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Unified Diff: sky/engine/core/html/canvas/WebGLRenderingContextBase.h

Issue 746023002: Make absolute and sort all Sky headers (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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Index: sky/engine/core/html/canvas/WebGLRenderingContextBase.h
diff --git a/sky/engine/core/html/canvas/WebGLRenderingContextBase.h b/sky/engine/core/html/canvas/WebGLRenderingContextBase.h
index e898dab046fe6876523f54a64cf0b5f4b2302f30..15a6c66c875ca58faea11474da5e9709db02ecb8 100644
--- a/sky/engine/core/html/canvas/WebGLRenderingContextBase.h
+++ b/sky/engine/core/html/canvas/WebGLRenderingContextBase.h
@@ -26,24 +26,24 @@
#ifndef WebGLRenderingContextBase_h
#define WebGLRenderingContextBase_h
-#include "bindings/core/v8/Nullable.h"
-#include "core/dom/ActiveDOMObject.h"
-#include "core/html/canvas/CanvasRenderingContext.h"
-#include "core/html/canvas/WebGLExtensionName.h"
-#include "core/html/canvas/WebGLGetInfo.h"
-#include "core/page/Page.h"
-#include "core/rendering/RenderBoxModelObject.h"
-#include "platform/Timer.h"
-#include "platform/graphics/GraphicsTypes3D.h"
-#include "platform/graphics/ImageBuffer.h"
-#include "platform/graphics/gpu/DrawingBuffer.h"
-#include "platform/graphics/gpu/Extensions3DUtil.h"
-#include "platform/graphics/gpu/WebGLImageConversion.h"
-#include "public/platform/WebGraphicsContext3D.h"
-#include "wtf/Float32Array.h"
-#include "wtf/Int32Array.h"
-#include "wtf/OwnPtr.h"
-#include "wtf/text/WTFString.h"
+#include "sky/engine/bindings/core/v8/Nullable.h"
+#include "sky/engine/core/dom/ActiveDOMObject.h"
+#include "sky/engine/core/html/canvas/CanvasRenderingContext.h"
+#include "sky/engine/core/html/canvas/WebGLExtensionName.h"
+#include "sky/engine/core/html/canvas/WebGLGetInfo.h"
+#include "sky/engine/core/page/Page.h"
+#include "sky/engine/core/rendering/RenderBoxModelObject.h"
+#include "sky/engine/platform/Timer.h"
+#include "sky/engine/platform/graphics/GraphicsTypes3D.h"
+#include "sky/engine/platform/graphics/ImageBuffer.h"
+#include "sky/engine/platform/graphics/gpu/DrawingBuffer.h"
+#include "sky/engine/platform/graphics/gpu/Extensions3DUtil.h"
+#include "sky/engine/platform/graphics/gpu/WebGLImageConversion.h"
+#include "sky/engine/public/platform/WebGraphicsContext3D.h"
+#include "sky/engine/wtf/Float32Array.h"
+#include "sky/engine/wtf/Int32Array.h"
+#include "sky/engine/wtf/OwnPtr.h"
+#include "sky/engine/wtf/text/WTFString.h"
namespace blink {
class WebLayer;
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