| Index: src/gpu/GrGeometryProcessor.h
|
| diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
|
| index 7481515577f387a2c922133811cff072ca1dd2f3..f3ae800b8030404edd9f3047b9ff2e9e32423d68 100644
|
| --- a/src/gpu/GrGeometryProcessor.h
|
| +++ b/src/gpu/GrGeometryProcessor.h
|
| @@ -14,6 +14,36 @@
|
| #include "GrShaderVar.h"
|
|
|
| /*
|
| + * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
|
| + * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
|
| + * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
|
| + * optimization, Ganesh may decide a different color, no color, and / or no coverage are required
|
| + * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
|
| + * functionality. We also use the GrPrimitiveProcessor to make batching decisions.
|
| + *
|
| + * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
|
| + * GrPrimitiveProcessor. These loops run on the CPU and compute any invariant components which
|
| + * might be useful for correctness / optimization decisions. The GrPrimitiveProcessor seeds these
|
| + * loops, one with initial color and one with initial coverage, in its
|
| + * onComputeInvariantColor / Coverage calls. These seed values are processed by the subsequent
|
| + * stages of the rendering pipeline and the output is then fed back into the GrPrimitiveProcessor in
|
| + * the initBatchTracker call, where the GrPrimitiveProcessor can then initialize the GrBatchTracker
|
| + * struct with the appropriate values.
|
| + *
|
| + * We are evolving this system to move towards generating geometric meshes and their associated
|
| + * vertex data after we have batched and reordered draws. This system, known as 'deferred geometry'
|
| + * will allow the GrPrimitiveProcessor much greater control over how data is transmitted to shaders.
|
| + *
|
| + * In a deferred geometry world, the GrPrimitiveProcessor can always 'batch' To do this, each
|
| + * primitive type is associated with one GrPrimitiveProcessor, who has complete control of how
|
| + * it draws. Each primitive draw will bundle all required data to perform the draw, and these
|
| + * bundles of data will be owned by an instance of the associated GrPrimitiveProcessor. Bundles
|
| + * can be updated alongside the GrBatchTracker struct itself, ultimately allowing the
|
| + * GrPrimitiveProcessor complete control of how it gets data into the fragment shader as long as
|
| + * it emits the appropriate color, or none at all, as directed.
|
| + */
|
| +
|
| +/*
|
| * A struct for tracking batching decisions. While this lives on GrOptState, it is managed
|
| * entirely by the derived classes of the GP.
|
| */
|
| @@ -21,18 +51,18 @@ class GrBatchTracker {
|
| public:
|
| template <typename T> const T& cast() const {
|
| SkASSERT(sizeof(T) <= kMaxSize);
|
| - return *reinterpret_cast<const T*>(fData);
|
| + return *reinterpret_cast<const T*>(fData.get());
|
| }
|
|
|
| template <typename T> T* cast() {
|
| SkASSERT(sizeof(T) <= kMaxSize);
|
| - return reinterpret_cast<T*>(fData);
|
| + return reinterpret_cast<T*>(fData.get());
|
| }
|
|
|
| static const size_t kMaxSize = 32;
|
|
|
| private:
|
| - uint8_t fData[kMaxSize];
|
| + SkAlignedSStorage<kMaxSize> fData;
|
| };
|
|
|
| class GrGLCaps;
|
| @@ -41,58 +71,105 @@ class GrOptDrawState;
|
|
|
| struct GrInitInvariantOutput;
|
|
|
| +
|
| +/*
|
| + * This enum is shared by GrPrimitiveProcessors and GrGLPrimitiveProcessors to coordinate shaders
|
| + * with vertex attributes / uniforms.
|
| + */
|
| +enum GrGPInput {
|
| + kAllOnes_GrGPInput,
|
| + kAttribute_GrGPInput,
|
| + kUniform_GrGPInput,
|
| + kIgnored_GrGPInput,
|
| +};
|
| +
|
| /*
|
| - * GrGeometryProcessors and GrPathProcessors may effect invariantColor
|
| + * GrPrimitiveProcessor defines an interface which all subclasses must implement. All
|
| + * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
|
| + * pipelines, and they must provide some notion of equality
|
| */
|
| class GrPrimitiveProcessor : public GrProcessor {
|
| public:
|
| - // TODO GPs and PPs have to provide an initial coverage because the coverage invariant code is
|
| - // broken right now
|
| - virtual uint8_t coverage() const = 0;
|
| + /*
|
| + * This struct allows the optstate to communicate requirements to the GrPrimitiveProcessor.
|
| + */
|
| + struct InitBT {
|
| + bool fColorIgnored;
|
| + bool fCoverageIgnored;
|
| + GrColor fOverrideColor;
|
| + };
|
| +
|
| + virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const = 0;
|
| +
|
| + virtual bool canMakeEqual(const GrBatchTracker& mine,
|
| + const GrPrimitiveProcessor& that,
|
| + const GrBatchTracker& theirs) const = 0;
|
| +
|
| + /*
|
| + * We always call canMakeEqual before makeEqual so there is no need to do any kind of equality
|
| + * testing here
|
| + * TODO make this pure virtual when primProcs can actually use it
|
| + */
|
| + virtual void makeEqual(GrBatchTracker*, const GrBatchTracker&) const {}
|
| +
|
| virtual void getInvariantOutputColor(GrInitInvariantOutput* out) const = 0;
|
| virtual void getInvariantOutputCoverage(GrInitInvariantOutput* out) const = 0;
|
|
|
| + /**
|
| + * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
|
| + * processor's GL backend implementation.
|
| + */
|
| + virtual void getGLProcessorKey(const GrBatchTracker& bt,
|
| + const GrGLCaps& caps,
|
| + GrProcessorKeyBuilder* b) const = 0;
|
| +
|
| +
|
| + /** Returns a new instance of the appropriate *GL* implementation class
|
| + for the given GrProcessor; caller is responsible for deleting
|
| + the object. */
|
| + virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const = 0;
|
| +
|
| +protected:
|
| + /*
|
| + * CanCombineOutput will return true if two draws are 'batchable' from a color perspective.
|
| + * TODO remove this when GPs can upgrade to attribute color
|
| + */
|
| + static bool CanCombineOutput(GrGPInput left, GrColor lColor, GrGPInput right, GrColor rColor) {
|
| + if (left != right) {
|
| + return false;
|
| + }
|
| +
|
| + if (kUniform_GrGPInput == left && lColor != rColor) {
|
| + return false;
|
| + }
|
| +
|
| + return true;
|
| + }
|
| +
|
| private:
|
| typedef GrProcessor INHERITED;
|
| };
|
|
|
| /**
|
| - * A GrGeometryProcessor is used to perform computation in the vertex shader and
|
| - * add support for custom vertex attributes. A GrGemeotryProcessor is typically
|
| - * tied to the code that does a specific type of high-level primitive rendering
|
| - * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is
|
| - * specified using GrDrawState. There can only be one geometry processor active for
|
| - * a draw. The custom vertex attributes required by the geometry processor must be
|
| - * added to the vertex attribute array specified on the GrDrawState.
|
| - * GrGeometryProcessor subclasses should be immutable after construction.
|
| + * A GrGeometryProcessor is a flexible method for rendering a primitive. The GrGeometryProcessor
|
| + * has complete control over vertex attributes and uniforms(aside from the render target) but it
|
| + * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and
|
| + * coverage into the fragment shader. Where this color and coverage come from is completely the
|
| + * responsibility of the GrGeometryProcessor.
|
| */
|
| class GrGeometryProcessor : public GrPrimitiveProcessor {
|
| public:
|
| // TODO the Hint can be handled in a much more clean way when we have deferred geometry or
|
| // atleast bundles
|
| - GrGeometryProcessor(GrColor color, bool opaqueVertexColors = false, uint8_t coverage = 0xff)
|
| + GrGeometryProcessor(GrColor color, bool opaqueVertexColors = false)
|
| : fVertexStride(0)
|
| , fColor(color)
|
| - , fCoverage(coverage)
|
| , fOpaqueVertexColors(opaqueVertexColors)
|
| , fWillUseGeoShader(false)
|
| , fHasVertexColor(false)
|
| - , fHasVertexCoverage(false)
|
| , fHasLocalCoords(false) {}
|
|
|
| - /**
|
| - * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
|
| - * processor's GL backend implementation.
|
| - */
|
| - virtual void getGLProcessorKey(const GrBatchTracker& bt,
|
| - const GrGLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const = 0;
|
| -
|
| -
|
| - /** Returns a new instance of the appropriate *GL* implementation class
|
| - for the given GrProcessor; caller is responsible for deleting
|
| - the object. */
|
| - virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const = 0;
|
| + virtual const char* name() const = 0;
|
|
|
| /*
|
| * This is a safeguard to prevent GPs from going beyond platform specific attribute limits.
|
| @@ -121,61 +198,87 @@ public:
|
|
|
| bool willUseGeoShader() const { return fWillUseGeoShader; }
|
|
|
| - /** Returns true if this and other processor conservatively draw identically. It can only return
|
| - true when the two prcoessors are of the same subclass (i.e. they return the same object from
|
| - from getFactory()).
|
| - A return value of true from isEqual() should not be used to test whether the processors
|
| - would generate the same shader code. To test for identical code generation use the
|
| - processors' keys computed by the GrBackendEffectFactory. */
|
| - bool isEqual(const GrGeometryProcessor& that) const {
|
| + /*
|
| + * In an ideal world, two GrGeometryProcessors with the same class id and texture accesses
|
| + * would ALWAYS be able to batch together. If two GrGeometryProcesosrs are the same then we
|
| + * will only keep one of them. The remaining GrGeometryProcessor then updates its
|
| + * GrBatchTracker to incorporate the draw information from the GrGeometryProcessor we discard.
|
| + * Any bundles associated with the discarded GrGeometryProcessor will be attached to the
|
| + * remaining GrGeometryProcessor.
|
| + */
|
| + bool canMakeEqual(const GrBatchTracker& mine,
|
| + const GrPrimitiveProcessor& that,
|
| + const GrBatchTracker& theirs) const SK_OVERRIDE {
|
| if (this->classID() != that.classID() || !this->hasSameTextureAccesses(that)) {
|
| return false;
|
| }
|
|
|
| // TODO remove the hint
|
| - if (fHasVertexColor && fOpaqueVertexColors != that.fOpaqueVertexColors) {
|
| + const GrGeometryProcessor& other = that.cast<GrGeometryProcessor>();
|
| + if (fHasVertexColor && fOpaqueVertexColors != other.fOpaqueVertexColors) {
|
| return false;
|
| }
|
|
|
| - if (!fHasVertexColor && this->color() != that.color()) {
|
| + // TODO this equality test should really be broken up, some of this can live on the batch
|
| + // tracker test and some of this should be in bundles
|
| + if (!this->onIsEqual(other)) {
|
| return false;
|
| }
|
|
|
| - // TODO this is fragile, most gps set their coverage to 0xff so this is okay. In the long
|
| - // term this should move to subclasses which set explicit coverage
|
| - if (!fHasVertexCoverage && this->coverage() != that.coverage()) {
|
| - return false;
|
| - }
|
| - return this->onIsEqual(that);
|
| + return this->onCanMakeEqual(mine, theirs);
|
| }
|
|
|
| - struct InitBT {
|
| - bool fOutputColor;
|
| - bool fOutputCoverage;
|
| - GrColor fColor;
|
| - GrColor fCoverage;
|
| - };
|
| -
|
| - virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {}
|
| -
|
| +
|
| + // TODO we can remove color from the GrGeometryProcessor base class once we have bundles of
|
| + // primitive data
|
| GrColor color() const { return fColor; }
|
| - uint8_t coverage() const SK_OVERRIDE { return fCoverage; }
|
|
|
| - // TODO this is a total hack until the gp can own whether or not it uses uniform
|
| - // color / coverage
|
| + // TODO this is a total hack until the gp can do deferred geometry
|
| bool hasVertexColor() const { return fHasVertexColor; }
|
| - bool hasVertexCoverage() const { return fHasVertexCoverage; }
|
| +
|
| + // TODO this is a total hack until gp can setup and manage local coords
|
| bool hasLocalCoords() const { return fHasLocalCoords; }
|
|
|
| void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE;
|
| void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE;
|
|
|
| protected:
|
| + /*
|
| + * An optional simple helper function to determine by what means the GrGeometryProcessor should
|
| + * use to provide color. If we are given an override color(ie the given overridecolor is NOT
|
| + * GrColor_ILLEGAL) then we must always emit that color(currently overrides are only supported
|
| + * via uniform, but with deferred Geometry we could use attributes). Otherwise, if our color is
|
| + * ignored then we should not emit a color. Lastly, if we don't have vertex colors then we must
|
| + * emit a color via uniform
|
| + * TODO this function changes quite a bit with deferred geometry. There the GrGeometryProcessor
|
| + * can upload a new color via attribute if needed.
|
| + */
|
| + static GrGPInput GetColorInputType(GrColor* color, GrColor primitiveColor, const InitBT& init,
|
| + bool hasVertexColor) {
|
| + if (init.fColorIgnored) {
|
| + *color = GrColor_ILLEGAL;
|
| + return kIgnored_GrGPInput;
|
| + } else if (GrColor_ILLEGAL != init.fOverrideColor) {
|
| + *color = init.fOverrideColor;
|
| + return kUniform_GrGPInput;
|
| + }
|
| +
|
| + *color = primitiveColor;
|
| + if (hasVertexColor) {
|
| + return kAttribute_GrGPInput;
|
| + } else {
|
| + return kUniform_GrGPInput;
|
| + }
|
| + }
|
| +
|
| /**
|
| * Subclasses call this from their constructor to register vertex attributes. Attributes
|
| * will be padded to the nearest 4 bytes for performance reasons.
|
| * TODO After deferred geometry, we should do all of this inline in GenerateGeometry alongside
|
| - * the struct used to actually populate the attributes
|
| + * the struct used to actually populate the attributes. This is all extremely fragile, vertex
|
| + * attributes have to be added in the order they will appear in the struct which maps memory.
|
| + * The processor key should reflect the vertex attributes, or there lack thereof in the
|
| + * GrGeometryProcessor.
|
| */
|
| const GrAttribute& addVertexAttrib(const GrAttribute& attribute) {
|
| fVertexStride += attribute.fOffset;
|
| @@ -186,23 +289,22 @@ protected:
|
|
|
| // TODO hack see above
|
| void setHasVertexColor() { fHasVertexColor = true; }
|
| - void setHasVertexCoverage() { fHasVertexCoverage = true; }
|
| void setHasLocalCoords() { fHasLocalCoords = true; }
|
|
|
| virtual void onGetInvariantOutputColor(GrInitInvariantOutput*) const {}
|
| virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput*) const = 0;
|
|
|
| private:
|
| + virtual bool onCanMakeEqual(const GrBatchTracker& mine, const GrBatchTracker& theirs) const = 0;
|
| + // TODO delete this when we have more advanced equality testing via bundles and the BT
|
| virtual bool onIsEqual(const GrGeometryProcessor&) const = 0;
|
|
|
| SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs;
|
| size_t fVertexStride;
|
| GrColor fColor;
|
| - uint8_t fCoverage;
|
| bool fOpaqueVertexColors;
|
| bool fWillUseGeoShader;
|
| bool fHasVertexColor;
|
| - bool fHasVertexCoverage;
|
| bool fHasLocalCoords;
|
|
|
| typedef GrProcessor INHERITED;
|
| @@ -217,14 +319,28 @@ public:
|
| static GrPathProcessor* Create(GrColor color) {
|
| return SkNEW_ARGS(GrPathProcessor, (color));
|
| }
|
| +
|
| + void initBatchTracker(GrBatchTracker*, const InitBT&) const SK_OVERRIDE;
|
| +
|
| + bool canMakeEqual(const GrBatchTracker& mine,
|
| + const GrPrimitiveProcessor& that,
|
| + const GrBatchTracker& theirs) const SK_OVERRIDE;
|
|
|
| const char* name() const SK_OVERRIDE { return "PathProcessor"; }
|
| - uint8_t coverage() const SK_OVERRIDE { return 0xff; }
|
| +
|
| + GrColor color() const { return fColor; }
|
| +
|
| void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE;
|
| void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE;
|
|
|
| + virtual void getGLProcessorKey(const GrBatchTracker& bt,
|
| + const GrGLCaps& caps,
|
| + GrProcessorKeyBuilder* b) const SK_OVERRIDE;
|
| +
|
| + virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE;
|
| +
|
| private:
|
| - GrPathProcessor(GrColor color) : fColor(color) {}
|
| + GrPathProcessor(GrColor color);
|
| GrColor fColor;
|
|
|
| typedef GrProcessor INHERITED;
|
|
|