Index: src/gpu/GrGeometryProcessor.cpp |
diff --git a/src/gpu/GrGeometryProcessor.cpp b/src/gpu/GrGeometryProcessor.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5d9cdaff8f8ed6e20cb0e4c3ab49f1ad92042fda |
--- /dev/null |
+++ b/src/gpu/GrGeometryProcessor.cpp |
@@ -0,0 +1,170 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrGeometryProcessor.h" |
+ |
+#include "gl/GrGLGeometryProcessor.h" |
+#include "GrInvariantOutput.h" |
+ |
+/////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+void GrGeometryProcessor::getInvariantOutputColor(GrInitInvariantOutput* out) const { |
+ if (fHasVertexColor) { |
+ if (fOpaqueVertexColors) { |
+ out->setUnknownOpaqueFourComponents(); |
+ } else { |
+ out->setUnknownFourComponents(); |
+ } |
+ } else { |
+ out->setKnownFourComponents(fColor); |
+ } |
+ this->onGetInvariantOutputColor(out); |
+} |
+ |
+void GrGeometryProcessor::getInvariantOutputCoverage(GrInitInvariantOutput* out) const { |
+ this->onGetInvariantOutputCoverage(out); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+#include "gl/builders/GrGLProgramBuilder.h" |
+ |
+void GrGLGeometryProcessor::setupColorPassThrough(GrGLGPBuilder* pb, |
+ GrGPInput inputType, |
+ const char* outputName, |
+ const GrGeometryProcessor::GrAttribute* colorAttr, |
+ UniformHandle* colorUniform) { |
+ GrGLGPFragmentBuilder* fs = pb->getFragmentShaderBuilder(); |
+ if (kUniform_GrGPInput == inputType) { |
+ SkASSERT(colorUniform); |
+ const char* stagedLocalVarName; |
+ *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kVec4f_GrSLType, |
+ kDefault_GrSLPrecision, |
+ "Color", |
+ &stagedLocalVarName); |
+ fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); |
+ } else if (kAttribute_GrGPInput == inputType) { |
+ SkASSERT(colorAttr); |
+ pb->addPassThroughAttribute(colorAttr, outputName); |
+ } else if (kAllOnes_GrGPInput == inputType) { |
+ fs->codeAppendf("%s = vec4(1);", outputName); |
+ } |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+struct PathBatchTracker { |
+ GrGPInput fInputColorType; |
+ GrGPInput fInputCoverageType; |
+ GrColor fColor; |
+}; |
+ |
+class GrGLPathProcessor : public GrGLGeometryProcessor { |
+public: |
+ GrGLPathProcessor(const GrPathProcessor&, const GrBatchTracker&) |
+ : fColor(GrColor_ILLEGAL) {} |
+ |
+ void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ GrGLGPBuilder* pb = args.fPB; |
+ GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); |
+ const PathBatchTracker& local = args.fBT.cast<PathBatchTracker>(); |
+ |
+ // Setup uniform color |
+ if (kUniform_GrGPInput == local.fInputColorType) { |
+ const char* stagedLocalVarName; |
+ fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kVec4f_GrSLType, |
+ kDefault_GrSLPrecision, |
+ "Color", |
+ &stagedLocalVarName); |
+ fs->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName); |
+ } |
+ |
+ // setup constant solid coverage |
+ if (kAllOnes_GrGPInput == local.fInputCoverageType) { |
+ fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage); |
+ } |
+ } |
+ |
+ static inline void GenKey(const GrPathProcessor&, |
+ const GrBatchTracker& bt, |
+ const GrGLCaps&, |
+ GrProcessorKeyBuilder* b) { |
+ const PathBatchTracker& local = bt.cast<PathBatchTracker>(); |
+ b->add32(local.fInputColorType | local.fInputCoverageType << 16); |
+ } |
+ |
+ void setData(const GrGLProgramDataManager& pdman, |
+ const GrPrimitiveProcessor& primProc, |
+ const GrBatchTracker& bt) SK_OVERRIDE { |
+ const PathBatchTracker& local = bt.cast<PathBatchTracker>(); |
+ if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { |
+ GrGLfloat c[4]; |
+ GrColorToRGBAFloat(local.fColor, c); |
+ pdman.set4fv(fColorUniform, 1, c); |
+ fColor = local.fColor; |
+ } |
+ } |
+ |
+private: |
+ UniformHandle fColorUniform; |
+ GrColor fColor; |
+ |
+ typedef GrGLGeometryProcessor INHERITED; |
+}; |
+ |
+GrPathProcessor::GrPathProcessor(GrColor color) : fColor(color) { |
+ this->initClassID<GrPathProcessor>(); |
+} |
+ |
+void GrPathProcessor::getInvariantOutputColor(GrInitInvariantOutput* out) const { |
+ out->setKnownFourComponents(fColor); |
+} |
+ |
+void GrPathProcessor::getInvariantOutputCoverage(GrInitInvariantOutput* out) const { |
+ out->setKnownSingleComponent(0xff); |
+} |
+ |
+void GrPathProcessor::initBatchTracker(GrBatchTracker* bt, const InitBT& init) const { |
+ PathBatchTracker* local = bt->cast<PathBatchTracker>(); |
+ if (init.fColorIgnored) { |
+ local->fInputColorType = kIgnored_GrGPInput; |
+ local->fColor = GrColor_ILLEGAL; |
+ } else { |
+ local->fInputColorType = kUniform_GrGPInput; |
+ local->fColor = GrColor_ILLEGAL == init.fOverrideColor ? this->color() : |
+ init.fOverrideColor; |
+ } |
+ |
+ local->fInputCoverageType = init.fCoverageIgnored ? kIgnored_GrGPInput : kAllOnes_GrGPInput; |
+} |
+ |
+bool GrPathProcessor::canMakeEqual(const GrBatchTracker& m, |
+ const GrPrimitiveProcessor& that, |
+ const GrBatchTracker& t) const { |
+ if (this->classID() != that.classID() || !this->hasSameTextureAccesses(that)) { |
+ return false; |
+ } |
+ |
+ const PathBatchTracker& mine = m.cast<PathBatchTracker>(); |
+ const PathBatchTracker& theirs = t.cast<PathBatchTracker>(); |
+ return CanCombineOutput(mine.fInputColorType, mine.fColor, |
+ theirs.fInputColorType, theirs.fColor) && |
+ CanCombineOutput(mine.fInputCoverageType, 0xff, |
+ theirs.fInputCoverageType, 0xff); |
+} |
+ |
+void GrPathProcessor::getGLProcessorKey(const GrBatchTracker& bt, |
+ const GrGLCaps& caps, |
+ GrProcessorKeyBuilder* b) const { |
+ GrGLPathProcessor::GenKey(*this, bt, caps, b); |
+} |
+ |
+GrGLGeometryProcessor* GrPathProcessor::createGLInstance(const GrBatchTracker& bt) const { |
+ return SkNEW_ARGS(GrGLPathProcessor, (*this, bt)); |
+} |