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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
| 6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
| 7 | |
| 8 #include "cc/resources/ui_resource_client.h" | |
| 9 #include "ui/base/android/system_ui_resource_type.h" | |
| 10 #include "ui/base/ui_base_export.h" | |
| 11 | |
| 12 namespace ui { | |
| 13 | |
| 14 // Interface for loading and accessing shared system UI resources. | |
| 15 class UI_BASE_EXPORT SystemUIResourceManager { | |
| 16 public: | |
| 17 virtual ~SystemUIResourceManager() {} | |
| 18 | |
| 19 // Optionally trigger bitmap loading for a given |resource|, if necessary. | |
| 20 // Note that this operation may be asynchronous, and subsequent queries to | |
| 21 // |GetUIResourceId()| will yield a valid result only after loading finishes. | |
| 22 // This method is particularly useful for idly loading a resource before an | |
| 23 // explicit cc::UIResourceId is required. Repeated calls will be ignored. | |
| 24 virtual void PreloadResource(SystemUIResourceType resource) = 0; | |
| 25 | |
| 26 // Return the resource id associated with |resource|. If loading hasn't yet | |
| 27 // begun for the given |resource|, it will be triggered immediately. If | |
| 28 // loading is asynchronous, 0 will be returned until loading has finished, and | |
| 29 // the caller is responsible for re-querying until a valid id is returned. | |
| 30 virtual cc::UIResourceId GetUIResourceId(SystemUIResourceType resource) = 0; | |
| 31 }; | |
| 32 | |
| 33 } // namespace ui | |
| 34 | |
| 35 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
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