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Unified Diff: gpu/command_buffer/client/gles2_implementation_autogen.h

Issue 761903003: Update from https://crrev.com/306655 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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Index: gpu/command_buffer/client/gles2_implementation_autogen.h
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h
index f58c0a80a81b75ed01eeb4c4a82f12e89ec45c5f..66cfcefcbf706b04496e1db6c99d73f23b489aa7 100644
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h
+++ b/gpu/command_buffer/client/gles2_implementation_autogen.h
@@ -94,6 +94,12 @@ void CompressedTexSubImage2D(GLenum target,
GLsizei imageSize,
const void* data) override;
+void CopyBufferSubData(GLenum readtarget,
+ GLenum writetarget,
+ GLintptr readoffset,
+ GLintptr writeoffset,
+ GLsizeiptr size) override;
+
void CopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
@@ -164,6 +170,12 @@ void FramebufferTexture2D(GLenum target,
GLuint texture,
GLint level) override;
+void FramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer) override;
+
void FrontFace(GLenum mode) override;
void GenBuffers(GLsizei n, GLuint* buffers) override;
@@ -214,6 +226,12 @@ void GetFramebufferAttachmentParameteriv(GLenum target,
void GetIntegerv(GLenum pname, GLint* params) override;
+void GetInternalformativ(GLenum target,
+ GLenum format,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params) override;
+
void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
void GetProgramInfoLog(GLuint program,
@@ -354,6 +372,13 @@ void TexParameteri(GLenum target, GLenum pname, GLint param) override;
void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override;
+void TexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) override;
+
void TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
@@ -372,6 +397,10 @@ void Uniform1i(GLint location, GLint x) override;
void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
+void Uniform1ui(GLint location, GLuint x) override;
+
+void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
+
void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
@@ -380,6 +409,10 @@ void Uniform2i(GLint location, GLint x, GLint y) override;
void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
+void Uniform2ui(GLint location, GLuint x, GLuint y) override;
+
+void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
+
void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
@@ -388,6 +421,10 @@ void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
+void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
+
+void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
+
void Uniform4f(GLint location,
GLfloat x,
GLfloat y,
@@ -400,21 +437,59 @@ void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
+void Uniform4ui(GLint location,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) override;
+
+void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
+
void UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
+void UniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+
+void UniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+
void UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
+void UniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+
+void UniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+
void UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
+void UniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+
+void UniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+
void UseProgram(GLuint program) override;
void ValidateProgram(GLuint program) override;
@@ -439,6 +514,24 @@ void VertexAttrib4f(GLuint indx,
void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
+void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) override;
+
+void VertexAttribI4iv(GLuint indx, const GLint* values) override;
+
+void VertexAttribI4ui(GLuint indx,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) override;
+
+void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
+
+void VertexAttribIPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr) override;
+
void VertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
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