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Unified Diff: sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp

Issue 746023002: Make absolute and sort all Sky headers (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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Index: sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp
diff --git a/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp b/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp
index e884e3cc0a1198020d0ca1068650f630052d7bee..ed20cb1c84d20c3c80c76ff9f6e83afc99c19b6c 100644
--- a/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp
+++ b/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp
@@ -23,67 +23,67 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#include "config.h"
-#include "core/html/canvas/WebGLRenderingContextBase.h"
-
-#include "bindings/core/v8/ExceptionMessages.h"
-#include "bindings/core/v8/ExceptionState.h"
-#include "core/dom/ExceptionCode.h"
-#include "core/fetch/ImageResource.h"
-#include "core/frame/LocalFrame.h"
-#include "core/frame/Settings.h"
-#include "core/html/HTMLCanvasElement.h"
-#include "core/html/HTMLImageElement.h"
-#include "core/html/ImageData.h"
-#include "core/html/canvas/ANGLEInstancedArrays.h"
-#include "core/html/canvas/EXTBlendMinMax.h"
-#include "core/html/canvas/EXTFragDepth.h"
-#include "core/html/canvas/EXTShaderTextureLOD.h"
-#include "core/html/canvas/EXTTextureFilterAnisotropic.h"
-#include "core/html/canvas/OESElementIndexUint.h"
-#include "core/html/canvas/OESStandardDerivatives.h"
-#include "core/html/canvas/OESTextureFloat.h"
-#include "core/html/canvas/OESTextureFloatLinear.h"
-#include "core/html/canvas/OESTextureHalfFloat.h"
-#include "core/html/canvas/OESTextureHalfFloatLinear.h"
-#include "core/html/canvas/OESVertexArrayObject.h"
-#include "core/html/canvas/WebGLActiveInfo.h"
-#include "core/html/canvas/WebGLBuffer.h"
-#include "core/html/canvas/WebGLCompressedTextureATC.h"
-#include "core/html/canvas/WebGLCompressedTextureETC1.h"
-#include "core/html/canvas/WebGLCompressedTexturePVRTC.h"
-#include "core/html/canvas/WebGLCompressedTextureS3TC.h"
-#include "core/html/canvas/WebGLContextAttributes.h"
-#include "core/html/canvas/WebGLContextEvent.h"
-#include "core/html/canvas/WebGLContextGroup.h"
-#include "core/html/canvas/WebGLDebugRendererInfo.h"
-#include "core/html/canvas/WebGLDebugShaders.h"
-#include "core/html/canvas/WebGLDepthTexture.h"
-#include "core/html/canvas/WebGLDrawBuffers.h"
-#include "core/html/canvas/WebGLFramebuffer.h"
-#include "core/html/canvas/WebGLLoseContext.h"
-#include "core/html/canvas/WebGLProgram.h"
-#include "core/html/canvas/WebGLRenderbuffer.h"
-#include "core/html/canvas/WebGLShader.h"
-#include "core/html/canvas/WebGLShaderPrecisionFormat.h"
-#include "core/html/canvas/WebGLSharedWebGraphicsContext3D.h"
-#include "core/html/canvas/WebGLTexture.h"
-#include "core/html/canvas/WebGLUniformLocation.h"
-#include "core/inspector/ConsoleMessage.h"
-#include "core/loader/FrameLoaderClient.h"
-#include "core/rendering/RenderBox.h"
-#include "platform/CheckedInt.h"
-#include "platform/NotImplemented.h"
+#include "sky/engine/config.h"
+#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
+
#include "gen/sky/platform/RuntimeEnabledFeatures.h"
-#include "platform/geometry/IntSize.h"
-#include "platform/graphics/GraphicsContext.h"
-#include "platform/graphics/UnacceleratedImageBufferSurface.h"
-#include "platform/graphics/gpu/DrawingBuffer.h"
-#include "public/platform/Platform.h"
-
-#include "wtf/PassOwnPtr.h"
-#include "wtf/Uint32Array.h"
-#include "wtf/text/StringBuilder.h"
+#include "sky/engine/bindings/core/v8/ExceptionMessages.h"
+#include "sky/engine/bindings/core/v8/ExceptionState.h"
+#include "sky/engine/core/dom/ExceptionCode.h"
+#include "sky/engine/core/fetch/ImageResource.h"
+#include "sky/engine/core/frame/LocalFrame.h"
+#include "sky/engine/core/frame/Settings.h"
+#include "sky/engine/core/html/HTMLCanvasElement.h"
+#include "sky/engine/core/html/HTMLImageElement.h"
+#include "sky/engine/core/html/ImageData.h"
+#include "sky/engine/core/html/canvas/ANGLEInstancedArrays.h"
+#include "sky/engine/core/html/canvas/EXTBlendMinMax.h"
+#include "sky/engine/core/html/canvas/EXTFragDepth.h"
+#include "sky/engine/core/html/canvas/EXTShaderTextureLOD.h"
+#include "sky/engine/core/html/canvas/EXTTextureFilterAnisotropic.h"
+#include "sky/engine/core/html/canvas/OESElementIndexUint.h"
+#include "sky/engine/core/html/canvas/OESStandardDerivatives.h"
+#include "sky/engine/core/html/canvas/OESTextureFloat.h"
+#include "sky/engine/core/html/canvas/OESTextureFloatLinear.h"
+#include "sky/engine/core/html/canvas/OESTextureHalfFloat.h"
+#include "sky/engine/core/html/canvas/OESTextureHalfFloatLinear.h"
+#include "sky/engine/core/html/canvas/OESVertexArrayObject.h"
+#include "sky/engine/core/html/canvas/WebGLActiveInfo.h"
+#include "sky/engine/core/html/canvas/WebGLBuffer.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTextureATC.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTextureETC1.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTexturePVRTC.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTextureS3TC.h"
+#include "sky/engine/core/html/canvas/WebGLContextAttributes.h"
+#include "sky/engine/core/html/canvas/WebGLContextEvent.h"
+#include "sky/engine/core/html/canvas/WebGLContextGroup.h"
+#include "sky/engine/core/html/canvas/WebGLDebugRendererInfo.h"
+#include "sky/engine/core/html/canvas/WebGLDebugShaders.h"
+#include "sky/engine/core/html/canvas/WebGLDepthTexture.h"
+#include "sky/engine/core/html/canvas/WebGLDrawBuffers.h"
+#include "sky/engine/core/html/canvas/WebGLFramebuffer.h"
+#include "sky/engine/core/html/canvas/WebGLLoseContext.h"
+#include "sky/engine/core/html/canvas/WebGLProgram.h"
+#include "sky/engine/core/html/canvas/WebGLRenderbuffer.h"
+#include "sky/engine/core/html/canvas/WebGLShader.h"
+#include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h"
+#include "sky/engine/core/html/canvas/WebGLSharedWebGraphicsContext3D.h"
+#include "sky/engine/core/html/canvas/WebGLTexture.h"
+#include "sky/engine/core/html/canvas/WebGLUniformLocation.h"
+#include "sky/engine/core/inspector/ConsoleMessage.h"
+#include "sky/engine/core/loader/FrameLoaderClient.h"
+#include "sky/engine/core/rendering/RenderBox.h"
+#include "sky/engine/platform/CheckedInt.h"
+#include "sky/engine/platform/NotImplemented.h"
+#include "sky/engine/platform/geometry/IntSize.h"
+#include "sky/engine/platform/graphics/GraphicsContext.h"
+#include "sky/engine/platform/graphics/UnacceleratedImageBufferSurface.h"
+#include "sky/engine/platform/graphics/gpu/DrawingBuffer.h"
+#include "sky/engine/public/platform/Platform.h"
+
+#include "sky/engine/wtf/PassOwnPtr.h"
+#include "sky/engine/wtf/Uint32Array.h"
+#include "sky/engine/wtf/text/StringBuilder.h"
namespace blink {
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