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Side by Side Diff: Source/core/rendering/svg/RenderSVGRoot.cpp

Issue 741123002: Get rid of computeFloatRectForPaintInvalidation (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Return reference; Fixup references in comments. Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc. 5 * Copyright (C) 2009 Google, Inc.
6 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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290 if (x()) 290 if (x())
291 m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt( x())); 291 m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt( x()));
292 if (y()) 292 if (y())
293 m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt( y())); 293 m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt( y()));
294 return m_localToParentTransform; 294 return m_localToParentTransform;
295 } 295 }
296 296
297 LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLa yerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintI nvalidationState) const 297 LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLa yerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintI nvalidationState) const
298 { 298 {
299 // This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectF orPaintInvalidation, 299 // This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectF orPaintInvalidation,
300 // RenderSVGRoot::computeFloatRectForPaintInvalidation and RenderReplaced::c lippedOverflowRectForPaintInvalidation. 300 // RenderSVGRoot::mapRectToPaintInvalidationBacking and RenderReplaced::clip pedOverflowRectForPaintInvalidation.
301 // The reason for this is to optimize/minimize the paint invalidation rect w hen the box is not "decorated" 301 // The reason for this is to optimize/minimize the paint invalidation rect w hen the box is not "decorated"
302 // (does not have background/border/etc.) 302 // (does not have background/border/etc.)
303 303
304 // Return early for any cases where we don't actually paint. 304 // Return early for any cases where we don't actually paint.
305 if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent ()) 305 if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent ())
306 return LayoutRect(); 306 return LayoutRect();
307 307
308 // Compute the paint invalidation rect of the content of the SVG in the bord er-box coordinate space. 308 // Compute the paint invalidation rect of the content of the SVG in the bord er-box coordinate space.
309 FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordin ates(); 309 FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordin ates();
310 contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPa intInvalidationRect); 310 contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPa intInvalidationRect);
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321 LayoutRect decoratedPaintInvalidationRect = unionRect(localSelectionRect (false), visualOverflowRect()); 321 LayoutRect decoratedPaintInvalidationRect = unionRect(localSelectionRect (false), visualOverflowRect());
322 paintInvalidationRect.unite(decoratedPaintInvalidationRect); 322 paintInvalidationRect.unite(decoratedPaintInvalidationRect);
323 } 323 }
324 324
325 // Compute the paint invalidation rect in the parent coordinate space. 325 // Compute the paint invalidation rect in the parent coordinate space.
326 LayoutRect rect = enclosingIntRect(paintInvalidationRect); 326 LayoutRect rect = enclosingIntRect(paintInvalidationRect);
327 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer , rect, paintInvalidationState); 327 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer , rect, paintInvalidationState);
328 return rect; 328 return rect;
329 } 329 }
330 330
331 void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelO bject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const Paint InvalidationState* paintInvalidationState) const 331 void RenderSVGRoot::mapRectToPaintInvalidationBacking(const RenderLayerModelObje ct* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
332 { 332 {
333 // Apply our local transforms (except for x/y translation), then our shadow, 333 // Note that we don't apply the border-box transform here - it's assumed
334 // and then call RenderBox's method to handle all the normal CSS Box model b its 334 // that whoever called us has done that already.
335 paintInvalidationRect = m_localToBorderBoxTransform.mapRect(paintInvalidatio nRect);
336 335
337 // Apply initial viewport clip 336 // Apply initial viewport clip
338 if (shouldApplyViewportClip()) 337 if (shouldApplyViewportClip())
339 paintInvalidationRect.intersect(pixelSnappedBorderBoxRect()); 338 rect.intersect(pixelSnappedBorderBoxRect());
340 339
341 LayoutRect rect = enclosingIntRect(paintInvalidationRect);
342 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer , rect, paintInvalidationState); 340 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer , rect, paintInvalidationState);
343 paintInvalidationRect = rect;
344 } 341 }
345 342
346 // This method expects local CSS box coordinates. 343 // This method expects local CSS box coordinates.
347 // Callers with local SVG viewport coordinates should first apply the localToBor derBoxTransform 344 // Callers with local SVG viewport coordinates should first apply the localToBor derBoxTransform
348 // to convert from SVG viewport coordinates to local CSS box coordinates. 345 // to convert from SVG viewport coordinates to local CSS box coordinates.
349 void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* paintInval idationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool * wasFixed, const PaintInvalidationState* paintInvalidationState) const 346 void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* paintInval idationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool * wasFixed, const PaintInvalidationState* paintInvalidationState) const
350 { 347 {
351 ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rende ring tree. 348 ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rende ring tree.
352 // We used to have this ASSERT here, but we removed it when enabling layer s quashing. 349 // We used to have this ASSERT here, but we removed it when enabling layer s quashing.
353 // See http://crbug.com/364901 350 // See http://crbug.com/364901
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402 updateHitTestResult(result, pointInBorderBox); 399 updateHitTestResult(result, pointInBorderBox);
403 if (!result.addNodeToRectBasedTestResult(node(), request, locationIn Container, boundsRect)) 400 if (!result.addNodeToRectBasedTestResult(node(), request, locationIn Container, boundsRect))
404 return true; 401 return true;
405 } 402 }
406 } 403 }
407 404
408 return false; 405 return false;
409 } 406 }
410 407
411 } 408 }
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