Index: Source/core/rendering/svg/RenderSVGRoot.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGRoot.cpp b/Source/core/rendering/svg/RenderSVGRoot.cpp |
index dadbf2252401145717ca03cb052d3057536b5602..78aa6c6ffc1f5e899453dcc26476d85f0e9ae889 100644 |
--- a/Source/core/rendering/svg/RenderSVGRoot.cpp |
+++ b/Source/core/rendering/svg/RenderSVGRoot.cpp |
@@ -297,7 +297,7 @@ const AffineTransform& RenderSVGRoot::localToParentTransform() const |
LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const |
{ |
// This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectForPaintInvalidation, |
- // RenderSVGRoot::computeFloatRectForPaintInvalidation and RenderReplaced::clippedOverflowRectForPaintInvalidation. |
+ // RenderSVGRoot::mapRectToPaintInvalidationBacking and RenderReplaced::clippedOverflowRectForPaintInvalidation. |
// The reason for this is to optimize/minimize the paint invalidation rect when the box is not "decorated" |
// (does not have background/border/etc.) |
@@ -328,19 +328,16 @@ LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLa |
return rect; |
} |
-void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState) const |
+void RenderSVGRoot::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const |
{ |
- // Apply our local transforms (except for x/y translation), then our shadow, |
- // and then call RenderBox's method to handle all the normal CSS Box model bits |
- paintInvalidationRect = m_localToBorderBoxTransform.mapRect(paintInvalidationRect); |
+ // Note that we don't apply the border-box transform here - it's assumed |
+ // that whoever called us has done that already. |
// Apply initial viewport clip |
if (shouldApplyViewportClip()) |
- paintInvalidationRect.intersect(pixelSnappedBorderBoxRect()); |
+ rect.intersect(pixelSnappedBorderBoxRect()); |
- LayoutRect rect = enclosingIntRect(paintInvalidationRect); |
RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState); |
- paintInvalidationRect = rect; |
} |
// This method expects local CSS box coordinates. |