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Issue 742343002: cc: Move LayerRasterTileIterator to a separate file and make it a queue (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/raster_tile_priority_queue.h" 5 #include "cc/resources/raster_tile_priority_queue.h"
6 6
7 namespace cc { 7 namespace cc {
8 8
9 namespace { 9 namespace {
10 10
11 class RasterOrderComparator { 11 class RasterOrderComparator {
12 public: 12 public:
13 explicit RasterOrderComparator(TreePriority tree_priority) 13 explicit RasterOrderComparator(TreePriority tree_priority)
14 : tree_priority_(tree_priority) {} 14 : tree_priority_(tree_priority) {}
15 15
16 bool operator()( 16 bool operator()(
17 const RasterTilePriorityQueue::PairedPictureLayerQueue* a, 17 const RasterTilePriorityQueue::PairedTilingSetQueue* a,
18 const RasterTilePriorityQueue::PairedPictureLayerQueue* b) const { 18 const RasterTilePriorityQueue::PairedTilingSetQueue* b) const {
19 // Note that in this function, we have to return true if and only if 19 // Note that in this function, we have to return true if and only if
20 // a is strictly lower priority than b. Note that for the sake of 20 // a is strictly lower priority than b. Note that for the sake of
21 // completeness, empty queue is considered to have lowest priority. 21 // completeness, empty queue is considered to have lowest priority.
22 if (a->IsEmpty() || b->IsEmpty()) 22 if (a->IsEmpty() || b->IsEmpty())
23 return b->IsEmpty() < a->IsEmpty(); 23 return b->IsEmpty() < a->IsEmpty();
24 24
25 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_); 25 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_);
26 const PictureLayerImpl::LayerRasterTileIterator* a_iterator = 26 const auto* a_queue =
27 a_tree == ACTIVE_TREE ? &a->active_iterator : &a->pending_iterator; 27 a_tree == ACTIVE_TREE ? a->active_queue.get() : a->pending_queue.get();
28 28
29 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_); 29 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_);
30 const PictureLayerImpl::LayerRasterTileIterator* b_iterator = 30 const auto* b_queue =
31 b_tree == ACTIVE_TREE ? &b->active_iterator : &b->pending_iterator; 31 b_tree == ACTIVE_TREE ? b->active_queue.get() : b->pending_queue.get();
32 32
33 const Tile* a_tile = **a_iterator; 33 const Tile* a_tile = a_queue->Top();
34 const Tile* b_tile = **b_iterator; 34 const Tile* b_tile = b_queue->Top();
35 35
36 const TilePriority& a_priority = 36 const TilePriority& a_priority =
37 a_tile->priority_for_tree_priority(tree_priority_); 37 a_tile->priority_for_tree_priority(tree_priority_);
38 const TilePriority& b_priority = 38 const TilePriority& b_priority =
39 b_tile->priority_for_tree_priority(tree_priority_); 39 b_tile->priority_for_tree_priority(tree_priority_);
40 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; 40 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
41 41
42 // In smoothness mode, we should return pending NOW tiles before active 42 // In smoothness mode, we should return pending NOW tiles before active
43 // EVENTUALLY tiles. So if both priorities here are eventually, we need to 43 // EVENTUALLY tiles. So if both priorities here are eventually, we need to
44 // check the pending priority. 44 // check the pending priority.
(...skipping 28 matching lines...) Expand all
73 return b_priority.resolution == HIGH_RESOLUTION; 73 return b_priority.resolution == HIGH_RESOLUTION;
74 } 74 }
75 75
76 return b_priority.IsHigherPriorityThan(a_priority); 76 return b_priority.IsHigherPriorityThan(a_priority);
77 } 77 }
78 78
79 private: 79 private:
80 TreePriority tree_priority_; 80 TreePriority tree_priority_;
81 }; 81 };
82 82
83 WhichTree HigherPriorityTree( 83 WhichTree HigherPriorityTree(TreePriority tree_priority,
84 TreePriority tree_priority, 84 const TilingSetRasterQueue* active_queue,
85 const PictureLayerImpl::LayerRasterTileIterator* active_iterator, 85 const TilingSetRasterQueue* pending_queue,
86 const PictureLayerImpl::LayerRasterTileIterator* pending_iterator, 86 const Tile* shared_tile) {
87 const Tile* shared_tile) {
88 switch (tree_priority) { 87 switch (tree_priority) {
89 case SMOOTHNESS_TAKES_PRIORITY: { 88 case SMOOTHNESS_TAKES_PRIORITY: {
90 const Tile* active_tile = shared_tile ? shared_tile : **active_iterator; 89 const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
91 const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator; 90 const Tile* pending_tile =
91 shared_tile ? shared_tile : pending_queue->Top();
92 92
93 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); 93 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
94 const TilePriority& pending_priority = 94 const TilePriority& pending_priority =
95 pending_tile->priority(PENDING_TREE); 95 pending_tile->priority(PENDING_TREE);
96 96
97 // If we're down to eventually bin tiles on the active tree, process the 97 // If we're down to eventually bin tiles on the active tree, process the
98 // pending tree to allow tiles required for activation to be initialized 98 // pending tree to allow tiles required for activation to be initialized
99 // when memory policy only allows prepaint. 99 // when memory policy only allows prepaint.
100 if (active_priority.priority_bin == TilePriority::EVENTUALLY && 100 if (active_priority.priority_bin == TilePriority::EVENTUALLY &&
101 pending_priority.priority_bin == TilePriority::NOW) { 101 pending_priority.priority_bin == TilePriority::NOW) {
102 return PENDING_TREE; 102 return PENDING_TREE;
103 } 103 }
104 return ACTIVE_TREE; 104 return ACTIVE_TREE;
105 } 105 }
106 case NEW_CONTENT_TAKES_PRIORITY: 106 case NEW_CONTENT_TAKES_PRIORITY:
107 return PENDING_TREE; 107 return PENDING_TREE;
108 case SAME_PRIORITY_FOR_BOTH_TREES: { 108 case SAME_PRIORITY_FOR_BOTH_TREES: {
109 const Tile* active_tile = shared_tile ? shared_tile : **active_iterator; 109 const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
110 const Tile* pending_tile = shared_tile ? shared_tile : **pending_iterator; 110 const Tile* pending_tile =
111 shared_tile ? shared_tile : pending_queue->Top();
111 112
112 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); 113 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
113 const TilePriority& pending_priority = 114 const TilePriority& pending_priority =
114 pending_tile->priority(PENDING_TREE); 115 pending_tile->priority(PENDING_TREE);
115 116
116 if (active_priority.IsHigherPriorityThan(pending_priority)) 117 if (active_priority.IsHigherPriorityThan(pending_priority))
117 return ACTIVE_TREE; 118 return ACTIVE_TREE;
118 return PENDING_TREE; 119 return PENDING_TREE;
119 } 120 }
120 default: 121 default:
(...skipping 12 matching lines...) Expand all
133 134
134 void RasterTilePriorityQueue::Build( 135 void RasterTilePriorityQueue::Build(
135 const std::vector<PictureLayerImpl::Pair>& paired_layers, 136 const std::vector<PictureLayerImpl::Pair>& paired_layers,
136 TreePriority tree_priority) { 137 TreePriority tree_priority) {
137 tree_priority_ = tree_priority; 138 tree_priority_ = tree_priority;
138 for (std::vector<PictureLayerImpl::Pair>::const_iterator it = 139 for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
139 paired_layers.begin(); 140 paired_layers.begin();
140 it != paired_layers.end(); 141 it != paired_layers.end();
141 ++it) { 142 ++it) {
142 paired_queues_.push_back( 143 paired_queues_.push_back(
143 make_scoped_ptr(new PairedPictureLayerQueue(*it, tree_priority_))); 144 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_)));
144 } 145 }
145 paired_queues_.make_heap(RasterOrderComparator(tree_priority_)); 146 paired_queues_.make_heap(RasterOrderComparator(tree_priority_));
146 } 147 }
147 148
148 void RasterTilePriorityQueue::Reset() { 149 void RasterTilePriorityQueue::Reset() {
149 paired_queues_.clear(); 150 paired_queues_.clear();
150 } 151 }
151 152
152 bool RasterTilePriorityQueue::IsEmpty() const { 153 bool RasterTilePriorityQueue::IsEmpty() const {
153 return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); 154 return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
154 } 155 }
155 156
156 Tile* RasterTilePriorityQueue::Top() { 157 Tile* RasterTilePriorityQueue::Top() {
157 DCHECK(!IsEmpty()); 158 DCHECK(!IsEmpty());
158 return paired_queues_.front()->Top(tree_priority_); 159 return paired_queues_.front()->Top(tree_priority_);
159 } 160 }
160 161
161 void RasterTilePriorityQueue::Pop() { 162 void RasterTilePriorityQueue::Pop() {
162 DCHECK(!IsEmpty()); 163 DCHECK(!IsEmpty());
163 164
164 paired_queues_.pop_heap(RasterOrderComparator(tree_priority_)); 165 paired_queues_.pop_heap(RasterOrderComparator(tree_priority_));
165 PairedPictureLayerQueue* paired_queue = paired_queues_.back(); 166 PairedTilingSetQueue* paired_queue = paired_queues_.back();
166 paired_queue->Pop(tree_priority_); 167 paired_queue->Pop(tree_priority_);
167 paired_queues_.push_heap(RasterOrderComparator(tree_priority_)); 168 paired_queues_.push_heap(RasterOrderComparator(tree_priority_));
168 } 169 }
169 170
170 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() { 171 RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() {
171 } 172 }
172 173
173 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue( 174 RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue(
174 const PictureLayerImpl::Pair& layer_pair, 175 const PictureLayerImpl::Pair& layer_pair,
175 TreePriority tree_priority) 176 TreePriority tree_priority)
176 : active_iterator(layer_pair.active 177 : has_both_layers(layer_pair.active && layer_pair.pending) {
177 ? PictureLayerImpl::LayerRasterTileIterator( 178 if (layer_pair.active) {
178 layer_pair.active, 179 active_queue = layer_pair.active->CreateRasterQueue(
179 tree_priority == SMOOTHNESS_TAKES_PRIORITY) 180 tree_priority == SMOOTHNESS_TAKES_PRIORITY);
180 : PictureLayerImpl::LayerRasterTileIterator()), 181 }
181 pending_iterator(layer_pair.pending 182
182 ? PictureLayerImpl::LayerRasterTileIterator( 183 if (layer_pair.pending) {
183 layer_pair.pending, 184 pending_queue = layer_pair.pending->CreateRasterQueue(
184 tree_priority == SMOOTHNESS_TAKES_PRIORITY) 185 tree_priority == SMOOTHNESS_TAKES_PRIORITY);
185 : PictureLayerImpl::LayerRasterTileIterator()), 186 }
186 has_both_layers(layer_pair.active && layer_pair.pending) { 187
187 if (has_both_layers) 188 if (has_both_layers)
188 SkipTilesReturnedByTwin(tree_priority); 189 SkipTilesReturnedByTwin(tree_priority);
190
189 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), 191 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
190 "PairedPictureLayerQueue::PairedPictureLayerQueue", 192 "PairedTilingSetQueue::PairedTilingSetQueue",
191 TRACE_EVENT_SCOPE_THREAD, 193 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
192 "state",
193 StateAsValue());
194 } 194 }
195 195
196 RasterTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() { 196 RasterTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() {
197 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), 197 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
198 "PairedPictureLayerQueue::~PairedPictureLayerQueue", 198 "PairedTilingSetQueue::~PairedTilingSetQueue",
199 TRACE_EVENT_SCOPE_THREAD, 199 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
200 "state",
201 StateAsValue());
202 } 200 }
203 201
204 bool RasterTilePriorityQueue::PairedPictureLayerQueue::IsEmpty() const { 202 bool RasterTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const {
205 return !active_iterator && !pending_iterator; 203 return (!active_queue || active_queue->IsEmpty()) &&
204 (!pending_queue || pending_queue->IsEmpty());
206 } 205 }
207 206
208 Tile* RasterTilePriorityQueue::PairedPictureLayerQueue::Top( 207 Tile* RasterTilePriorityQueue::PairedTilingSetQueue::Top(
209 TreePriority tree_priority) { 208 TreePriority tree_priority) {
210 DCHECK(!IsEmpty()); 209 DCHECK(!IsEmpty());
211 210
212 WhichTree next_tree = NextTileIteratorTree(tree_priority); 211 WhichTree next_tree = NextTileIteratorTree(tree_priority);
213 PictureLayerImpl::LayerRasterTileIterator* next_iterator = 212 TilingSetRasterQueue* next_queue =
214 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; 213 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
215 DCHECK(*next_iterator); 214 DCHECK(next_queue && !next_queue->IsEmpty());
216 Tile* tile = **next_iterator; 215 Tile* tile = next_queue->Top();
217 DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end()); 216 DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end());
218 return tile; 217 return tile;
219 } 218 }
220 219
221 void RasterTilePriorityQueue::PairedPictureLayerQueue::Pop( 220 void RasterTilePriorityQueue::PairedTilingSetQueue::Pop(
222 TreePriority tree_priority) { 221 TreePriority tree_priority) {
223 DCHECK(!IsEmpty()); 222 DCHECK(!IsEmpty());
224 223
225 WhichTree next_tree = NextTileIteratorTree(tree_priority); 224 WhichTree next_tree = NextTileIteratorTree(tree_priority);
226 PictureLayerImpl::LayerRasterTileIterator* next_iterator = 225 TilingSetRasterQueue* next_queue =
227 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; 226 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
228 DCHECK(*next_iterator); 227 DCHECK(next_queue && !next_queue->IsEmpty());
229 DCHECK(returned_tiles_for_debug.insert(**next_iterator).second); 228 DCHECK(returned_tiles_for_debug.insert(next_queue->Top()).second);
230 ++(*next_iterator); 229 next_queue->Pop();
231 230
232 if (has_both_layers) 231 if (has_both_layers)
233 SkipTilesReturnedByTwin(tree_priority); 232 SkipTilesReturnedByTwin(tree_priority);
234 233
235 // If no empty, use Top to do DCHECK the next iterator. 234 // If no empty, use Top to do DCHECK the next iterator.
236 DCHECK(IsEmpty() || Top(tree_priority)); 235 DCHECK(IsEmpty() || Top(tree_priority));
237 } 236 }
238 237
239 void RasterTilePriorityQueue::PairedPictureLayerQueue::SkipTilesReturnedByTwin( 238 void RasterTilePriorityQueue::PairedTilingSetQueue::SkipTilesReturnedByTwin(
240 TreePriority tree_priority) { 239 TreePriority tree_priority) {
241 // We have both layers (active and pending) thus we can encounter shared 240 // We have both layers (active and pending) thus we can encounter shared
242 // tiles twice (from the active iterator and from the pending iterator). 241 // tiles twice (from the active iterator and from the pending iterator).
243 while (!IsEmpty()) { 242 while (!IsEmpty()) {
244 WhichTree next_tree = NextTileIteratorTree(tree_priority); 243 WhichTree next_tree = NextTileIteratorTree(tree_priority);
245 PictureLayerImpl::LayerRasterTileIterator* next_iterator = 244 TilingSetRasterQueue* next_queue =
246 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; 245 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
246 DCHECK(next_queue && !next_queue->IsEmpty());
247 247
248 // Accept all non-shared tiles. 248 // Accept all non-shared tiles.
249 const Tile* tile = **next_iterator; 249 const Tile* tile = next_queue->Top();
250 if (!tile->is_shared()) 250 if (!tile->is_shared())
251 break; 251 break;
252 252
253 // Accept a shared tile if the next tree is the higher priority one 253 // Accept a shared tile if the next tree is the higher priority one
254 // corresponding the iterator (active or pending) which usually (but due 254 // corresponding the iterator (active or pending) which usually (but due
255 // to spiral iterators not always) returns the shared tile first. 255 // to spiral iterators not always) returns the shared tile first.
256 if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile)) 256 if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
257 break; 257 break;
258 258
259 ++(*next_iterator); 259 next_queue->Pop();
260 } 260 }
261 } 261 }
262 262
263 WhichTree 263 WhichTree RasterTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree(
264 RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIteratorTree(
265 TreePriority tree_priority) const { 264 TreePriority tree_priority) const {
266 DCHECK(!IsEmpty()); 265 DCHECK(!IsEmpty());
267 266
268 // If we only have one iterator with tiles, return it. 267 // If we only have one queue with tiles, return it.
269 if (!active_iterator) 268 if (!active_queue || active_queue->IsEmpty())
270 return PENDING_TREE; 269 return PENDING_TREE;
271 if (!pending_iterator) 270 if (!pending_queue || pending_queue->IsEmpty())
272 return ACTIVE_TREE; 271 return ACTIVE_TREE;
273 272
274 // Now both iterators have tiles, so we have to decide based on tree priority. 273 // Now both iterators have tiles, so we have to decide based on tree priority.
275 return HigherPriorityTree( 274 return HigherPriorityTree(tree_priority, active_queue.get(),
276 tree_priority, &active_iterator, &pending_iterator, nullptr); 275 pending_queue.get(), nullptr);
277 } 276 }
278 277
279 scoped_refptr<base::debug::ConvertableToTraceFormat> 278 scoped_refptr<base::debug::ConvertableToTraceFormat>
280 RasterTilePriorityQueue::PairedPictureLayerQueue::StateAsValue() const { 279 RasterTilePriorityQueue::PairedTilingSetQueue::StateAsValue() const {
281 scoped_refptr<base::debug::TracedValue> state = 280 scoped_refptr<base::debug::TracedValue> state =
282 new base::debug::TracedValue(); 281 new base::debug::TracedValue();
283 state->BeginDictionary("active_iterator"); 282
284 TilePriority::PriorityBin active_priority_bin = 283 bool active_queue_has_tile = active_queue && !active_queue->IsEmpty();
285 active_iterator ? (*active_iterator)->priority(ACTIVE_TREE).priority_bin 284 TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY;
286 : TilePriority::EVENTUALLY; 285 TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY;
287 TilePriority::PriorityBin pending_priority_bin = 286 if (active_queue_has_tile) {
288 active_iterator ? (*active_iterator)->priority(PENDING_TREE).priority_bin 287 active_priority_bin =
289 : TilePriority::EVENTUALLY; 288 active_queue->Top()->priority(ACTIVE_TREE).priority_bin;
290 state->SetBoolean("has_tile", !!active_iterator); 289 pending_priority_bin =
290 active_queue->Top()->priority(PENDING_TREE).priority_bin;
291 }
292
293 state->BeginDictionary("active_queue");
294 state->SetBoolean("has_tile", active_queue_has_tile);
291 state->SetInteger("active_priority_bin", active_priority_bin); 295 state->SetInteger("active_priority_bin", active_priority_bin);
292 state->SetInteger("pending_priority_bin", pending_priority_bin); 296 state->SetInteger("pending_priority_bin", pending_priority_bin);
293 state->EndDictionary(); 297 state->EndDictionary();
294 298
295 state->BeginDictionary("pending_iterator"); 299 bool pending_queue_has_tile = pending_queue && !pending_queue->IsEmpty();
296 active_priority_bin = 300 active_priority_bin = TilePriority::EVENTUALLY;
297 pending_iterator ? (*pending_iterator)->priority(ACTIVE_TREE).priority_bin 301 pending_priority_bin = TilePriority::EVENTUALLY;
298 : TilePriority::EVENTUALLY; 302 if (pending_queue_has_tile) {
299 pending_priority_bin = 303 active_priority_bin =
300 pending_iterator 304 pending_queue->Top()->priority(ACTIVE_TREE).priority_bin;
301 ? (*pending_iterator)->priority(PENDING_TREE).priority_bin 305 pending_priority_bin =
302 : TilePriority::EVENTUALLY; 306 pending_queue->Top()->priority(PENDING_TREE).priority_bin;
303 state->SetBoolean("has_tile", !!pending_iterator); 307 }
308
309 state->BeginDictionary("pending_queue");
310 state->SetBoolean("has_tile", active_queue_has_tile);
304 state->SetInteger("active_priority_bin", active_priority_bin); 311 state->SetInteger("active_priority_bin", active_priority_bin);
305 state->SetInteger("pending_priority_bin", pending_priority_bin); 312 state->SetInteger("pending_priority_bin", pending_priority_bin);
306 state->EndDictionary(); 313 state->EndDictionary();
307 return state; 314 return state;
308 } 315 }
309 316
310 } // namespace cc 317 } // namespace cc
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