OLD | NEW |
| (Empty) |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
7 | |
8 #include "cc/resources/ui_resource_client.h" | |
9 #include "ui/base/android/system_ui_resource_type.h" | |
10 #include "ui/base/ui_base_export.h" | |
11 | |
12 namespace ui { | |
13 | |
14 // Interface for loading and accessing shared system UI resources. | |
15 class UI_BASE_EXPORT SystemUIResourceManager { | |
16 public: | |
17 virtual ~SystemUIResourceManager() {} | |
18 | |
19 // Optionally trigger bitmap loading for a given |resource|, if necessary. | |
20 // Note that this operation may be asynchronous, and subsequent queries to | |
21 // |GetUIResourceId()| will yield a valid result only after loading finishes. | |
22 // This method is particularly useful for idly loading a resource before an | |
23 // explicit cc::UIResourceId is required. Repeated calls will be ignored. | |
24 virtual void PreloadResource(SystemUIResourceType resource) = 0; | |
25 | |
26 // Return the resource id associated with |resource|. If loading hasn't yet | |
27 // begun for the given |resource|, it will be triggered immediately. If | |
28 // loading is asynchronous, 0 will be returned until loading has finished, and | |
29 // the caller is responsible for re-querying until a valid id is returned. | |
30 virtual cc::UIResourceId GetUIResourceId(SystemUIResourceType resource) = 0; | |
31 }; | |
32 | |
33 } // namespace ui | |
34 | |
35 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
OLD | NEW |