Index: remoting/host/chromeos/pixel_rotator.cc |
diff --git a/remoting/host/chromeos/pixel_rotator.cc b/remoting/host/chromeos/pixel_rotator.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6e147609549b375f1c0fefeecfe963aeca4177e1 |
--- /dev/null |
+++ b/remoting/host/chromeos/pixel_rotator.cc |
@@ -0,0 +1,61 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "remoting/host/chromeos/pixel_rotator.h" |
+ |
+#include "ash/shell.h" |
+#include "ui/aura/window_tree_host.h" |
+#include "ui/compositor/dip_util.h" |
+ |
+namespace remoting { |
+ |
+PixelRotator::PixelRotator() |
+ : root_window_(nullptr) { |
Wez
2014/12/06 01:55:16
nit: no need to init to nullptr only to then overw
kelvinp
2014/12/08 18:41:43
Done.
|
+ root_window_ = ash::Shell::GetPrimaryRootWindow(); |
+ root_window_->AddObserver(this); |
+} |
+ |
+PixelRotator::~PixelRotator() { |
+ root_window_->RemoveObserver(this); |
+} |
+ |
+void PixelRotator::OnWindowTransformed(aura::Window* window) { |
+ if (window != root_window_) { |
Wez
2014/12/06 01:55:16
Since you only observed the root window, can you e
kelvinp
2014/12/08 18:41:43
Done.
|
+ return; |
+ } |
+ |
+ ui::Layer* layer = root_window_->layer(); |
+ float scale = ui::GetDeviceScaleFactor(layer); |
+ |
+ // |layer->transform()| returns a transform comprising a rotation and a |
+ // translation, but in DIP, so we need to switch device pixels to |
Wez
2014/12/06 01:55:16
DIPs
kelvinp
2014/12/08 18:41:43
Done.
|
+ // DIPs, apply it, then switch from DIPs back to device pixels. |
+ gfx::Transform rotation = layer->transform(); |
+ gfx::Transform inverse_rotation; |
+ gfx::Transform to_device_pixels; |
+ gfx::Transform to_dip; |
+ |
+ ignore_result(rotation.GetInverse(&inverse_rotation)); |
Wez
2014/12/06 01:55:16
Do we really want to ignore the result? Consider s
kelvinp
2014/12/08 18:41:43
Done.
|
+ to_device_pixels.Scale(scale, scale); |
+ to_dip.Scale(1 / scale, 1 / scale); |
+ |
+ // Matrix transformations are applied from right to left. See annotations. |
+ // (3) (2) (1) |
+ transform_ = to_device_pixels * rotation * to_dip; |
+ inverse_ = to_device_pixels * inverse_rotation * to_dip; |
+} |
+ |
+gfx::PointF PixelRotator::ToScreenPixel(const gfx::PointF& window_location) { |
Wez
2014/12/06 01:55:17
nit: suggest root_location, here and elsewhere; ot
kelvinp
2014/12/08 18:41:44
Done.
|
+ gfx::Point3F screen_location(window_location); |
+ transform_.TransformPoint(&screen_location); |
+ return screen_location.AsPointF(); |
+} |
+ |
+gfx::PointF PixelRotator::FromScreenPixel(const gfx::PointF& screen_location) { |
+ gfx::Point3F window_location(screen_location); |
+ inverse_.TransformPoint(&window_location); |
+ return window_location.AsPointF(); |
+} |
+ |
+} // namespace remoting |