Index: ui/base/android/system_ui_resource_manager.h |
diff --git a/ui/base/android/system_ui_resource_manager.h b/ui/base/android/system_ui_resource_manager.h |
deleted file mode 100644 |
index 81764dcec2d5e7aaf61b3344bda08e656c4e2f6e..0000000000000000000000000000000000000000 |
--- a/ui/base/android/system_ui_resource_manager.h |
+++ /dev/null |
@@ -1,35 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
-#define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
- |
-#include "cc/resources/ui_resource_client.h" |
-#include "ui/base/android/system_ui_resource_type.h" |
-#include "ui/base/ui_base_export.h" |
- |
-namespace ui { |
- |
-// Interface for loading and accessing shared system UI resources. |
-class UI_BASE_EXPORT SystemUIResourceManager { |
- public: |
- virtual ~SystemUIResourceManager() {} |
- |
- // Optionally trigger bitmap loading for a given |resource|, if necessary. |
- // Note that this operation may be asynchronous, and subsequent queries to |
- // |GetUIResourceId()| will yield a valid result only after loading finishes. |
- // This method is particularly useful for idly loading a resource before an |
- // explicit cc::UIResourceId is required. Repeated calls will be ignored. |
- virtual void PreloadResource(SystemUIResourceType resource) = 0; |
- |
- // Return the resource id associated with |resource|. If loading hasn't yet |
- // begun for the given |resource|, it will be triggered immediately. If |
- // loading is asynchronous, 0 will be returned until loading has finished, and |
- // the caller is responsible for re-querying until a valid id is returned. |
- virtual cc::UIResourceId GetUIResourceId(SystemUIResourceType resource) = 0; |
-}; |
- |
-} // namespace ui |
- |
-#endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |