| Index: src/gpu/gl/GrGpuGL.cpp
|
| diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
|
| index c873c1d0df9209d8e2b556ef78a765bcc01dc0ea..9e1f754a82c03a4eac0ba432efb81c5c7933ef8e 100644
|
| --- a/src/gpu/gl/GrGpuGL.cpp
|
| +++ b/src/gpu/gl/GrGpuGL.cpp
|
| @@ -1121,7 +1121,8 @@ void inline get_stencil_rb_sizes(const GrGLInterface* gl,
|
| }
|
| }
|
|
|
| -bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) {
|
| +bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
|
| + int width, int height) {
|
|
|
| // All internally created RTs are also textures. We don't create
|
| // SBs for a client's standalone RT (that is a RT that isn't also a texture).
|
| @@ -1175,6 +1176,7 @@ bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
|
| sbID = 0;
|
| if (this->attachStencilBufferToRenderTarget(sb, rt)) {
|
| fLastSuccessfulStencilFmtIdx = sIdx;
|
| + sb->transferToCache();
|
| rt->setStencilBuffer(sb);
|
| return true;
|
| }
|
|
|