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Side by Side Diff: Source/core/paint/FieldsetPainter.cpp

Issue 729823002: Move painting code from RenderFieldset to FieldsetPainter. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6 #include "core/paint/FieldsetPainter.h"
7
8 #include "core/paint/BoxDecorationData.h"
9 #include "core/paint/BoxPainter.h"
10 #include "core/paint/DrawingRecorder.h"
11 #include "core/rendering/PaintInfo.h"
12 #include "core/rendering/RenderFieldset.h"
13
14 namespace blink {
15
16 void FieldsetPainter::paintBoxDecorationBackground(PaintInfo& paintInfo, const L ayoutPoint& paintOffset)
17 {
18 if (!paintInfo.shouldPaintWithinRoot(&m_renderFieldset))
19 return;
20
21 LayoutRect paintRect(paintOffset, m_renderFieldset.size());
22 RenderBox* legend = m_renderFieldset.findLegend();
23 if (!legend)
24 return BoxPainter(m_renderFieldset).paintBoxDecorationBackground(paintIn fo, paintOffset);
25
26 // FIXME: We need to work with "rl" and "bt" block flow directions. In thos e
27 // cases the legend is embedded in the right and bottom borders respectively .
28 // https://bugs.webkit.org/show_bug.cgi?id=47236
29 if (m_renderFieldset.style()->isHorizontalWritingMode()) {
30 LayoutUnit yOff = (legend->y() > 0) ? LayoutUnit() : (legend->height() - m_renderFieldset.borderTop()) / 2;
31 paintRect.setHeight(paintRect.height() - yOff);
32 paintRect.setY(paintRect.y() + yOff);
33 } else {
34 LayoutUnit xOff = (legend->x() > 0) ? LayoutUnit() : (legend->width() - m_renderFieldset.borderLeft()) / 2;
35 paintRect.setWidth(paintRect.width() - xOff);
36 paintRect.setX(paintRect.x() + xOff);
37 }
38
39 BoxDecorationData boxDecorationData(*m_renderFieldset.style(), m_renderField set.canRenderBorderImage(), m_renderFieldset.backgroundHasOpaqueTopLayer(), pain tInfo.context);
40 DrawingRecorder recorder(paintInfo.context, &m_renderFieldset, paintInfo.pha se, pixelSnappedIntRect(paintOffset, paintRect.size()));
41
42 if (boxDecorationData.bleedAvoidance() == BackgroundBleedNone)
43 BoxPainter::paintBoxShadow(paintInfo, paintRect, m_renderFieldset.style( ), Normal);
44 BoxPainter(m_renderFieldset).paintFillLayers(paintInfo, boxDecorationData.ba ckgroundColor, m_renderFieldset.style()->backgroundLayers(), paintRect);
45 BoxPainter::paintBoxShadow(paintInfo, paintRect, m_renderFieldset.style(), I nset);
46
47 if (!boxDecorationData.hasBorder)
48 return;
49
50 // Create a clipping region around the legend and paint the border as normal
51 GraphicsContext* graphicsContext = paintInfo.context;
52 GraphicsContextStateSaver stateSaver(*graphicsContext);
53
54 // FIXME: We need to work with "rl" and "bt" block flow directions. In thos e
55 // cases the legend is embedded in the right and bottom borders respectively .
56 // https://bugs.webkit.org/show_bug.cgi?id=47236
57 if (m_renderFieldset.style()->isHorizontalWritingMode()) {
58 LayoutUnit clipTop = paintRect.y();
59 LayoutUnit clipHeight = max(static_cast<LayoutUnit>(m_renderFieldset.sty le()->borderTopWidth()), legend->height() - ((legend->height() - m_renderFieldse t.borderTop()) / 2));
60 graphicsContext->clipOut(pixelSnappedIntRect(paintRect.x() + legend->x() , clipTop, legend->width(), clipHeight));
61 } else {
62 LayoutUnit clipLeft = paintRect.x();
63 LayoutUnit clipWidth = max(static_cast<LayoutUnit>(m_renderFieldset.styl e()->borderLeftWidth()), legend->width());
64 graphicsContext->clipOut(pixelSnappedIntRect(clipLeft, paintRect.y() + l egend->y(), clipWidth, legend->height()));
65 }
66
67 BoxPainter::paintBorder(m_renderFieldset, paintInfo, paintRect, m_renderFiel dset.style());
68 }
69
70 void FieldsetPainter::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOf fset)
71 {
72 if (m_renderFieldset.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
73 return;
74
75 LayoutRect paintRect = LayoutRect(paintOffset, m_renderFieldset.size());
76 RenderBox* legend = m_renderFieldset.findLegend();
77 if (!legend)
78 return BoxPainter(m_renderFieldset).paintMask(paintInfo, paintOffset);
79
80 // FIXME: We need to work with "rl" and "bt" block flow directions. In thos e
81 // cases the legend is embedded in the right and bottom borders respectively .
82 // https://bugs.webkit.org/show_bug.cgi?id=47236
83 if (m_renderFieldset.style()->isHorizontalWritingMode()) {
84 LayoutUnit yOff = (legend->y() > 0) ? LayoutUnit() : (legend->height() - m_renderFieldset.borderTop()) / 2;
85 paintRect.expand(0, -yOff);
86 paintRect.move(0, yOff);
87 } else {
88 LayoutUnit xOff = (legend->x() > 0) ? LayoutUnit() : (legend->width() - m_renderFieldset.borderLeft()) / 2;
89 paintRect.expand(-xOff, 0);
90 paintRect.move(xOff, 0);
91 }
92
93 BoxPainter(m_renderFieldset).paintMaskImages(paintInfo, paintRect);
94 }
95
96 } // namespace blink
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