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Side by Side Diff: Source/core/layout/FloatingObjects.cpp

Issue 763173003: Convert RenderBlockFlow code to use FloatingObject references (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: addressed review comments Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2007 David Smith (catfish.man@gmail.com) 4 * (C) 2007 David Smith (catfish.man@gmail.com)
5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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205 } 205 }
206 } 206 }
207 207
208 LayoutUnit lowestFloatBottom = 0; 208 LayoutUnit lowestFloatBottom = 0;
209 const FloatingObjectSet& floatingObjectSet = set(); 209 const FloatingObjectSet& floatingObjectSet = set();
210 FloatingObjectSetIterator end = floatingObjectSet.end(); 210 FloatingObjectSetIterator end = floatingObjectSet.end();
211 if (floatType == FloatingObject::FloatLeftRight) { 211 if (floatType == FloatingObject::FloatLeftRight) {
212 LayoutUnit lowestFloatBottomLeft = 0; 212 LayoutUnit lowestFloatBottomLeft = 0;
213 LayoutUnit lowestFloatBottomRight = 0; 213 LayoutUnit lowestFloatBottomRight = 0;
214 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end ; ++it) { 214 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end ; ++it) {
215 FloatingObject* floatingObject = it->get(); 215 FloatingObject& floatingObject = *it->get();
Julien - ping for review 2015/03/18 01:36:07 It seems like this could be a const FloatingObject
Sunil Ratnu 2015/06/04 08:40:46 Done.
216 if (floatingObject->isPlaced()) { 216 if (floatingObject.isPlaced()) {
217 FloatingObject::Type curType = floatingObject->type(); 217 FloatingObject::Type curType = floatingObject.type();
218 LayoutUnit curFloatLogicalBottom = m_renderer->logicalBottomForF loat(floatingObject); 218 LayoutUnit curFloatLogicalBottom = m_renderer->logicalBottomForF loat(floatingObject);
219 if (curType & FloatingObject::FloatLeft) 219 if (curType & FloatingObject::FloatLeft)
220 lowestFloatBottomLeft = std::max(lowestFloatBottomLeft, curF loatLogicalBottom); 220 lowestFloatBottomLeft = std::max(lowestFloatBottomLeft, curF loatLogicalBottom);
221 if (curType & FloatingObject::FloatRight) 221 if (curType & FloatingObject::FloatRight)
222 lowestFloatBottomRight = std::max(lowestFloatBottomRight, cu rFloatLogicalBottom); 222 lowestFloatBottomRight = std::max(lowestFloatBottomRight, cu rFloatLogicalBottom);
223 } 223 }
224 } 224 }
225 lowestFloatBottom = std::max(lowestFloatBottomLeft, lowestFloatBottomRig ht); 225 lowestFloatBottom = std::max(lowestFloatBottomLeft, lowestFloatBottomRig ht);
226 setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObj ect::FloatLeft, lowestFloatBottomLeft); 226 setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObj ect::FloatLeft, lowestFloatBottomLeft);
227 setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObj ect::FloatRight, lowestFloatBottomRight); 227 setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObj ect::FloatRight, lowestFloatBottomRight);
228 } else { 228 } else {
229 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end ; ++it) { 229 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end ; ++it) {
230 FloatingObject* floatingObject = it->get(); 230 FloatingObject& floatingObject = *it->get();
Julien - ping for review 2015/03/18 01:36:07 Ditto.
Sunil Ratnu 2015/06/04 08:40:46 Done.
231 if (floatingObject->isPlaced() && floatingObject->type() == floatTyp e) 231 if (floatingObject.isPlaced() && floatingObject.type() == floatType)
232 lowestFloatBottom = std::max(lowestFloatBottom, m_renderer->logi calBottomForFloat(floatingObject)); 232 lowestFloatBottom = std::max(lowestFloatBottom, m_renderer->logi calBottomForFloat(floatingObject));
233 } 233 }
234 setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, floatType, lowestFloatBottom); 234 setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, floatType, lowestFloatBottom);
235 } 235 }
236 236
237 return lowestFloatBottom; 237 return lowestFloatBottom;
238 } 238 }
239 239
240 bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, Float ingObject::Type type) const 240 bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, Float ingObject::Type type) const
241 { 241 {
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356 356
357 void FloatingObjects::computePlacedFloatsTree() 357 void FloatingObjects::computePlacedFloatsTree()
358 { 358 {
359 ASSERT(!m_placedFloatsTree.isInitialized()); 359 ASSERT(!m_placedFloatsTree.isInitialized());
360 if (m_set.isEmpty()) 360 if (m_set.isEmpty())
361 return; 361 return;
362 m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena()); 362 m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena());
363 FloatingObjectSetIterator it = m_set.begin(); 363 FloatingObjectSetIterator it = m_set.begin();
364 FloatingObjectSetIterator end = m_set.end(); 364 FloatingObjectSetIterator end = m_set.end();
365 for (; it != end; ++it) { 365 for (; it != end; ++it) {
366 FloatingObject* floatingObject = it->get(); 366 FloatingObject& floatingObject = *it->get();
367 if (floatingObject->isPlaced()) 367 if (floatingObject.isPlaced())
368 m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); 368 m_placedFloatsTree.add(intervalForFloatingObject(&floatingObject));
Julien - ping for review 2015/03/18 01:36:07 It seems like intervalForFloatingObject should tak
Sunil Ratnu 2015/06/04 08:40:46 Done.
369 } 369 }
370 } 370 }
371 371
372 LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixe dOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) 372 LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixe dOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining)
373 { 373 {
374 int logicalTopAsInt = roundToInt(logicalTop); 374 int logicalTopAsInt = roundToInt(logicalTop);
375 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m _renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); 375 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m _renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset);
376 placedFloatsTree().allOverlapsWithAdapter(adapter); 376 placedFloatsTree().allOverlapsWithAdapter(adapter);
377 377
378 if (heightRemaining) 378 if (heightRemaining)
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431 // The bottom of the object overlaps the float 431 // The bottom of the object overlaps the float
432 if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= f loatBottom) 432 if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= f loatBottom)
433 return true; 433 return true;
434 434
435 return false; 435 return false;
436 } 436 }
437 437
438 template<> 438 template<>
439 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>:: updateOffsetIfNeeded(const FloatingObject& floatingObject) 439 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>:: updateOffsetIfNeeded(const FloatingObject& floatingObject)
440 { 440 {
441 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject); 441 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject);
442 if (logicalRight > m_offset) { 442 if (logicalRight > m_offset) {
443 m_offset = logicalRight; 443 m_offset = logicalRight;
444 return true; 444 return true;
445 } 445 }
446 return false; 446 return false;
447 } 447 }
448 448
449 template<> 449 template<>
450 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>: :updateOffsetIfNeeded(const FloatingObject& floatingObject) 450 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>: :updateOffsetIfNeeded(const FloatingObject& floatingObject)
451 { 451 {
452 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject); 452 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject);
453 if (logicalLeft < m_offset) { 453 if (logicalLeft < m_offset) {
454 m_offset = logicalLeft; 454 m_offset = logicalLeft;
455 return true; 455 return true;
456 } 456 }
457 return false; 457 return false;
458 } 458 }
459 459
460 template <FloatingObject::Type FloatTypeValue> 460 template <FloatingObject::Type FloatTypeValue>
461 LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemain ing() const 461 LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemain ing() const
462 { 462 {
463 return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(this ->m_outermostFloat) - this->m_lineTop : LayoutUnit(1); 463 return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(*(th is->m_outermostFloat)) - this->m_lineTop : LayoutUnit(1);
464 } 464 }
465 465
466 template <FloatingObject::Type FloatTypeValue> 466 template <FloatingObject::Type FloatTypeValue>
467 inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const Int ervalType& interval) 467 inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const Int ervalType& interval)
468 { 468 {
469 const FloatingObject* floatingObject = interval.data(); 469 const FloatingObject& floatingObject = *(interval.data());
470 if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.lo w(), interval.high(), m_lineTop, m_lineBottom)) 470 if (floatingObject.type() != FloatTypeValue || !rangesIntersect(interval.low (), interval.high(), m_lineTop, m_lineBottom))
471 return; 471 return;
472 472
473 // Make sure the float hasn't changed since it was added to the placed float s tree. 473 // Make sure the float hasn't changed since it was added to the placed float s tree.
474 ASSERT(floatingObject->isPlaced()); 474 ASSERT(floatingObject.isPlaced());
475 ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floating Object)); 475 ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floating Object));
476 ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floa tingObject)); 476 ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floa tingObject));
477 477
478 bool floatIsNewExtreme = updateOffsetIfNeeded(*floatingObject); 478 bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject);
479 if (floatIsNewExtreme) 479 if (floatIsNewExtreme)
480 m_outermostFloat = floatingObject; 480 m_outermostFloat = &floatingObject;
481 } 481 }
482 482
483 template<> 483 template<>
484 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::u pdateOffsetIfNeeded(const FloatingObject& floatingObject) 484 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::u pdateOffsetIfNeeded(const FloatingObject& floatingObject)
485 { 485 {
486 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject); 486 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject);
487 if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOut sideInfo()) { 487 if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOut sideInfo()) {
488 ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainin gBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); 488 ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainin gBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
489 if (!shapeDeltas.lineOverlapsShape()) 489 if (!shapeDeltas.lineOverlapsShape())
490 return false; 490 return false;
491 491
492 logicalRight += shapeDeltas.rightMarginBoxDelta(); 492 logicalRight += shapeDeltas.rightMarginBoxDelta();
493 } 493 }
494 if (logicalRight > m_offset) { 494 if (logicalRight > m_offset) {
495 m_offset = logicalRight; 495 m_offset = logicalRight;
496 return true; 496 return true;
497 } 497 }
498 498
499 return false; 499 return false;
500 } 500 }
501 501
502 template<> 502 template<>
503 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>:: updateOffsetIfNeeded(const FloatingObject& floatingObject) 503 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>:: updateOffsetIfNeeded(const FloatingObject& floatingObject)
504 { 504 {
505 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject); 505 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject);
506 if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOut sideInfo()) { 506 if (ShapeOutsideInfo* shapeOutside = floatingObject.layoutObject()->shapeOut sideInfo()) {
507 ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainin gBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); 507 ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainin gBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
508 if (!shapeDeltas.lineOverlapsShape()) 508 if (!shapeDeltas.lineOverlapsShape())
509 return false; 509 return false;
510 510
511 logicalLeft += shapeDeltas.leftMarginBoxDelta(); 511 logicalLeft += shapeDeltas.leftMarginBoxDelta();
512 } 512 }
513 if (logicalLeft < m_offset) { 513 if (logicalLeft < m_offset) {
514 m_offset = logicalLeft; 514 m_offset = logicalLeft;
515 return true; 515 return true;
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526 } 526 }
527 527
528 String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObje ct) 528 String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObje ct)
529 { 529 {
530 return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->fr ameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floating Object->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnapped MaxY()); 530 return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->fr ameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floating Object->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnapped MaxY());
531 } 531 }
532 #endif 532 #endif
533 533
534 534
535 } // namespace blink 535 } // namespace blink
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