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Issue 7374002: Refactor allocation policies. Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 5 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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79 segment_bytes_allocated_ += delta; 79 segment_bytes_allocated_ += delta;
80 isolate_->counters()->zone_segment_bytes()->Set(segment_bytes_allocated_); 80 isolate_->counters()->zone_segment_bytes()->Set(segment_bytes_allocated_);
81 } 81 }
82 82
83 83
84 template <typename Config> 84 template <typename Config>
85 ZoneSplayTree<Config>::~ZoneSplayTree() { 85 ZoneSplayTree<Config>::~ZoneSplayTree() {
86 // Reset the root to avoid unneeded iteration over all tree nodes 86 // Reset the root to avoid unneeded iteration over all tree nodes
87 // in the destructor. For a zone-allocated tree, nodes will be 87 // in the destructor. For a zone-allocated tree, nodes will be
88 // freed by the Zone. 88 // freed by the Zone.
89 SplayTree<Config, ZoneListAllocationPolicy>::ResetRoot(); 89 SplayTree<Config, ZoneListAllocator>::ResetRoot();
90 } 90 }
91 91
92 92
93 // TODO(isolates): for performance reasons, this should be replaced with a new 93 // TODO(isolates): for performance reasons, this should be replaced with a new
94 // operator that takes the zone in which the object should be 94 // operator that takes the zone in which the object should be
95 // allocated. 95 // allocated.
96 void* ZoneObject::operator new(size_t size) { 96 void* ZoneObject::operator new(size_t size) {
97 return ZONE->New(static_cast<int>(size)); 97 return ZONE->New(static_cast<int>(size));
98 } 98 }
99 99
100 void* ZoneObject::operator new(size_t size, Zone* zone) { 100 void* ZoneObject::operator new(size_t size, Zone* zone) {
101 return zone->New(static_cast<int>(size)); 101 return zone->New(static_cast<int>(size));
102 } 102 }
103 103
104 104
105 inline void* ZoneListAllocationPolicy::New(int size) { 105 inline void* ZoneListAllocator::New(int size) {
106 return ZONE->New(size); 106 return ZONE->New(size);
107 } 107 }
108 108
109 109
110 template <typename T> 110 template <typename T>
111 void* ZoneList<T>::operator new(size_t size) {
112 return ZONE->New(static_cast<int>(size));
113 }
114
115
116 template <typename T>
117 void* ZoneList<T>::operator new(size_t size, Zone* zone) { 111 void* ZoneList<T>::operator new(size_t size, Zone* zone) {
118 return zone->New(static_cast<int>(size)); 112 return zone->New(static_cast<int>(size));
119 } 113 }
120 114
121 115
116 template<typename T>
117 ZoneList<T>* ZoneList<T>::New(Zone* zone, int capacity) {
118 return new(zone) ZoneList(zone, capacity);
119 }
120
121
122 ZoneScope::ZoneScope(Isolate* isolate, ZoneScopeMode mode) 122 ZoneScope::ZoneScope(Isolate* isolate, ZoneScopeMode mode)
123 : isolate_(isolate), mode_(mode) { 123 : isolate_(isolate), mode_(mode) {
124 isolate_->zone()->scope_nesting_++; 124 isolate_->zone()->scope_nesting_++;
125 } 125 }
126 126
127 127
128 bool ZoneScope::ShouldDeleteOnExit() { 128 bool ZoneScope::ShouldDeleteOnExit() {
129 return isolate_->zone()->scope_nesting_ == 1 && mode_ == DELETE_ON_EXIT; 129 return isolate_->zone()->scope_nesting_ == 1 && mode_ == DELETE_ON_EXIT;
130 } 130 }
131 131
132 132
133 int ZoneScope::nesting() { 133 int ZoneScope::nesting() {
134 return Isolate::Current()->zone()->scope_nesting_; 134 return Isolate::Current()->zone()->scope_nesting_;
135 } 135 }
136 136
137 137
138 } } // namespace v8::internal 138 } } // namespace v8::internal
139 139
140 #endif // V8_ZONE_INL_H_ 140 #endif // V8_ZONE_INL_H_
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