| Index: gpu/command_buffer/client/gles2_implementation_autogen.h
|
| diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h
|
| index f58c0a80a81b75ed01eeb4c4a82f12e89ec45c5f..66cfcefcbf706b04496e1db6c99d73f23b489aa7 100644
|
| --- a/gpu/command_buffer/client/gles2_implementation_autogen.h
|
| +++ b/gpu/command_buffer/client/gles2_implementation_autogen.h
|
| @@ -94,6 +94,12 @@ void CompressedTexSubImage2D(GLenum target,
|
| GLsizei imageSize,
|
| const void* data) override;
|
|
|
| +void CopyBufferSubData(GLenum readtarget,
|
| + GLenum writetarget,
|
| + GLintptr readoffset,
|
| + GLintptr writeoffset,
|
| + GLsizeiptr size) override;
|
| +
|
| void CopyTexImage2D(GLenum target,
|
| GLint level,
|
| GLenum internalformat,
|
| @@ -164,6 +170,12 @@ void FramebufferTexture2D(GLenum target,
|
| GLuint texture,
|
| GLint level) override;
|
|
|
| +void FramebufferTextureLayer(GLenum target,
|
| + GLenum attachment,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLint layer) override;
|
| +
|
| void FrontFace(GLenum mode) override;
|
|
|
| void GenBuffers(GLsizei n, GLuint* buffers) override;
|
| @@ -214,6 +226,12 @@ void GetFramebufferAttachmentParameteriv(GLenum target,
|
|
|
| void GetIntegerv(GLenum pname, GLint* params) override;
|
|
|
| +void GetInternalformativ(GLenum target,
|
| + GLenum format,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLint* params) override;
|
| +
|
| void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
|
|
|
| void GetProgramInfoLog(GLuint program,
|
| @@ -354,6 +372,13 @@ void TexParameteri(GLenum target, GLenum pname, GLint param) override;
|
|
|
| void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override;
|
|
|
| +void TexStorage3D(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalFormat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth) override;
|
| +
|
| void TexSubImage2D(GLenum target,
|
| GLint level,
|
| GLint xoffset,
|
| @@ -372,6 +397,10 @@ void Uniform1i(GLint location, GLint x) override;
|
|
|
| void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
|
|
|
| +void Uniform1ui(GLint location, GLuint x) override;
|
| +
|
| +void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| +
|
| void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
|
|
|
| void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
|
| @@ -380,6 +409,10 @@ void Uniform2i(GLint location, GLint x, GLint y) override;
|
|
|
| void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
|
|
|
| +void Uniform2ui(GLint location, GLuint x, GLuint y) override;
|
| +
|
| +void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| +
|
| void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
|
|
|
| void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
|
| @@ -388,6 +421,10 @@ void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
|
|
|
| void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
|
|
|
| +void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
|
| +
|
| +void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| +
|
| void Uniform4f(GLint location,
|
| GLfloat x,
|
| GLfloat y,
|
| @@ -400,21 +437,59 @@ void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
|
|
|
| void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
|
|
|
| +void Uniform4ui(GLint location,
|
| + GLuint x,
|
| + GLuint y,
|
| + GLuint z,
|
| + GLuint w) override;
|
| +
|
| +void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
|
| +
|
| void UniformMatrix2fv(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| const GLfloat* value) override;
|
|
|
| +void UniformMatrix2x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +
|
| +void UniformMatrix2x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +
|
| void UniformMatrix3fv(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| const GLfloat* value) override;
|
|
|
| +void UniformMatrix3x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +
|
| +void UniformMatrix3x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +
|
| void UniformMatrix4fv(GLint location,
|
| GLsizei count,
|
| GLboolean transpose,
|
| const GLfloat* value) override;
|
|
|
| +void UniformMatrix4x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +
|
| +void UniformMatrix4x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +
|
| void UseProgram(GLuint program) override;
|
|
|
| void ValidateProgram(GLuint program) override;
|
| @@ -439,6 +514,24 @@ void VertexAttrib4f(GLuint indx,
|
|
|
| void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
|
|
|
| +void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) override;
|
| +
|
| +void VertexAttribI4iv(GLuint indx, const GLint* values) override;
|
| +
|
| +void VertexAttribI4ui(GLuint indx,
|
| + GLuint x,
|
| + GLuint y,
|
| + GLuint z,
|
| + GLuint w) override;
|
| +
|
| +void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
|
| +
|
| +void VertexAttribIPointer(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLsizei stride,
|
| + const void* ptr) override;
|
| +
|
| void VertexAttribPointer(GLuint indx,
|
| GLint size,
|
| GLenum type,
|
|
|