| Index: native_client_sdk/src/doc/cds2014/cpp.rst
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| diff --git a/native_client_sdk/src/doc/cds2014/cpp.rst b/native_client_sdk/src/doc/cds2014/cpp.rst
|
| index e217aca594c67c0e6155ae55ef4ba42847c899df..9c62ffb2f1fcf13a56c55e84d9ec5fc23d51f1e8 100644
|
| --- a/native_client_sdk/src/doc/cds2014/cpp.rst
|
| +++ b/native_client_sdk/src/doc/cds2014/cpp.rst
|
| @@ -73,6 +73,8 @@ Before you begin, you'll want to copy our fire program to a new name,
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| since you might decide later that you like fire better, I know I do::
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|
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| cp fire.cc water.cc
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| + git add water.cc
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| + git commit -am "adding water"
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|
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| For this codelab, you'll only need to change `water.cc`.
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|
|
| @@ -93,7 +95,7 @@ our flame effect is actually monochrome. A single intensity
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| value is used in the flame simulation. This is then converted
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| to color based on a multi-color gradient.
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| To alter the color-scheme, locate this palette, and exchange
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| -the red component for blue.
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| +the red component (first) with blue (third).
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|
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| Hint: Focus your energies on the CreatePalette function.
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|
|
| @@ -111,14 +113,6 @@ The simulation of fire loops over each pixel,
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| bottom row to top row,
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| diffusing "fire stuff" behind the sweep.
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| You'll want to reverse this.
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| -Note the simulation buffer is stored in |row_major| from bottom to top.
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| -Accesses of + width and - width are used to reach rows above and below
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| -the current line.
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| -
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| -.. |row_major| raw:: html
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| -
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| - <a href="http://en.wikipedia.org/wiki/Row-major_order"
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| - target="_blank">Row-major order</a>
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|
|
| Hint: You'll need to change the y loop direction in the UpdateFlames function.
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|
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|