| Index: src/gpu/GrBitmapTextContext.cpp
|
| diff --git a/src/gpu/GrBitmapTextContext.cpp b/src/gpu/GrBitmapTextContext.cpp
|
| index 2ff410e5cf278ca6b89c58e382c44af8b22f1720..c9320316f61dc5442dc607989264e39ee4b71a0e 100755
|
| --- a/src/gpu/GrBitmapTextContext.cpp
|
| +++ b/src/gpu/GrBitmapTextContext.cpp
|
| @@ -587,9 +587,10 @@ void GrBitmapTextContext::flush() {
|
| break;
|
| // LCD text
|
| case kA565_GrMaskFormat: {
|
| - if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
|
| - kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() ||
|
| - fPaint.numColorStages()) {
|
| + // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD
|
| + // processor if the xp can support it. For now we will simply assume that if
|
| + // fUseLCDText is true, then we have a known color output.
|
| + if (!drawState.getXPFactory()->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) {
|
| SkDebugf("LCD Text will not draw correctly.\n");
|
| }
|
| SkASSERT(!drawState.hasColorVertexAttribute());
|
|
|