Index: webkit/common/gpu/webgraphicscontext3d_impl.h |
diff --git a/webkit/common/gpu/webgraphicscontext3d_impl.h b/webkit/common/gpu/webgraphicscontext3d_impl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3ed0dd97269b502022db5751f1d0417f7aa6e72e |
--- /dev/null |
+++ b/webkit/common/gpu/webgraphicscontext3d_impl.h |
@@ -0,0 +1,614 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IMPL_H_ |
+#define WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IMPL_H_ |
+ |
+#include <string> |
+#include <vector> |
+ |
+#include "base/callback.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
+#include "third_party/WebKit/public/platform/WebString.h" |
+#include "webkit/common/gpu/webkit_gpu_export.h" |
+ |
+namespace gpu { |
+ |
+namespace gles2 { |
+class GLES2Interface; |
+class GLES2ImplementationErrorMessageCallback; |
+struct ContextCreationAttribHelper; |
+} |
+} |
+ |
+using blink::WebGLId; |
+ |
+using blink::WGC3Dbyte; |
+using blink::WGC3Dchar; |
+using blink::WGC3Denum; |
+using blink::WGC3Dboolean; |
+using blink::WGC3Dbitfield; |
+using blink::WGC3Dint; |
+using blink::WGC3Dsizei; |
+using blink::WGC3Duint; |
+using blink::WGC3Dfloat; |
+using blink::WGC3Dclampf; |
+using blink::WGC3Dintptr; |
+using blink::WGC3Dsizeiptr; |
+ |
+namespace webkit { |
+namespace gpu { |
+ |
+class WebGraphicsContext3DErrorMessageCallback; |
+ |
+class WEBKIT_GPU_EXPORT WebGraphicsContext3DImpl |
+ : public NON_EXPORTED_BASE(blink::WebGraphicsContext3D) { |
+ public: |
+ virtual ~WebGraphicsContext3DImpl(); |
+ |
+ //---------------------------------------------------------------------- |
+ // WebGraphicsContext3D methods |
+ |
+ virtual uint32_t lastFlushID(); |
+ |
+ virtual unsigned int insertSyncPoint(); |
+ virtual void waitSyncPoint(unsigned int sync_point); |
+ |
+ virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other); |
+ |
+ virtual void reshapeWithScaleFactor( |
+ int width, int height, float scale_factor); |
+ |
+ virtual void prepareTexture(); |
+ virtual void postSubBufferCHROMIUM(int x, int y, int width, int height); |
+ |
+ virtual void activeTexture(WGC3Denum texture); |
+ virtual void attachShader(WebGLId program, WebGLId shader); |
+ virtual void bindAttribLocation(WebGLId program, WGC3Duint index, |
+ const WGC3Dchar* name); |
+ virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
+ virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
+ virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); |
+ virtual void bindTexture(WGC3Denum target, WebGLId texture); |
+ virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, |
+ WGC3Dclampf blue, WGC3Dclampf alpha); |
+ virtual void blendEquation(WGC3Denum mode); |
+ virtual void blendEquationSeparate(WGC3Denum modeRGB, |
+ WGC3Denum modeAlpha); |
+ virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
+ virtual void blendFuncSeparate(WGC3Denum srcRGB, |
+ WGC3Denum dstRGB, |
+ WGC3Denum srcAlpha, |
+ WGC3Denum dstAlpha); |
+ |
+ virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, |
+ const void* data, WGC3Denum usage); |
+ virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
+ WGC3Dsizeiptr size, const void* data); |
+ |
+ virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
+ virtual void clear(WGC3Dbitfield mask); |
+ virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, |
+ WGC3Dclampf blue, WGC3Dclampf alpha); |
+ virtual void clearDepth(WGC3Dclampf depth); |
+ virtual void clearStencil(WGC3Dint s); |
+ virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
+ WGC3Dboolean blue, WGC3Dboolean alpha); |
+ virtual void compileShader(WebGLId shader); |
+ |
+ virtual void compressedTexImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border, |
+ WGC3Dsizei imageSize, |
+ const void* data); |
+ virtual void compressedTexSubImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Dsizei imageSize, |
+ const void* data); |
+ virtual void copyTexImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border); |
+ virtual void copyTexSubImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height); |
+ virtual void cullFace(WGC3Denum mode); |
+ virtual void depthFunc(WGC3Denum func); |
+ virtual void depthMask(WGC3Dboolean flag); |
+ virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
+ virtual void detachShader(WebGLId program, WebGLId shader); |
+ virtual void disable(WGC3Denum cap); |
+ virtual void disableVertexAttribArray(WGC3Duint index); |
+ virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
+ virtual void drawElements(WGC3Denum mode, |
+ WGC3Dsizei count, |
+ WGC3Denum type, |
+ WGC3Dintptr offset); |
+ |
+ virtual void enable(WGC3Denum cap); |
+ virtual void enableVertexAttribArray(WGC3Duint index); |
+ virtual void finish(); |
+ virtual void flush(); |
+ virtual void framebufferRenderbuffer(WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum renderbuffertarget, |
+ WebGLId renderbuffer); |
+ virtual void framebufferTexture2D(WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum textarget, |
+ WebGLId texture, |
+ WGC3Dint level); |
+ virtual void frontFace(WGC3Denum mode); |
+ virtual void generateMipmap(WGC3Denum target); |
+ |
+ virtual bool getActiveAttrib(WebGLId program, |
+ WGC3Duint index, |
+ ActiveInfo&); |
+ virtual bool getActiveUniform(WebGLId program, |
+ WGC3Duint index, |
+ ActiveInfo&); |
+ |
+ virtual void getAttachedShaders(WebGLId program, |
+ WGC3Dsizei maxCount, |
+ WGC3Dsizei* count, |
+ WebGLId* shaders); |
+ |
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
+ |
+ virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
+ |
+ virtual void getBufferParameteriv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual WGC3Denum getError(); |
+ |
+ virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
+ |
+ virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual blink::WebString getProgramInfoLog(WebGLId program); |
+ |
+ virtual void getRenderbufferParameteriv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual blink::WebString getShaderInfoLog(WebGLId shader); |
+ |
+ virtual void getShaderPrecisionFormat(WGC3Denum shadertype, |
+ WGC3Denum precisiontype, |
+ WGC3Dint* range, |
+ WGC3Dint* precision); |
+ |
+ virtual blink::WebString getShaderSource(WebGLId shader); |
+ virtual blink::WebString getString(WGC3Denum name); |
+ |
+ virtual void getTexParameterfv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dfloat* value); |
+ virtual void getTexParameteriv(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual void getUniformfv(WebGLId program, |
+ WGC3Dint location, |
+ WGC3Dfloat* value); |
+ virtual void getUniformiv(WebGLId program, |
+ WGC3Dint location, |
+ WGC3Dint* value); |
+ |
+ virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
+ |
+ virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, |
+ WGC3Dfloat* value); |
+ virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); |
+ |
+ virtual void hint(WGC3Denum target, WGC3Denum mode); |
+ virtual WGC3Dboolean isBuffer(WebGLId buffer); |
+ virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
+ virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
+ virtual WGC3Dboolean isProgram(WebGLId program); |
+ virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
+ virtual WGC3Dboolean isShader(WebGLId shader); |
+ virtual WGC3Dboolean isTexture(WebGLId texture); |
+ virtual void lineWidth(WGC3Dfloat); |
+ virtual void linkProgram(WebGLId program); |
+ virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
+ virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
+ |
+ virtual void readPixels(WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ void* pixels); |
+ |
+ virtual void releaseShaderCompiler(); |
+ virtual void renderbufferStorage(WGC3Denum target, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height); |
+ virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); |
+ virtual void scissor(WGC3Dint x, WGC3Dint y, |
+ WGC3Dsizei width, WGC3Dsizei height); |
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); |
+ virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
+ virtual void stencilFuncSeparate(WGC3Denum face, |
+ WGC3Denum func, |
+ WGC3Dint ref, |
+ WGC3Duint mask); |
+ virtual void stencilMask(WGC3Duint mask); |
+ virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
+ virtual void stencilOp(WGC3Denum fail, |
+ WGC3Denum zfail, |
+ WGC3Denum zpass); |
+ virtual void stencilOpSeparate(WGC3Denum face, |
+ WGC3Denum fail, |
+ WGC3Denum zfail, |
+ WGC3Denum zpass); |
+ |
+ virtual void texImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ |
+ virtual void texParameterf(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dfloat param); |
+ virtual void texParameteri(WGC3Denum target, |
+ WGC3Denum pname, |
+ WGC3Dint param); |
+ |
+ virtual void texSubImage2D(WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ |
+ virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
+ virtual void uniform1fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
+ virtual void uniform1iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
+ virtual void uniform2fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
+ virtual void uniform2iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniform3f(WGC3Dint location, |
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
+ virtual void uniform3fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform3i(WGC3Dint location, |
+ WGC3Dint x, WGC3Dint y, WGC3Dint z); |
+ virtual void uniform3iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniform4f(WGC3Dint location, |
+ WGC3Dfloat x, WGC3Dfloat y, |
+ WGC3Dfloat z, WGC3Dfloat w); |
+ virtual void uniform4fv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dfloat* v); |
+ virtual void uniform4i(WGC3Dint location, |
+ WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); |
+ virtual void uniform4iv(WGC3Dint location, |
+ WGC3Dsizei count, const WGC3Dint* v); |
+ virtual void uniformMatrix2fv(WGC3Dint location, |
+ WGC3Dsizei count, |
+ WGC3Dboolean transpose, |
+ const WGC3Dfloat* value); |
+ virtual void uniformMatrix3fv(WGC3Dint location, |
+ WGC3Dsizei count, |
+ WGC3Dboolean transpose, |
+ const WGC3Dfloat* value); |
+ virtual void uniformMatrix4fv(WGC3Dint location, |
+ WGC3Dsizei count, |
+ WGC3Dboolean transpose, |
+ const WGC3Dfloat* value); |
+ |
+ virtual void useProgram(WebGLId program); |
+ virtual void validateProgram(WebGLId program); |
+ |
+ virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
+ virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
+ virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib3f(WGC3Duint index, |
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
+ virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib4f(WGC3Duint index, |
+ WGC3Dfloat x, WGC3Dfloat y, |
+ WGC3Dfloat z, WGC3Dfloat w); |
+ virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttribPointer(WGC3Duint index, |
+ WGC3Dint size, |
+ WGC3Denum type, |
+ WGC3Dboolean normalized, |
+ WGC3Dsizei stride, |
+ WGC3Dintptr offset); |
+ |
+ virtual void viewport(WGC3Dint x, WGC3Dint y, |
+ WGC3Dsizei width, WGC3Dsizei height); |
+ |
+ // Support for buffer creation and deletion |
+ virtual void genBuffers(WGC3Dsizei count, WebGLId* ids); |
+ virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids); |
+ virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids); |
+ virtual void genTextures(WGC3Dsizei count, WebGLId* ids); |
+ |
+ virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids); |
+ virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids); |
+ virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids); |
+ virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids); |
+ |
+ virtual WebGLId createBuffer(); |
+ virtual WebGLId createFramebuffer(); |
+ virtual WebGLId createRenderbuffer(); |
+ virtual WebGLId createTexture(); |
+ |
+ virtual void deleteBuffer(WebGLId); |
+ virtual void deleteFramebuffer(WebGLId); |
+ virtual void deleteRenderbuffer(WebGLId); |
+ virtual void deleteTexture(WebGLId); |
+ |
+ virtual WebGLId createProgram(); |
+ virtual WebGLId createShader(WGC3Denum); |
+ |
+ virtual void deleteProgram(WebGLId); |
+ virtual void deleteShader(WebGLId); |
+ |
+ virtual void synthesizeGLError(WGC3Denum); |
+ |
+ virtual void* mapBufferSubDataCHROMIUM( |
+ WGC3Denum target, WGC3Dintptr offset, |
+ WGC3Dsizeiptr size, WGC3Denum access); |
+ virtual void unmapBufferSubDataCHROMIUM(const void*); |
+ virtual void* mapTexSubImage2DCHROMIUM( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ WGC3Denum access); |
+ virtual void unmapTexSubImage2DCHROMIUM(const void*); |
+ |
+ virtual void setVisibilityCHROMIUM(bool visible); |
+ |
+ virtual void discardFramebufferEXT(WGC3Denum target, |
+ WGC3Dsizei numAttachments, |
+ const WGC3Denum* attachments); |
+ virtual void copyTextureToParentTextureCHROMIUM( |
+ WebGLId texture, WebGLId parentTexture); |
+ |
+ virtual blink::WebString getRequestableExtensionsCHROMIUM(); |
+ virtual void requestExtensionCHROMIUM(const char*); |
+ |
+ virtual void blitFramebufferCHROMIUM( |
+ WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
+ WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
+ WGC3Dbitfield mask, WGC3Denum filter); |
+ virtual void renderbufferStorageMultisampleCHROMIUM( |
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
+ WGC3Dsizei width, WGC3Dsizei height); |
+ |
+ virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader); |
+ |
+ virtual void setContextLostCallback( |
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); |
+ |
+ virtual void setErrorMessageCallback( |
+ WebGraphicsContext3D::WebGraphicsErrorMessageCallback* callback); |
+ |
+ virtual void texImageIOSurface2DCHROMIUM( |
+ WGC3Denum target, WGC3Dint width, WGC3Dint height, |
+ WGC3Duint ioSurfaceId, WGC3Duint plane); |
+ |
+ virtual void texStorage2DEXT( |
+ WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, |
+ WGC3Dint width, WGC3Dint height); |
+ |
+ virtual WebGLId createQueryEXT(); |
+ virtual void deleteQueryEXT(WebGLId query); |
+ virtual WGC3Dboolean isQueryEXT(WGC3Duint query); |
+ virtual void beginQueryEXT(WGC3Denum target, WebGLId query); |
+ virtual void endQueryEXT(WGC3Denum target); |
+ virtual void getQueryivEXT( |
+ WGC3Denum target, WGC3Denum pname, WGC3Dint* params); |
+ virtual void getQueryObjectuivEXT( |
+ WebGLId query, WGC3Denum pname, WGC3Duint* params); |
+ |
+ virtual void copyTextureCHROMIUM(WGC3Denum target, WebGLId source_id, |
+ WebGLId dest_id, WGC3Dint level, |
+ WGC3Denum internal_format, |
+ WGC3Denum dest_type); |
+ |
+ virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, |
+ const WGC3Dchar* uniform); |
+ |
+ virtual void shallowFlushCHROMIUM(); |
+ virtual void shallowFinishCHROMIUM(); |
+ |
+ virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox); |
+ virtual void produceTextureCHROMIUM(WGC3Denum target, |
+ const WGC3Dbyte* mailbox); |
+ virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target, |
+ const WGC3Dbyte* mailbox); |
+ virtual void consumeTextureCHROMIUM(WGC3Denum target, |
+ const WGC3Dbyte* mailbox); |
+ virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target, |
+ const WGC3Dbyte* mailbox); |
+ |
+ virtual void genValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids); |
+ virtual WebGLId createValuebufferCHROMIUM(); |
+ virtual void deleteValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids); |
+ virtual void deleteValuebufferCHROMIUM(WebGLId); |
+ virtual void bindValuebufferCHROMIUM(WGC3Denum target, WebGLId valuebuffer); |
+ virtual WGC3Dboolean isValuebufferCHROMIUM(WebGLId renderbuffer); |
+ virtual void subscribeValueCHROMIUM(WGC3Denum target, WGC3Denum subscription); |
+ virtual void populateSubscribedValuesCHROMIUM(WGC3Denum target); |
+ virtual void uniformValuebufferCHROMIUM(WGC3Dint location, |
+ WGC3Denum target, |
+ WGC3Denum subscription); |
+ |
+ virtual void insertEventMarkerEXT(const WGC3Dchar* marker); |
+ virtual void pushGroupMarkerEXT(const WGC3Dchar* marker); |
+ virtual void popGroupMarkerEXT(); |
+ |
+ // GL_OES_vertex_array_object |
+ virtual WebGLId createVertexArrayOES(); |
+ virtual void deleteVertexArrayOES(WebGLId array); |
+ virtual WGC3Dboolean isVertexArrayOES(WebGLId array); |
+ virtual void bindVertexArrayOES(WebGLId array); |
+ |
+ virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id); |
+ virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id); |
+ |
+ virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access); |
+ virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target); |
+ |
+ // Async pixel transfer functions. |
+ virtual void asyncTexImage2DCHROMIUM( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ virtual void asyncTexSubImage2DCHROMIUM( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum target); |
+ |
+ // GL_EXT_draw_buffers |
+ virtual void drawBuffersEXT( |
+ WGC3Dsizei n, |
+ const WGC3Denum* bufs); |
+ |
+ // GL_ANGLE_instanced_arrays |
+ virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first, |
+ WGC3Dsizei count, WGC3Dsizei primcount); |
+ virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count, |
+ WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount); |
+ virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor); |
+ |
+ // GL_CHROMIUM_gpu_memory_buffer_image |
+ virtual WGC3Duint createGpuMemoryBufferImageCHROMIUM(WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum internalformat, |
+ WGC3Denum usage); |
+ virtual void destroyImageCHROMIUM(WGC3Duint image_id); |
+ |
+ // GL_EXT_multisampled_render_to_texture |
+ virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum textarget, |
+ WebGLId texture, |
+ WGC3Dint level, |
+ WGC3Dsizei samples); |
+ virtual void renderbufferStorageMultisampleEXT( |
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
+ WGC3Dsizei width, WGC3Dsizei height); |
+ |
+ virtual GrGLInterface* createGrGLInterface(); |
+ |
+ ::gpu::gles2::GLES2Interface* GetGLInterface() { |
+ return gl_; |
+ } |
+ |
+ // Convert WebGL context creation attributes into command buffer / EGL size |
+ // requests. |
+ static void ConvertAttributes( |
+ const blink::WebGraphicsContext3D::Attributes& attributes, |
+ ::gpu::gles2::ContextCreationAttribHelper* output_attribs); |
+ |
+ protected: |
+ friend class WebGraphicsContext3DErrorMessageCallback; |
+ |
+ WebGraphicsContext3DImpl(); |
+ |
+ ::gpu::gles2::GLES2ImplementationErrorMessageCallback* |
+ getErrorMessageCallback(); |
+ virtual void OnErrorMessage(const std::string& message, int id); |
+ |
+ void setGLInterface(::gpu::gles2::GLES2Interface* gl) { |
+ gl_ = gl; |
+ } |
+ |
+ bool initialized_; |
+ bool initialize_failed_; |
+ |
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_; |
+ WGC3Denum context_lost_reason_; |
+ |
+ WebGraphicsContext3D::WebGraphicsErrorMessageCallback* |
+ error_message_callback_; |
+ scoped_ptr<WebGraphicsContext3DErrorMessageCallback> |
+ client_error_message_callback_; |
+ |
+ // Errors raised by synthesizeGLError(). |
+ std::vector<WGC3Denum> synthetic_errors_; |
+ |
+ ::gpu::gles2::GLES2Interface* gl_; |
+ bool lose_context_when_out_of_memory_; |
+ uint32_t flush_id_; |
+}; |
+ |
+} // namespace gpu |
+} // namespace webkit |
+ |
+#endif // WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IMPL_H_ |