| Index: src/gpu/GrContext.cpp
|
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
|
| index 607d3c3cc7144788da553418b599084842bb7582..657e57da33cf6a092e8dab9e0d82cf49e55f7489 100755
|
| --- a/src/gpu/GrContext.cpp
|
| +++ b/src/gpu/GrContext.cpp
|
| @@ -24,6 +24,7 @@
|
| #include "GrPathUtils.h"
|
| #include "GrResourceCache2.h"
|
| #include "GrSoftwarePathRenderer.h"
|
| +#include "GrStencilBuffer.h"
|
| #include "GrStencilAndCoverTextContext.h"
|
| #include "GrStrokeInfo.h"
|
| #include "GrSurfacePriv.h"
|
| @@ -251,6 +252,22 @@ bool GrContext::isTextureInCache(const GrSurfaceDesc& desc,
|
| return fResourceCache2->hasContentKey(resourceKey);
|
| }
|
|
|
| +void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
|
| + // TODO: Make GrStencilBuffers use the scratch mechanism rather than content keys.
|
| + ASSERT_OWNED_RESOURCE(sb);
|
| +
|
| + GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
|
| + sb->height(),
|
| + sb->numSamples());
|
| + SkAssertResult(sb->cacheAccess().setContentKey(resourceKey));
|
| +}
|
| +
|
| +GrStencilBuffer* GrContext::findAndRefStencilBuffer(int width, int height, int sampleCnt) {
|
| + GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width, height, sampleCnt);
|
| + GrGpuResource* resource = this->findAndRefCachedResource(resourceKey);
|
| + return static_cast<GrStencilBuffer*>(resource);
|
| +}
|
| +
|
| static void stretch_image(void* dst,
|
| int dstW,
|
| int dstH,
|
|
|