| Index: src/gpu/GrDistanceFieldTextContext.cpp
|
| diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
|
| index a012bc28b7f9e2929b8349ee4ed5e43d6ae74e05..99aed573b609e78462349eb86f24764eba38cb95 100755
|
| --- a/src/gpu/GrDistanceFieldTextContext.cpp
|
| +++ b/src/gpu/GrDistanceFieldTextContext.cpp
|
| @@ -38,27 +38,11 @@ static const int kMediumDFFontSize = 78;
|
| static const int kMediumDFFontLimit = 78;
|
| static const int kLargeDFFontSize = 192;
|
|
|
| -namespace {
|
| -// position + texture coord
|
| -extern const GrVertexAttrib gTextVertexAttribs[] = {
|
| - {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
|
| - {kVec2f_GrVertexAttribType, sizeof(SkPoint) , kGeometryProcessor_GrVertexAttribBinding}
|
| -};
|
| -
|
| static const size_t kTextVASize = 2 * sizeof(SkPoint);
|
| -
|
| -// position + color + texture coord
|
| -extern const GrVertexAttrib gTextVertexWithColorAttribs[] = {
|
| - {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
|
| - {kVec4ub_GrVertexAttribType, sizeof(SkPoint), kColor_GrVertexAttribBinding},
|
| - {kVec2f_GrVertexAttribType, sizeof(SkPoint) + sizeof(GrColor), kGeometryProcessor_GrVertexAttribBinding}
|
| -};
|
| -
|
| static const size_t kTextVAColorSize = 2 * sizeof(SkPoint) + sizeof(GrColor);
|
|
|
| static const int kVerticesPerGlyph = 4;
|
| static const int kIndicesPerGlyph = 6;
|
| -};
|
|
|
| GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context,
|
| const SkDeviceProperties& properties,
|
| @@ -432,6 +416,7 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
|
| colorNoPreMul,
|
| flags));
|
| } else {
|
| + flags |= kColorAttr_DistanceFieldEffectFlag;
|
| #ifdef SK_GAMMA_APPLY_TO_A8
|
| U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.gamma(),
|
| filteredColor);
|
| @@ -618,18 +603,6 @@ HAS_ATLAS:
|
| return true;
|
| }
|
|
|
| -// We use color vertices if we aren't drawing LCD text
|
| -static void set_vertex_attributes(GrDrawState* drawState, bool useColorVerts) {
|
| - // set up attributes
|
| - if (useColorVerts) {
|
| - drawState->setVertexAttribs<gTextVertexWithColorAttribs>(
|
| - SK_ARRAY_COUNT(gTextVertexWithColorAttribs), kTextVAColorSize);
|
| - } else {
|
| - drawState->setVertexAttribs<gTextVertexAttribs>(
|
| - SK_ARRAY_COUNT(gTextVertexAttribs), kTextVASize);
|
| - }
|
| -}
|
| -
|
| void GrDistanceFieldTextContext::flush() {
|
| if (NULL == fDrawTarget) {
|
| return;
|
| @@ -638,8 +611,6 @@ void GrDistanceFieldTextContext::flush() {
|
| if (fCurrVertex > 0) {
|
| GrDrawState drawState;
|
| drawState.setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget());
|
| - bool useColorVerts = !fUseLCDText;
|
| - set_vertex_attributes(&drawState, useColorVerts);
|
|
|
| // setup our sampler state for our text texture/atlas
|
| SkASSERT(SkIsAlign4(fCurrVertex));
|
|
|