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Unified Diff: Source/core/layout/FloatingObjects.cpp

Issue 763173003: Convert RenderBlockFlow code to use FloatingObject references (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: addressed review comments Created 5 years, 9 months ago
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Index: Source/core/layout/FloatingObjects.cpp
diff --git a/Source/core/layout/FloatingObjects.cpp b/Source/core/layout/FloatingObjects.cpp
index 1a8166162bb0215deae347c793fb8bed01627001..d543e5a282a5dee2ed1f221e6447d57912628561 100644
--- a/Source/core/layout/FloatingObjects.cpp
+++ b/Source/core/layout/FloatingObjects.cpp
@@ -212,9 +212,9 @@ LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatT
LayoutUnit lowestFloatBottomLeft = 0;
LayoutUnit lowestFloatBottomRight = 0;
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* floatingObject = it->get();
- if (floatingObject->isPlaced()) {
- FloatingObject::Type curType = floatingObject->type();
+ FloatingObject& floatingObject = *it->get();
Julien - ping for review 2015/03/18 01:36:07 It seems like this could be a const FloatingObject
Sunil Ratnu 2015/06/04 08:40:46 Done.
+ if (floatingObject.isPlaced()) {
+ FloatingObject::Type curType = floatingObject.type();
LayoutUnit curFloatLogicalBottom = m_renderer->logicalBottomForFloat(floatingObject);
if (curType & FloatingObject::FloatLeft)
lowestFloatBottomLeft = std::max(lowestFloatBottomLeft, curFloatLogicalBottom);
@@ -227,8 +227,8 @@ LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatT
setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatRight, lowestFloatBottomRight);
} else {
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
- FloatingObject* floatingObject = it->get();
- if (floatingObject->isPlaced() && floatingObject->type() == floatType)
+ FloatingObject& floatingObject = *it->get();
Julien - ping for review 2015/03/18 01:36:07 Ditto.
Sunil Ratnu 2015/06/04 08:40:46 Done.
+ if (floatingObject.isPlaced() && floatingObject.type() == floatType)
lowestFloatBottom = std::max(lowestFloatBottom, m_renderer->logicalBottomForFloat(floatingObject));
}
setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, floatType, lowestFloatBottom);
@@ -363,9 +363,9 @@ void FloatingObjects::computePlacedFloatsTree()
FloatingObjectSetIterator it = m_set.begin();
FloatingObjectSetIterator end = m_set.end();
for (; it != end; ++it) {
- FloatingObject* floatingObject = it->get();
- if (floatingObject->isPlaced())
- m_placedFloatsTree.add(intervalForFloatingObject(floatingObject));
+ FloatingObject& floatingObject = *it->get();
+ if (floatingObject.isPlaced())
+ m_placedFloatsTree.add(intervalForFloatingObject(&floatingObject));
Julien - ping for review 2015/03/18 01:36:07 It seems like intervalForFloatingObject should tak
Sunil Ratnu 2015/06/04 08:40:46 Done.
}
}
@@ -438,7 +438,7 @@ inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop,
template<>
inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
+ LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject);
if (logicalRight > m_offset) {
m_offset = logicalRight;
return true;
@@ -449,7 +449,7 @@ inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::
template<>
inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
+ LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject);
if (logicalLeft < m_offset) {
m_offset = logicalLeft;
return true;
@@ -460,30 +460,30 @@ inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>:
template <FloatingObject::Type FloatTypeValue>
LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemaining() const
{
- return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(this->m_outermostFloat) - this->m_lineTop : LayoutUnit(1);
+ return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(*(this->m_outermostFloat)) - this->m_lineTop : LayoutUnit(1);
}
template <FloatingObject::Type FloatTypeValue>
inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval)
{
- const FloatingObject* floatingObject = interval.data();
- if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom))
+ const FloatingObject& floatingObject = *(interval.data());
+ if (floatingObject.type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom))
return;
// Make sure the float hasn't changed since it was added to the placed floats tree.
- ASSERT(floatingObject->isPlaced());
+ ASSERT(floatingObject.isPlaced());
ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floatingObject));
ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject));
- bool floatIsNewExtreme = updateOffsetIfNeeded(*floatingObject);
+ bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject);
if (floatIsNewExtreme)
- m_outermostFloat = floatingObject;
+ m_outermostFloat = &floatingObject;
}
template<>
inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
+ LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject);
if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOutsideInfo()) {
ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
if (!shapeDeltas.lineOverlapsShape())
@@ -502,7 +502,7 @@ inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::u
template<>
inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
{
- LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
+ LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject);
if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOutsideInfo()) {
ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
if (!shapeDeltas.lineOverlapsShape())
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