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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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| 1114 GR_GL_RENDERBUFFER_DEPTH_SIZE, | 1114 GR_GL_RENDERBUFFER_DEPTH_SIZE, |
| 1115 (GrGLint*)&format->fTotalBits); | 1115 (GrGLint*)&format->fTotalBits); |
| 1116 format->fTotalBits += format->fStencilBits; | 1116 format->fTotalBits += format->fStencilBits; |
| 1117 } else { | 1117 } else { |
| 1118 format->fTotalBits = format->fStencilBits; | 1118 format->fTotalBits = format->fStencilBits; |
| 1119 } | 1119 } |
| 1120 } | 1120 } |
| 1121 } | 1121 } |
| 1122 } | 1122 } |
| 1123 | 1123 |
| 1124 bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
int height) { | 1124 bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, |
| 1125 int width, int height) { |
| 1125 | 1126 |
| 1126 // All internally created RTs are also textures. We don't create | 1127 // All internally created RTs are also textures. We don't create |
| 1127 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. | 1128 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. |
| 1128 SkASSERT(rt->asTexture()); | 1129 SkASSERT(rt->asTexture()); |
| 1129 SkASSERT(width >= rt->width()); | 1130 SkASSERT(width >= rt->width()); |
| 1130 SkASSERT(height >= rt->height()); | 1131 SkASSERT(height >= rt->height()); |
| 1131 | 1132 |
| 1132 int samples = rt->numSamples(); | 1133 int samples = rt->numSamples(); |
| 1133 GrGLuint sbID = 0; | 1134 GrGLuint sbID = 0; |
| 1134 | 1135 |
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| 1168 get_stencil_rb_sizes(this->glInterface(), &format); | 1169 get_stencil_rb_sizes(this->glInterface(), &format); |
| 1169 static const bool kIsWrapped = false; | 1170 static const bool kIsWrapped = false; |
| 1170 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, | 1171 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
| 1171 (this, kIsWrapped, sbID, width
, height, | 1172 (this, kIsWrapped, sbID, width
, height, |
| 1172 samples, format))); | 1173 samples, format))); |
| 1173 // If we fail we have to create a new render buffer ID since we gave
this one to the | 1174 // If we fail we have to create a new render buffer ID since we gave
this one to the |
| 1174 // GrGLStencilBuffer object. | 1175 // GrGLStencilBuffer object. |
| 1175 sbID = 0; | 1176 sbID = 0; |
| 1176 if (this->attachStencilBufferToRenderTarget(sb, rt)) { | 1177 if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
| 1177 fLastSuccessfulStencilFmtIdx = sIdx; | 1178 fLastSuccessfulStencilFmtIdx = sIdx; |
| 1179 sb->transferToCache(); |
| 1178 rt->setStencilBuffer(sb); | 1180 rt->setStencilBuffer(sb); |
| 1179 return true; | 1181 return true; |
| 1180 } | 1182 } |
| 1181 } | 1183 } |
| 1182 } | 1184 } |
| 1183 GL_CALL(DeleteRenderbuffers(1, &sbID)); | 1185 GL_CALL(DeleteRenderbuffers(1, &sbID)); |
| 1184 return false; | 1186 return false; |
| 1185 } | 1187 } |
| 1186 | 1188 |
| 1187 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { | 1189 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { |
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| 2553 this->setVertexArrayID(gpu, 0); | 2555 this->setVertexArrayID(gpu, 0); |
| 2554 } | 2556 } |
| 2555 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2557 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2556 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2558 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2557 fDefaultVertexArrayAttribState.resize(attrCount); | 2559 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2558 } | 2560 } |
| 2559 attribState = &fDefaultVertexArrayAttribState; | 2561 attribState = &fDefaultVertexArrayAttribState; |
| 2560 } | 2562 } |
| 2561 return attribState; | 2563 return attribState; |
| 2562 } | 2564 } |
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