| Index: src/gpu/GrDistanceFieldTextContext.cpp
|
| diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
|
| index a012bc28b7f9e2929b8349ee4ed5e43d6ae74e05..66320b6a48a3f5143b48817cc467ded867dd2951 100755
|
| --- a/src/gpu/GrDistanceFieldTextContext.cpp
|
| +++ b/src/gpu/GrDistanceFieldTextContext.cpp
|
| @@ -660,9 +660,11 @@ void GrDistanceFieldTextContext::flush() {
|
| // Set draw state
|
| if (fUseLCDText) {
|
| GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
|
| - if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
|
| - kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() ||
|
| - fPaint.numColorStages()) {
|
| +
|
| + // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD
|
| + // processor if the xp can support it. For now we will simply assume that if
|
| + // fUseLCDText is true, then we have a known color output.
|
| + if (!drawState.getXPFactory()->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) {
|
| SkDebugf("LCD Text will not draw correctly.\n");
|
| }
|
| SkASSERT(!drawState.hasColorVertexAttribute());
|
|
|