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Unified Diff: Source/core/paint/FieldsetPainter.cpp

Issue 729823002: Move painting code from RenderFieldset to FieldsetPainter. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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Index: Source/core/paint/FieldsetPainter.cpp
diff --git a/Source/core/paint/FieldsetPainter.cpp b/Source/core/paint/FieldsetPainter.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..92270d6979e79defaf8461686b4ea056a36d5549
--- /dev/null
+++ b/Source/core/paint/FieldsetPainter.cpp
@@ -0,0 +1,96 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+#include "core/paint/FieldsetPainter.h"
+
+#include "core/paint/BoxDecorationData.h"
+#include "core/paint/BoxPainter.h"
+#include "core/paint/DrawingRecorder.h"
+#include "core/rendering/PaintInfo.h"
+#include "core/rendering/RenderFieldset.h"
+
+namespace blink {
+
+void FieldsetPainter::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(&m_renderFieldset))
+ return;
+
+ LayoutRect paintRect(paintOffset, m_renderFieldset.size());
+ RenderBox* legend = m_renderFieldset.findLegend();
+ if (!legend)
+ return BoxPainter(m_renderFieldset).paintBoxDecorationBackground(paintInfo, paintOffset);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (m_renderFieldset.style()->isHorizontalWritingMode()) {
+ LayoutUnit yOff = (legend->y() > 0) ? LayoutUnit() : (legend->height() - m_renderFieldset.borderTop()) / 2;
+ paintRect.setHeight(paintRect.height() - yOff);
+ paintRect.setY(paintRect.y() + yOff);
+ } else {
+ LayoutUnit xOff = (legend->x() > 0) ? LayoutUnit() : (legend->width() - m_renderFieldset.borderLeft()) / 2;
+ paintRect.setWidth(paintRect.width() - xOff);
+ paintRect.setX(paintRect.x() + xOff);
+ }
+
+ BoxDecorationData boxDecorationData(*m_renderFieldset.style(), m_renderFieldset.canRenderBorderImage(), m_renderFieldset.backgroundHasOpaqueTopLayer(), paintInfo.context);
+ DrawingRecorder recorder(paintInfo.context, &m_renderFieldset, paintInfo.phase, pixelSnappedIntRect(paintOffset, paintRect.size()));
+
+ if (boxDecorationData.bleedAvoidance() == BackgroundBleedNone)
+ BoxPainter::paintBoxShadow(paintInfo, paintRect, m_renderFieldset.style(), Normal);
+ BoxPainter(m_renderFieldset).paintFillLayers(paintInfo, boxDecorationData.backgroundColor, m_renderFieldset.style()->backgroundLayers(), paintRect);
+ BoxPainter::paintBoxShadow(paintInfo, paintRect, m_renderFieldset.style(), Inset);
+
+ if (!boxDecorationData.hasBorder)
+ return;
+
+ // Create a clipping region around the legend and paint the border as normal
+ GraphicsContext* graphicsContext = paintInfo.context;
+ GraphicsContextStateSaver stateSaver(*graphicsContext);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (m_renderFieldset.style()->isHorizontalWritingMode()) {
+ LayoutUnit clipTop = paintRect.y();
+ LayoutUnit clipHeight = max(static_cast<LayoutUnit>(m_renderFieldset.style()->borderTopWidth()), legend->height() - ((legend->height() - m_renderFieldset.borderTop()) / 2));
+ graphicsContext->clipOut(pixelSnappedIntRect(paintRect.x() + legend->x(), clipTop, legend->width(), clipHeight));
+ } else {
+ LayoutUnit clipLeft = paintRect.x();
+ LayoutUnit clipWidth = max(static_cast<LayoutUnit>(m_renderFieldset.style()->borderLeftWidth()), legend->width());
+ graphicsContext->clipOut(pixelSnappedIntRect(clipLeft, paintRect.y() + legend->y(), clipWidth, legend->height()));
+ }
+
+ BoxPainter::paintBorder(m_renderFieldset, paintInfo, paintRect, m_renderFieldset.style());
+}
+
+void FieldsetPainter::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (m_renderFieldset.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ LayoutRect paintRect = LayoutRect(paintOffset, m_renderFieldset.size());
+ RenderBox* legend = m_renderFieldset.findLegend();
+ if (!legend)
+ return BoxPainter(m_renderFieldset).paintMask(paintInfo, paintOffset);
+
+ // FIXME: We need to work with "rl" and "bt" block flow directions. In those
+ // cases the legend is embedded in the right and bottom borders respectively.
+ // https://bugs.webkit.org/show_bug.cgi?id=47236
+ if (m_renderFieldset.style()->isHorizontalWritingMode()) {
+ LayoutUnit yOff = (legend->y() > 0) ? LayoutUnit() : (legend->height() - m_renderFieldset.borderTop()) / 2;
+ paintRect.expand(0, -yOff);
+ paintRect.move(0, yOff);
+ } else {
+ LayoutUnit xOff = (legend->x() > 0) ? LayoutUnit() : (legend->width() - m_renderFieldset.borderLeft()) / 2;
+ paintRect.expand(-xOff, 0);
+ paintRect.move(xOff, 0);
+ }
+
+ BoxPainter(m_renderFieldset).paintMaskImages(paintInfo, paintRect);
+}
+
+} // namespace blink
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