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Side by Side Diff: remoting/host/chromeos/pixel_rotator.cc

Issue 756643006: Remote assistance on Chrome OS Part IX - Input injection on Ozone (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@Ozone_input_injection
Patch Set: Address wez's feedback Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/host/chromeos/pixel_rotator.h"
6
7 #include "ash/shell.h"
8 #include "ui/aura/window_tree_host.h"
9 #include "ui/compositor/dip_util.h"
10
11 namespace remoting {
12
13 PixelRotator::PixelRotator()
14 : root_window_(nullptr) {
Wez 2014/12/06 01:55:16 nit: no need to init to nullptr only to then overw
kelvinp 2014/12/08 18:41:43 Done.
15 root_window_ = ash::Shell::GetPrimaryRootWindow();
16 root_window_->AddObserver(this);
17 }
18
19 PixelRotator::~PixelRotator() {
20 root_window_->RemoveObserver(this);
21 }
22
23 void PixelRotator::OnWindowTransformed(aura::Window* window) {
24 if (window != root_window_) {
Wez 2014/12/06 01:55:16 Since you only observed the root window, can you e
kelvinp 2014/12/08 18:41:43 Done.
25 return;
26 }
27
28 ui::Layer* layer = root_window_->layer();
29 float scale = ui::GetDeviceScaleFactor(layer);
30
31 // |layer->transform()| returns a transform comprising a rotation and a
32 // translation, but in DIP, so we need to switch device pixels to
Wez 2014/12/06 01:55:16 DIPs
kelvinp 2014/12/08 18:41:43 Done.
33 // DIPs, apply it, then switch from DIPs back to device pixels.
34 gfx::Transform rotation = layer->transform();
35 gfx::Transform inverse_rotation;
36 gfx::Transform to_device_pixels;
37 gfx::Transform to_dip;
38
39 ignore_result(rotation.GetInverse(&inverse_rotation));
Wez 2014/12/06 01:55:16 Do we really want to ignore the result? Consider s
kelvinp 2014/12/08 18:41:43 Done.
40 to_device_pixels.Scale(scale, scale);
41 to_dip.Scale(1 / scale, 1 / scale);
42
43 // Matrix transformations are applied from right to left. See annotations.
44 // (3) (2) (1)
45 transform_ = to_device_pixels * rotation * to_dip;
46 inverse_ = to_device_pixels * inverse_rotation * to_dip;
47 }
48
49 gfx::PointF PixelRotator::ToScreenPixel(const gfx::PointF& window_location) {
Wez 2014/12/06 01:55:17 nit: suggest root_location, here and elsewhere; ot
kelvinp 2014/12/08 18:41:44 Done.
50 gfx::Point3F screen_location(window_location);
51 transform_.TransformPoint(&screen_location);
52 return screen_location.AsPointF();
53 }
54
55 gfx::PointF PixelRotator::FromScreenPixel(const gfx::PointF& screen_location) {
56 gfx::Point3F window_location(screen_location);
57 inverse_.TransformPoint(&window_location);
58 return window_location.AsPointF();
59 }
60
61 } // namespace remoting
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