Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(100)

Unified Diff: gpu/command_buffer/client/gles2_implementation_impl_autogen.h

Issue 761903003: Update from https://crrev.com/306655 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: gpu/command_buffer/client/gles2_implementation_impl_autogen.h
diff --git a/gpu/command_buffer/client/gles2_implementation_impl_autogen.h b/gpu/command_buffer/client/gles2_implementation_impl_autogen.h
index 8541e777423328292af595862b808c9e04b9562d..d67e7edf0059f85c44d8fea7d026fe6585ae0cca 100644
--- a/gpu/command_buffer/client/gles2_implementation_impl_autogen.h
+++ b/gpu/command_buffer/client/gles2_implementation_impl_autogen.h
@@ -209,6 +209,34 @@ void GLES2Implementation::CompileShader(GLuint shader) {
CheckGLError();
}
+void GLES2Implementation::CopyBufferSubData(GLenum readtarget,
+ GLenum writetarget,
+ GLintptr readoffset,
+ GLintptr writeoffset,
+ GLsizeiptr size) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCopyBufferSubData("
+ << GLES2Util::GetStringBufferTarget(readtarget) << ", "
+ << GLES2Util::GetStringBufferTarget(writetarget) << ", "
+ << readoffset << ", " << writeoffset << ", " << size
+ << ")");
+ if (readoffset < 0) {
+ SetGLError(GL_INVALID_VALUE, "glCopyBufferSubData", "readoffset < 0");
+ return;
+ }
+ if (writeoffset < 0) {
+ SetGLError(GL_INVALID_VALUE, "glCopyBufferSubData", "writeoffset < 0");
+ return;
+ }
+ if (size < 0) {
+ SetGLError(GL_INVALID_VALUE, "glCopyBufferSubData", "size < 0");
+ return;
+ }
+ helper_->CopyBufferSubData(readtarget, writetarget, readoffset, writeoffset,
+ size);
+ CheckGLError();
+}
+
void GLES2Implementation::CopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
@@ -474,6 +502,20 @@ void GLES2Implementation::FramebufferTexture2D(GLenum target,
CheckGLError();
}
+void GLES2Implementation::FramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFramebufferTextureLayer("
+ << GLES2Util::GetStringFrameBufferTarget(target) << ", "
+ << GLES2Util::GetStringAttachment(attachment) << ", "
+ << texture << ", " << level << ", " << layer << ")");
+ helper_->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ CheckGLError();
+}
+
void GLES2Implementation::FrontFace(GLenum mode) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFrontFace("
@@ -717,6 +759,44 @@ void GLES2Implementation::GetIntegerv(GLenum pname, GLint* params) {
});
CheckGLError();
}
+void GLES2Implementation::GetInternalformativ(GLenum target,
+ GLenum format,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params);
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetInternalformativ("
+ << GLES2Util::GetStringRenderBufferTarget(target) << ", "
+ << GLES2Util::GetStringRenderBufferFormat(format) << ", "
+ << GLES2Util::GetStringRenderBufferParameter(pname) << ", "
+ << bufSize << ", " << static_cast<const void*>(params)
+ << ")");
+ if (bufSize < 0) {
+ SetGLError(GL_INVALID_VALUE, "glGetInternalformativ", "bufSize < 0");
+ return;
+ }
+ TRACE_EVENT0("gpu", "GLES2Implementation::GetInternalformativ");
+ if (GetInternalformativHelper(target, format, pname, bufSize, params)) {
+ return;
+ }
+ typedef cmds::GetInternalformativ::Result Result;
+ Result* result = GetResultAs<Result*>();
+ if (!result) {
+ return;
+ }
+ result->SetNumResults(0);
+ helper_->GetInternalformativ(target, format, pname, bufSize, GetResultShmId(),
+ GetResultShmOffset());
+ WaitForCmd();
+ result->CopyResult(params);
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (int32_t i = 0; i < result->GetNumResults(); ++i) {
+ GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
+ }
+ });
+ CheckGLError();
+}
void GLES2Implementation::GetProgramiv(GLuint program,
GLenum pname,
GLint* params) {
@@ -1245,6 +1325,39 @@ void GLES2Implementation::TexParameteriv(GLenum target,
CheckGLError();
}
+void GLES2Implementation::TexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG(
+ "[" << GetLogPrefix() << "] glTexStorage3D("
+ << GLES2Util::GetStringTexture3DTarget(target) << ", " << levels
+ << ", "
+ << GLES2Util::GetStringTextureInternalFormatStorage(internalFormat)
+ << ", " << width << ", " << height << ", " << depth << ")");
+ if (levels < 0) {
+ SetGLError(GL_INVALID_VALUE, "glTexStorage3D", "levels < 0");
+ return;
+ }
+ if (width < 0) {
+ SetGLError(GL_INVALID_VALUE, "glTexStorage3D", "width < 0");
+ return;
+ }
+ if (height < 0) {
+ SetGLError(GL_INVALID_VALUE, "glTexStorage3D", "height < 0");
+ return;
+ }
+ if (depth < 0) {
+ SetGLError(GL_INVALID_VALUE, "glTexStorage3D", "depth < 0");
+ return;
+ }
+ helper_->TexStorage3D(target, levels, internalFormat, width, height, depth);
+ CheckGLError();
+}
+
void GLES2Implementation::Uniform1f(GLint location, GLfloat x) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform1f(" << location << ", "
@@ -1299,6 +1412,33 @@ void GLES2Implementation::Uniform1iv(GLint location,
CheckGLError();
}
+void GLES2Implementation::Uniform1ui(GLint location, GLuint x) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform1ui(" << location << ", "
+ << x << ")");
+ helper_->Uniform1ui(location, x);
+ CheckGLError();
+}
+
+void GLES2Implementation::Uniform1uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform1uiv(" << location << ", "
+ << count << ", " << static_cast<const void*>(v) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 1]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniform1uiv", "count < 0");
+ return;
+ }
+ helper_->Uniform1uivImmediate(location, count, v);
+ CheckGLError();
+}
+
void GLES2Implementation::Uniform2f(GLint location, GLfloat x, GLfloat y) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform2f(" << location << ", "
@@ -1353,6 +1493,33 @@ void GLES2Implementation::Uniform2iv(GLint location,
CheckGLError();
}
+void GLES2Implementation::Uniform2ui(GLint location, GLuint x, GLuint y) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform2ui(" << location << ", "
+ << x << ", " << y << ")");
+ helper_->Uniform2ui(location, x, y);
+ CheckGLError();
+}
+
+void GLES2Implementation::Uniform2uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform2uiv(" << location << ", "
+ << count << ", " << static_cast<const void*>(v) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 2] << ", " << v[1 + i * 2]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniform2uiv", "count < 0");
+ return;
+ }
+ helper_->Uniform2uivImmediate(location, count, v);
+ CheckGLError();
+}
+
void GLES2Implementation::Uniform3f(GLint location,
GLfloat x,
GLfloat y,
@@ -1412,6 +1579,37 @@ void GLES2Implementation::Uniform3iv(GLint location,
CheckGLError();
}
+void GLES2Implementation::Uniform3ui(GLint location,
+ GLuint x,
+ GLuint y,
+ GLuint z) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform3ui(" << location << ", "
+ << x << ", " << y << ", " << z << ")");
+ helper_->Uniform3ui(location, x, y, z);
+ CheckGLError();
+}
+
+void GLES2Implementation::Uniform3uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform3uiv(" << location << ", "
+ << count << ", " << static_cast<const void*>(v) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 3] << ", " << v[1 + i * 3]
+ << ", " << v[2 + i * 3]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniform3uiv", "count < 0");
+ return;
+ }
+ helper_->Uniform3uivImmediate(location, count, v);
+ CheckGLError();
+}
+
void GLES2Implementation::Uniform4f(GLint location,
GLfloat x,
GLfloat y,
@@ -1476,6 +1674,38 @@ void GLES2Implementation::Uniform4iv(GLint location,
CheckGLError();
}
+void GLES2Implementation::Uniform4ui(GLint location,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform4ui(" << location << ", "
+ << x << ", " << y << ", " << z << ", " << w << ")");
+ helper_->Uniform4ui(location, x, y, z, w);
+ CheckGLError();
+}
+
+void GLES2Implementation::Uniform4uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform4uiv(" << location << ", "
+ << count << ", " << static_cast<const void*>(v) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 4] << ", " << v[1 + i * 4]
+ << ", " << v[2 + i * 4] << ", " << v[3 + i * 4]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniform4uiv", "count < 0");
+ return;
+ }
+ helper_->Uniform4uivImmediate(location, count, v);
+ CheckGLError();
+}
+
void GLES2Implementation::UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
@@ -1505,6 +1735,67 @@ void GLES2Implementation::UniformMatrix2fv(GLint location,
CheckGLError();
}
+void GLES2Implementation::UniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix2x3fv(" << location
+ << ", " << count << ", "
+ << GLES2Util::GetStringBool(transpose) << ", "
+ << static_cast<const void*>(value) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 6] << ", "
+ << value[1 + i * 6] << ", " << value[2 + i * 6]
+ << ", " << value[3 + i * 6] << ", "
+ << value[4 + i * 6] << ", " << value[5 + i * 6]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix2x3fv", "count < 0");
+ return;
+ }
+ if (transpose != false) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix2x3fv",
+ "transpose GL_INVALID_VALUE");
+ return;
+ }
+ helper_->UniformMatrix2x3fvImmediate(location, count, value);
+ CheckGLError();
+}
+
+void GLES2Implementation::UniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix2x4fv(" << location
+ << ", " << count << ", "
+ << GLES2Util::GetStringBool(transpose) << ", "
+ << static_cast<const void*>(value) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(
+ " " << i << ": " << value[0 + i * 8] << ", " << value[1 + i * 8]
+ << ", " << value[2 + i * 8] << ", " << value[3 + i * 8] << ", "
+ << value[4 + i * 8] << ", " << value[5 + i * 8] << ", "
+ << value[6 + i * 8] << ", " << value[7 + i * 8]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix2x4fv", "count < 0");
+ return;
+ }
+ if (transpose != false) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix2x4fv",
+ "transpose GL_INVALID_VALUE");
+ return;
+ }
+ helper_->UniformMatrix2x4fvImmediate(location, count, value);
+ CheckGLError();
+}
+
void GLES2Implementation::UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
@@ -1537,6 +1828,69 @@ void GLES2Implementation::UniformMatrix3fv(GLint location,
CheckGLError();
}
+void GLES2Implementation::UniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix3x2fv(" << location
+ << ", " << count << ", "
+ << GLES2Util::GetStringBool(transpose) << ", "
+ << static_cast<const void*>(value) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 6] << ", "
+ << value[1 + i * 6] << ", " << value[2 + i * 6]
+ << ", " << value[3 + i * 6] << ", "
+ << value[4 + i * 6] << ", " << value[5 + i * 6]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix3x2fv", "count < 0");
+ return;
+ }
+ if (transpose != false) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix3x2fv",
+ "transpose GL_INVALID_VALUE");
+ return;
+ }
+ helper_->UniformMatrix3x2fvImmediate(location, count, value);
+ CheckGLError();
+}
+
+void GLES2Implementation::UniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix3x4fv(" << location
+ << ", " << count << ", "
+ << GLES2Util::GetStringBool(transpose) << ", "
+ << static_cast<const void*>(value) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(
+ " " << i << ": " << value[0 + i * 12] << ", " << value[1 + i * 12]
+ << ", " << value[2 + i * 12] << ", " << value[3 + i * 12] << ", "
+ << value[4 + i * 12] << ", " << value[5 + i * 12] << ", "
+ << value[6 + i * 12] << ", " << value[7 + i * 12] << ", "
+ << value[8 + i * 12] << ", " << value[9 + i * 12] << ", "
+ << value[10 + i * 12] << ", " << value[11 + i * 12]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix3x4fv", "count < 0");
+ return;
+ }
+ if (transpose != false) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix3x4fv",
+ "transpose GL_INVALID_VALUE");
+ return;
+ }
+ helper_->UniformMatrix3x4fvImmediate(location, count, value);
+ CheckGLError();
+}
+
void GLES2Implementation::UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
@@ -1572,6 +1926,70 @@ void GLES2Implementation::UniformMatrix4fv(GLint location,
CheckGLError();
}
+void GLES2Implementation::UniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix4x2fv(" << location
+ << ", " << count << ", "
+ << GLES2Util::GetStringBool(transpose) << ", "
+ << static_cast<const void*>(value) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(
+ " " << i << ": " << value[0 + i * 8] << ", " << value[1 + i * 8]
+ << ", " << value[2 + i * 8] << ", " << value[3 + i * 8] << ", "
+ << value[4 + i * 8] << ", " << value[5 + i * 8] << ", "
+ << value[6 + i * 8] << ", " << value[7 + i * 8]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix4x2fv", "count < 0");
+ return;
+ }
+ if (transpose != false) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix4x2fv",
+ "transpose GL_INVALID_VALUE");
+ return;
+ }
+ helper_->UniformMatrix4x2fvImmediate(location, count, value);
+ CheckGLError();
+}
+
+void GLES2Implementation::UniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix4x3fv(" << location
+ << ", " << count << ", "
+ << GLES2Util::GetStringBool(transpose) << ", "
+ << static_cast<const void*>(value) << ")");
+ GPU_CLIENT_LOG_CODE_BLOCK({
+ for (GLsizei i = 0; i < count; ++i) {
+ GPU_CLIENT_LOG(
+ " " << i << ": " << value[0 + i * 12] << ", " << value[1 + i * 12]
+ << ", " << value[2 + i * 12] << ", " << value[3 + i * 12] << ", "
+ << value[4 + i * 12] << ", " << value[5 + i * 12] << ", "
+ << value[6 + i * 12] << ", " << value[7 + i * 12] << ", "
+ << value[8 + i * 12] << ", " << value[9 + i * 12] << ", "
+ << value[10 + i * 12] << ", " << value[11 + i * 12]);
+ }
+ });
+ if (count < 0) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix4x3fv", "count < 0");
+ return;
+ }
+ if (transpose != false) {
+ SetGLError(GL_INVALID_VALUE, "glUniformMatrix4x3fv",
+ "transpose GL_INVALID_VALUE");
+ return;
+ }
+ helper_->UniformMatrix4x3fvImmediate(location, count, value);
+ CheckGLError();
+}
+
void GLES2Implementation::UseProgram(GLuint program) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUseProgram(" << program << ")");
@@ -1670,6 +2088,51 @@ void GLES2Implementation::VertexAttrib4fv(GLuint indx, const GLfloat* values) {
CheckGLError();
}
+void GLES2Implementation::VertexAttribI4i(GLuint indx,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribI4i(" << indx << ", "
+ << x << ", " << y << ", " << z << ", " << w << ")");
+ helper_->VertexAttribI4i(indx, x, y, z, w);
+ CheckGLError();
+}
+
+void GLES2Implementation::VertexAttribI4iv(GLuint indx, const GLint* values) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribI4iv(" << indx
+ << ", " << static_cast<const void*>(values) << ")");
+ GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", "
+ << values[2] << ", " << values[3]);
+ helper_->VertexAttribI4ivImmediate(indx, values);
+ CheckGLError();
+}
+
+void GLES2Implementation::VertexAttribI4ui(GLuint indx,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribI4ui(" << indx
+ << ", " << x << ", " << y << ", " << z << ", " << w
+ << ")");
+ helper_->VertexAttribI4ui(indx, x, y, z, w);
+ CheckGLError();
+}
+
+void GLES2Implementation::VertexAttribI4uiv(GLuint indx, const GLuint* values) {
+ GPU_CLIENT_SINGLE_THREAD_CHECK();
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribI4uiv(" << indx
+ << ", " << static_cast<const void*>(values) << ")");
+ GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", "
+ << values[2] << ", " << values[3]);
+ helper_->VertexAttribI4uivImmediate(indx, values);
+ CheckGLError();
+}
+
void GLES2Implementation::Viewport(GLint x,
GLint y,
GLsizei width,
« no previous file with comments | « gpu/command_buffer/client/gles2_implementation_autogen.h ('k') | gpu/command_buffer/client/gles2_implementation_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698