texture) {
+ gl_->DeleteTextures(1, &texture);
+}
+
+DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId)
+
+DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId)
+
+DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId)
+
+void WebGraphicsContext3DImpl::setErrorMessageCallback(
+ WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) {
+ error_message_callback_ = cb;
+}
+
+void WebGraphicsContext3DImpl::setContextLostCallback(
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
+ context_lost_callback_ = cb;
+}
+
+DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
+
+DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
+ WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
+
+WebGLId WebGraphicsContext3DImpl::createQueryEXT() {
+ GLuint o;
+ gl_->GenQueriesEXT(1, &o);
+ return o;
+}
+
+void WebGraphicsContext3DImpl::deleteQueryEXT(
+ WebGLId query) {
+ gl_->DeleteQueriesEXT(1, &query);
+}
+
+DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
+DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
+DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
+DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
+DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
+ WebGLId, WGC3Denum, WGC3Duint*)
+
+DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum,
+ WebGLId, WebGLId, WGC3Dint, WGC3Denum, WGC3Denum);
+
+DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
+ WebGLId, WGC3Dint, const WGC3Dchar*)
+
+void WebGraphicsContext3DImpl::shallowFlushCHROMIUM() {
+ flush_id_ = GenFlushID();
+ gl_->ShallowFlushCHROMIUM();
+}
+
+void WebGraphicsContext3DImpl::shallowFinishCHROMIUM() {
+ flush_id_ = GenFlushID();
+ gl_->ShallowFinishCHROMIUM();
+}
+
+DELEGATE_TO_GL_1(waitSyncPoint, WaitSyncPointCHROMIUM, GLuint)
+
+void WebGraphicsContext3DImpl::loseContextCHROMIUM(
+ WGC3Denum current, WGC3Denum other) {
+ gl_->LoseContextCHROMIUM(current, other);
+ gl_->Flush();
+}
+
+DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
+DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
+ WGC3Denum, const WGC3Dbyte*)
+DELEGATE_TO_GL_3(produceTextureDirectCHROMIUM, ProduceTextureDirectCHROMIUM,
+ WebGLId, WGC3Denum, const WGC3Dbyte*)
+DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
+ WGC3Denum, const WGC3Dbyte*)
+DELEGATE_TO_GL_2R(createAndConsumeTextureCHROMIUM,
+ CreateAndConsumeTextureCHROMIUM,
+ WGC3Denum, const WGC3Dbyte*, WebGLId)
+
+DELEGATE_TO_GL_2(genValuebuffersCHROMIUM,
+ GenValuebuffersCHROMIUM,
+ WGC3Dsizei,
+ WebGLId*);
+
+WebGLId WebGraphicsContext3DImpl::createValuebufferCHROMIUM() {
+ GLuint o;
+ gl_->GenValuebuffersCHROMIUM(1, &o);
+ return o;
+}
+
+DELEGATE_TO_GL_2(deleteValuebuffersCHROMIUM,
+ DeleteValuebuffersCHROMIUM,
+ WGC3Dsizei,
+ WebGLId*);
+
+void WebGraphicsContext3DImpl::deleteValuebufferCHROMIUM(WebGLId valuebuffer) {
+ gl_->DeleteValuebuffersCHROMIUM(1, &valuebuffer);
+}
+
+DELEGATE_TO_GL_1RB(isValuebufferCHROMIUM,
+ IsValuebufferCHROMIUM,
+ WebGLId,
+ WGC3Dboolean)
+DELEGATE_TO_GL_2(bindValuebufferCHROMIUM,
+ BindValuebufferCHROMIUM,
+ WGC3Denum,
+ WebGLId)
+DELEGATE_TO_GL_2(subscribeValueCHROMIUM,
+ SubscribeValueCHROMIUM,
+ WGC3Denum,
+ WGC3Denum);
+DELEGATE_TO_GL_1(populateSubscribedValuesCHROMIUM,
+ PopulateSubscribedValuesCHROMIUM,
+ WGC3Denum);
+DELEGATE_TO_GL_3(uniformValuebufferCHROMIUM,
+ UniformValuebufferCHROMIUM,
+ WGC3Dint,
+ WGC3Denum,
+ WGC3Denum);
+
+void WebGraphicsContext3DImpl::insertEventMarkerEXT(
+ const WGC3Dchar* marker) {
+ gl_->InsertEventMarkerEXT(0, marker);
+}
+
+void WebGraphicsContext3DImpl::pushGroupMarkerEXT(
+ const WGC3Dchar* marker) {
+ gl_->PushGroupMarkerEXT(0, marker);
+}
+
+DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
+
+WebGLId WebGraphicsContext3DImpl::createVertexArrayOES() {
+ GLuint array;
+ gl_->GenVertexArraysOES(1, &array);
+ return array;
+}
+
+void WebGraphicsContext3DImpl::deleteVertexArrayOES(
+ WebGLId array) {
+ gl_->DeleteVertexArraysOES(1, &array);
+}
+
+DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean)
+DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId)
+
+DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
+ WGC3Denum, WGC3Dint)
+DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
+ WGC3Denum, WGC3Dint)
+
+DELEGATE_TO_GL_2R(mapBufferCHROMIUM, MapBufferCHROMIUM, WGC3Denum, WGC3Denum,
+ void*)
+DELEGATE_TO_GL_1R(unmapBufferCHROMIUM, UnmapBufferCHROMIUM, WGC3Denum,
+ WGC3Dboolean)
+
+DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum,
+ WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
+ WGC3Denum, WGC3Denum, const void*)
+DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
+ WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
+
+DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
+ WGC3Denum)
+
+DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*)
+
+DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum,
+ WGC3Dint, WGC3Dsizei, WGC3Dsizei)
+
+void WebGraphicsContext3DImpl::drawElementsInstancedANGLE(
+ WGC3Denum mode,
+ WGC3Dsizei count,
+ WGC3Denum type,
+ WGC3Dintptr offset,
+ WGC3Dsizei primcount) {
+ gl_->DrawElementsInstancedANGLE(
+ mode, count, type,
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount);
+}
+
+DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint,
+ WGC3Duint)
+
+DELEGATE_TO_GL_4R(createGpuMemoryBufferImageCHROMIUM,
+ CreateGpuMemoryBufferImageCHROMIUM,
+ WGC3Dsizei,
+ WGC3Dsizei,
+ WGC3Denum,
+ WGC3Denum,
+ WGC3Duint);
+
+DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
+
+DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT,
+ FramebufferTexture2DMultisampleEXT,
+ WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei)
+
+DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT,
+ RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei,
+ WGC3Denum, WGC3Dsizei, WGC3Dsizei)
+
+GrGLInterface* WebGraphicsContext3DImpl::createGrGLInterface() {
+ return skia_bindings::CreateCommandBufferSkiaGLBinding();
+}
+
+::gpu::gles2::GLES2ImplementationErrorMessageCallback*
+ WebGraphicsContext3DImpl::getErrorMessageCallback() {
+ if (!client_error_message_callback_) {
+ client_error_message_callback_.reset(
+ new WebGraphicsContext3DErrorMessageCallback(this));
+ }
+ return client_error_message_callback_.get();
+}
+
+void WebGraphicsContext3DImpl::OnErrorMessage(
+ const std::string& message, int id) {
+ if (error_message_callback_) {
+ blink::WebString str = blink::WebString::fromUTF8(message.c_str());
+ error_message_callback_->onErrorMessage(str, id);
+ }
+}
+
+// TODO(bajones): Look into removing these functions from the blink interface
+void WebGraphicsContext3DImpl::prepareTexture() {
+ NOTREACHED();
+}
+
+void WebGraphicsContext3DImpl::postSubBufferCHROMIUM(
+ int x, int y, int width, int height) {
+ NOTREACHED();
+}
+
+void WebGraphicsContext3DImpl::setVisibilityCHROMIUM(
+ bool visible) {
+ NOTREACHED();
+}
+
+void WebGraphicsContext3DImpl::copyTextureToParentTextureCHROMIUM(
+ WebGLId texture, WebGLId parentTexture) {
+ NOTIMPLEMENTED();
+}
+
+void WebGraphicsContext3DImpl::releaseShaderCompiler() {
+}
+
+// static
+void WebGraphicsContext3DImpl::ConvertAttributes(
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ ::gpu::gles2::ContextCreationAttribHelper* output_attribs) {
+ output_attribs->alpha_size = attributes.alpha ? 8 : 0;
+ output_attribs->depth_size = attributes.depth ? 24 : 0;
+ output_attribs->stencil_size = attributes.stencil ? 8 : 0;
+ output_attribs->samples = attributes.antialias ? 4 : 0;
+ output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
+ output_attribs->fail_if_major_perf_caveat =
+ attributes.failIfMajorPerformanceCaveat;
+ output_attribs->bind_generates_resource = false;
+}
+
+} // namespace gpu
+} // namespace webkit
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